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1.07 News, Info and Gossip

Discussion in 'Single Player Forum' started by AlienBoyz, Jul 10, 2007.

  1. GalaXyHaXz

    GalaXyHaXz IncGamers Member

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    Well it appears to be up now. You know there's only one thing worse than burping on an upset stomach. That would be the forums going under lol! Hopefully it's fixed.
     
  2. wozzlebottle

    wozzlebottle IncGamers Member

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    Ah, site is up again!

    Thanks for the in depth answer Galaxy, didn't know socket restrictions were different in 1.07.
     
  3. Fruit

    Fruit IncGamers Member

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    Just fyi, the brackets are [1-25], [26-40] and [41-99] in 1.07.
    For example an ilvl25 Long Bow will get 3 sockets, not 4. And an ilvl40 Long Bow will get 4 sockets, not 5.
     
  4. IQuitWoWForThis

    IQuitWoWForThis IncGamers Member

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    What exactly is this fix-it mod ?
     
  5. GalaXyHaXz

    GalaXyHaXz IncGamers Member

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    Way to rain on the parade! Yeah you are correct, didn't quite get enough sleep. Tables updated.

    It's an extension to singling which fixes a couple compatibility issues with modern computers. This would include cpu performance, local upload delays, and CD/Copy protection (Microsoft recently removed copy protection support in Windows 10).
     
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  6. Espr

    Espr IncGamers Member

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    The change was also pushed in an update for Win7/8 as well. The difference being that Win7/8 and at least still HAVE the drivers so you can manually turn it back on. I've found it broke some securom/safedisk games regardless though.
     
  7. GalaXyHaXz

    GalaXyHaXz IncGamers Member

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    As @Fruit mentioned a few pages back, ATMA's drop calc is not correct for 1.07 or 1.08. This is because:

    a) ATMA looks for softcoded super unique drops--but they are hardcoded
    b) ATMA uses all tiers for bosses--even though they only use one
    c) ATMA thinks unique monsters can spawn in areas they cannot

    All of these issues are fixed now. You can download the fix in the 1.08 thread or get it HERE. It applies to both 1.07 and 1.08 and should fix the incorrect results.

    Edit: just as an FYI, super unique monsters drop from their base unique type. In other words, the Cow King will drop the same way as a Unique Cow. Bishibosh will drop the same way as a Unique Fallen Shaman, etc. One caveat about this is that Boneash (Inner Cloister) will drop from an Act 2 Unique monster, giving him higher level loot than Andariel!!
     
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  8. IQuitWoWForThis

    IQuitWoWForThis IncGamers Member

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    Does anyone know:

    1) Do the normal diff merces have better stats than their hell pendants ?

    2) What is the optimal lvl to do hell ancients in order to get the maximum of lvl ups ?

    Thanks as always !
     
  9. pharphis

    pharphis IncGamers Site Pal

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    ancients give a set amount of EXP, so it really doesn't matter in 1.07 unless you're aiming for 99, at which point you should do it at 98 like most versions
     
  10. Fruit

    Fruit IncGamers Member

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    nice! about time someone did it :p

    1) Yep.
    2) As pharphis implied; the later the better. I can confirm that the quest gives 1,4m, 20m or 40m XP, depending on difficulty. And 1 XP per killed Ancient on all difficulties ;P

    Technically, it's best to keep the quests for when you're lvl98, because the majority of monsters will give very little experience by then.
    First, there's a global penalty of 1/5 on clvl91-clvl98, and on top of that there will be a penalty if monsters are 6 or more levels below you.
    For example regular/minion Cows or Council members on Hell will grant you only 8,6% of their XP at clvl98. Maybe even less, depending on how XP is calculated/rounded.
    The global penalty kicks in at clvl76 (1/2), and gets worse at 81 (1/3), again at 86 (1/4), and is at its worst at 91 (1/5).
     
  11. pharphis

    pharphis IncGamers Site Pal

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    Wait, there are global penalties in 1.07? I thought that was only 1.10+ (which is much more severe)
     
  12. IQuitWoWForThis

    IQuitWoWForThis IncGamers Member

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    Thx for your answers so far, but i think i didnt make myself clear enough: Im not searching for the maximum amount of XP. Im searching for the maximum of Level Ups.

    Im rushing a lot of slaves for Rack Running, so i want to keep lvling process as short as possible:

    If you have a P8 norm game with 6 LvL 1 slaves, you will end up with LvL 24 slaves after norm ancients --> if you go further and do P8 nm ancients, the slaves will end up with lvl 42.

    Now: If you do hell ancients, the lvl 42 chars will get lvl 52. If the chars are 52 (or 53, not 100% sure here) they will get LvL 63 BUT if you do the same quest with same parameters except the slave's lvl is 54, you end up with lvl 59 only.

    So there must be some kind of "golden" lvl where you get the most lvl ups possible for hell ancients. It has to be something between 51 and 53 i think. I was hoping someone could tell me the exact lvl ;)
     
  13. Fruit

    Fruit IncGamers Member

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    Definitely!

    The penalty is obviously very different in v1.14. For clvl76-83, v1.14 is actually more generous, but for clvl70-75 and clvl84+, v1.07 is more generous.
    The difference for clvl98 is nuts: 20% in v1.07 vs 0.59% in v1.14. Honestly, I think they went way too far with the penalty in later patches.

    The mlvl vs clvl penalty is the same, though. So at clvl98, you want to kill at least mlvl93 to avoid that penalty.

