1.07 Arealevel farming

Tears85

Diabloii.Net Member
Hi guys,

1: Is there any realistic chance to get something like a shako from farming A5?
2: Does one need high MF to have realistic chances, or is it just like 1.13 with chances?
3. Mb we could make a list of Areas and what they are good for, and what kind of immunes are there!?!
4. What are dangerous mechanics to look out for? Like Nila instadeath CE?

Kind regards
Daniel
 

WoRG

Diabloii.Net Member
Yes, you can get a shako in act5 or the cow level (I've gotten one in both)... MF is a bit weird in 1.07, but overall it does help, and more is generally better... what makes just as much difference (maybe more, even) is upping the player count by self-MPing (especially if you party up and keep them in-area), which works much better for area runs than targeted runs.

#1 danger: MSLE is VERY dangerous, until you can pack on 20+MDR (more is better)...add Conviction/Lower Resist to make this a total nightmare (bonus points for teleportation!)

1.07 Oblivion Knights cast Iron Maiden (insta-death for most melee chars/mercs) and Lower Resist (which makes those bone spirits hurt alot more!), which has been removed in modern patches... makes Chaos Sanctuary much more dangerous...

WoRG
 

Tears85

Diabloii.Net Member
Thx alot! Some1 mensioned Nila as 1Shot Mechanic, is that true?

If LR does increase Seis damage, does LR increase Bone Spirit damage in 1.07?
 
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WoRG

Diabloii.Net Member
Yes, Nihli is very dangerous, and yes, Lower Resist affects magic resistance, so it increases damage from bone spear/spirit in 1.07

WoRG
 

Fruit

Diabloii.Net Member
Yes, Nihli is very dangerous, and yes, Lower Resist affects magic resistance, so it increases damage from bone spear/spirit in 1.07

WoRG
I'm not sure if that's the case. At least pre-1.07, Lower Resist from the Necromancer and LR from Oblivion Knights actually used some different functions, and LR from the Necromancer did lower magic resistance, while LR from Oblivion Knights did not.
Edit: Just checked and can confirm that this is still the case in 1.07: Lower Resist from Oblivion Knights does not affect magic resistance.


Also, this should be true in any patch, but Extra Strong can be quite nasty if Lord de Seis spawns with physical(white) projectiles and you get cursed with Amplify Damage. I used to think that Extra Strong was a silly modifier on Seis (or any Oblivion Knight), but it can be quite painful if they get the physical projectiles, especially with Amplify Damage on your face.
 
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