Tank/Damage rolled into something awesome. In 1.0.5, the DH saw some lovely changes. Strafe had its cost reduced, Perfectionist got buffed, Gloom got quasi-buffed, Sentry got buffed and we can have 2 out vanilla, we got cool new pets and other stuff. Strafe also got the ability to WW through mobs, meaning you can cram in a lot more hits. First, the skills overview: Passives Archery, Vengeance, Nightstalker Variants: Perfectionist (gear dependent) Nighstalker fuels discipline as you rake in the crits from various skills (mostly Strafe/Chakram). Actives 1) Chakram - Shuriken Cloud; free damage, 33% proc scalar, breaks destructibles for you, and looks awesome Variants: none 2) Strafe - Demolition; strafe into mobs, it will AoE lots of them, 50% proc coefficient for Nightstalker and Life on Hit Variants: none 3) Shadow Power-Gloom; Mitigates damage and heals for tough spots Variants: probably none 4) Companion - Bat; Hatred regen Variants: Boar (gear dependent) 5) Preparation - Punishment; use it as your hatred extinguishes to fill it back up (fueled by Nightstalker) Variants: probably none 6) Personal choice: Sentry - Chain of Torment; The chain has a 75% proc coefficient (LoH, Crits) and deals good damage Sentry - Guardian Turret; plop one of these in a mob to WW inside it Rain of Vengeance - Dark Cloud; free damage that follows you SS - Lingering Fog Vault - Tumble, Acrobatics -- You will use a 1H: ** 1H/shield for crit chance on shield and defensive stats ** 1H/Quiver for hatred regen on quiver, IAS, and crit chance ** 1H/1H for maximum life/hit and other goodies at the cost of crit chance and defense -- Depending on playstyle and character durability, you may need at least one skill like SS or Vault to break Jailer, etc. Some DHs will just be able to tank through getting CC'd, though. http://diablonut.incgamers.com/skil...fQStSdW5lX0ErMjA5NzM0KzE1NTcxNCsyMTgzNTArMQ== Video of functional 1H/Shield, MP2, with no Life on Hit (!!!!), 40kdps(courtesy Poekel): http://www.youtube.com/watch?feature=player_embedded&v=MVbpj0zR_yI LoH, defense, crit, crit damage. Use discipline to fuel hatred. Use hatred to fuel strafe. Use strafe to explode things! Also, strafe can get "+% increased crit chance" on Cloaks and SoJ. Don't bother with Mara's/Skull Grasp. Happy demolishing!