    Izual actually has the highest base XP of any monster, but unlike most other unique monsters, he will not grant 500% XP. This is because he doesn't generate random affixes. And (because of the same reason) he will not get +3 to his mlvl, thus stays at mlvl90, thus will be affected by the mlvl vs clvl penalty.
    And this applies to act bosses as well, which makes them all pretty lousy for XP runs. At clvl98, one Travincal run (160.296) already nets you more XP than killing Baal (155.552) would.
    (It's even worse for Diablo and Mephisto, because they're both only mlvl90, and therefore grant only 43% of their XP to a clvl98.)


    Hell Travincal runs are kinda tier 0 XP runs: Three guaranteed mlvl93 spawns with a high base XP, always together, always the same location, six minions as extra, and it's a pretty short walk to get there. Hell Cows just can't beat that.
     
  14. GalaXyHaXz

    GalaXyHaXz IncGamers Member

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    Not sure what the best Clvl would be, but I'm assuming as early as possible would be fine. It only takes a few cow runs to power level into the 60's.

    There has always been a global XP penalty except in the first three patches. In April/May of 2000, Blizzard decided to raise the max Clvl from 50 to 99 but they didn't yet implement a penalty.
    They also capped regular monsters to mlvl 85 instead of 90 in 1.10, making it even harder. We can do runs of unique monsters (lvl 93) which give good XP even at 98.

    1.00 - 1.02: No global penalty
    1.03 - 1.09:
    Code:
    Clvl 76-80 -> 1/2 experience.
    Clvl 81-85 -> 1/3 experience.
    Clvl 86-90 -> 1/4 experience.
    Clvl 91+ -> 1/5 experience.
    
    1.10+:
    Code:
    70 -> 95.31% | 80 -> 48.44% | 90 -> 5.96%
    71 -> 90.63% | 81 -> 43.75% | 91 -> 4.49%
    72 -> 85.94% | 82 -> 39.06% | 92 -> 3.42%
    73 -> 81.25% | 83 -> 34.38% | 93 -> 2.54%
    74 -> 76.56% | 84 -> 29.69% | 94 -> 1.95%
    75 -> 71.**% | 85 -> 25.00% | 95 -> 1.46%
    76 -> 67.19% | 86 -> 18.75% | 96 -> 1.07%
    77 -> 62.50% | 87 -> 14.06% | 97 -> 0.78%
    78 -> 57.81% | ** -> 10.55% | 98 -> 0.59%
    79 -> 53.13% | 89 -> 7.91%
    
    Edit: @Fruit beat me to it, and yeah I totally agree. Exactly why I play the older patches, they took the "lets nerf everything" a little too seriously...
     
    Last edited: Nov 1, 2017
  15. Fruit

    Fruit IncGamers Member

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    Your [1.03 - 1.09] table is shifted :p It's 76, 81, 86, 91. By all means try it out if you don't trust me.
     
  16. GalaXyHaXz

    GalaXyHaXz IncGamers Member

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    Yeah you're right. I copied it from the arreat summit and removed the "when you pass". Forgot to increment it :D
     
  17. IQuitWoWForThis

    IQuitWoWForThis IncGamers Member

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    Is that true for P8, too ?
     
  18. Fruit

    Fruit IncGamers Member

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    Well, if we're talking manually adding 8 characters to a game and then using only 1 to do all the killing, I would certainly do Cow runs. You could do a Travincal run in the same game while you're at it, but I don't know if that would be worth it with all the act switching that you'd need to do.

    But I suppose you could start with a Cow run, then move everyone to the Travincal waypoint and do a run there, and then move everyone back to act 1 again. This way everyone will start in act 1 in the next game, rather than in act 3, which will save you a lot of running. In this case, you probably want to open the cow level somewhere between spawn-point and the waypoint, to minimize the running the leechers have to do.

    Also, I haven't tested Magic Find in multiplayer games myself, but a bunch of guys in this thread have suggested that monster drops get better with more players in the same area.
    So, if they're right, P8 Travincal runs might actually be very well worth it.

    And in case you want to try Travincal-only runs, then it should be best to move everyone to act 4 after each run, because of how short the walk to the waypoint is.
     
  19. IQuitWoWForThis

    IQuitWoWForThis IncGamers Member

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    Well P8 Trav-only should be not very efficient because the loading of 8 chars in TCP/IP takes quite a while. The longer a game takes, the better.

    Do the chars really have to be in the same zone to grant an xp bonus to the killing char ? Dont give the mobs just more XP if another char enters the game ?
     
  20. Fruit

    Fruit IncGamers Member

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    You're correct. But since you spoke of ancients and slaves, I figured you meant leveling them all at the same time. :)

    Monsters will give bonus XP if additional partied players are in the same area (about ~35% more XP per additional player), but in that case the XP will be divided among the players, so not ideal if you only want to level one character.


    If you're only leveling one character, you could consider running around in act 5. Most indoor areas should be fine for XP, though probably not as good as cow level. Baal runs are definitely awesome for XP, but it's a tough run.



    Edit: Removed the XP multiplier formula, since it isn't what's used in 1.07. Looks like the 1.09 table is used rather than the one from 1.08:
    Code:
        1 = 1
        2 = 1.75
        3 = 2.5
        4 = 3.25
        5 = 3.75
        6 = 4
        7 = 4.25
        8 = 4.5
    The monster health multiplier formula I posted was also wrong. I don't think any other LOD version uses this table:
    Code:
        1 = 1
        2 = 2
        3 = 3
        4 = 3.75
        5 = 4.5
        6 = 5.25
        7 = 5.75
        8 = 6.25
    
     
    Last edited: Nov 3, 2017
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