“Gimmerdin†Guide for Diablo – Lord of Destruction 1.10
“Gimmerdin” Guide v1 for Diablo – Lord of Destruction 1.10
Contents:
1- Introduction
2- Why to Play a Gimmerdin
3- Damage Potential
4- Skill Point Allocation
5- Stat point Allocation
6- Item Recommendations
7- Other Suggestions / Useful Info
1) Introduction – What is a Gimmerdin?
Gimmerdin is the name of the paladin build in which you use Zeal / Throw / Conviction as main offensive skills and Gimmershred as your weapon. It is imagined / created by me (bLUEbYTE)
2) Why to play a Gimmerdin?
a) High elemental damage in addition to physical damage.
b) Four kinds of damage (physical, fire, cold, lightning) thus immune monsters are piece of cake
c) You don’t have to have ultra-gear.
d) Versatility of two attack types: Melee and throwing
e) You will hit monsters %95 of the time. This includes super unique / boss monsters.
f) More stat points left for vitality: Throwing weapons get 0.75 dmg from str and 0.75 from dex. You don’t need insane amounts of strength for good physical damage, neither you need high A.R to hit monsters because you will have conviction aura and enemies will have their defense reduced by a great amount. Plus Gimmershred only requires ** strength and 108 dexterity.
g) It is a fun build to play and it is original!
Although it has many advantages, you will need a little bit patience until level 70. Please read item (1) in section 7) Other Suggestions / Useful Info
3) Damage Potential
(218+483) / 2 + (29+501) / 2 + (176+ 397) / 2 = 902 total average elemental damage* added to your attack’s physical damage. Now conviction aura comes into play:
Let’s assume that all the monsters have %25 resistances to all three types of elemental attacks in Hell. With level 20 conviction we will reduce the monsters’ resistances by –125%. Thus they will have –100 resistances to fire, cold and lightning. And guess what, we have theoretically doubled elemental damages (902 x 2 = 1804)!!. Don’t forget that this amount is only the elemental portion, we will also have our normal physical damage added to this amount.
*Note: If you use Tiamat’s Rebuke / Hellmouth / Lava Gout, you will have some more average elemental damage.
4) Skill Point Allocation
Conviction – level 20 : Main aura. Our offensive capability mainly comes from this aura.
Zeal – level 20 : Our Melee fighting skill. Some might argue why I prefer Zeal to Vengeance (since we use conviction). This is why: Vengeance bases it’s elemental damage bonuses on our base weapon damage. We don’t have enourmous amount of base damage to make vengeance better than zeal. Elemental damages added by vengeance wouldn’t be satisfactory. Also vengeance is slow, it hits enemies one by one. In the other hand; zeal is very quick(better for crowd control) and inflicts our big elemental damage to enemies really quick. For us, the higher portion of the damage comes from elemental damages added by Gimmershred.
Holy Shield – 20 : For our defensive needs.
Salvation – level 1 : We may resort to this skill in tough areas in which enemies have dangerous elemental attacks (such as Chaos Sanctuary, or against Burning Souls)
Those were our essential skills. Here are some ideas to spend spare skill points:
Sacrifice (optional) – level 1-20 : For synergy to Zeal
Defiance (optional) – level 1-20 : For synergy to Holy Shield
Resist Fire / Cold / Lightning – level 1-10 : For Bonuses to max. resistances
5) Stat point Allocation
Strength: 108 minimum (for Gimmershred). Recommended : ~150
Dexterity: 130-150 is enough.
Vitality: All the rest goes here.
Energy: 0 (Base)
I recommend the following progression:
From Level 1 until level 30: +2 to strength, +2 to dexterity, +1 to vitality
From Level 30 and up to 99: +1 to strength, +1 to dexterity, +3 to vitality
6) Item Recommendations
Weapon: Gimmershred Unique Flying Axe
Gimmershred
Flying Axe
Throw Damage: (39-46) To (171-204) (105-125 Avg)
One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
Required Level: 70
Required Strength: **
Required Dexterity: 108
Base Weapon Speed: [10]
Max Stack: (240)
+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
+30% Increased Attack Speed
Increased Stack Size [60]
Shield: Tiamat’s Rebuke ( I personally use this, it gives 162,5 avg additional elemental damage / Herald of Zakarum / Stormshield / up to you
Gloves: Lava Gout / Hellmouth for a little bit additional fire damage
Ring: Raven Frost + Bul Kathos.
Armor / Helm / Boots / Belt etc : Up to you.
7) Other Suggestions / Useful Info
· (1) You won’t truly be a Gimmerdin until level 70 (Gimmershred’s level requirement). Until level 70 you will have little or no elemental damages. But don’t think that you will be weak until 70. You won’t have a hard time before level 70. Zeal + Conviction will work. You may also use another elemental damage adding weapon until you become level 70. Also, I highly doubt that you will begin Hell difficulty before level 70, so no need to worry J
· Crushing blow is cool! It would be cool to have some CB especially before level 70. Guillaumes Face (Set winged helm) gives %35.
· Faster Hit Recovery Breakpoints for Paladin using non-spear & non-staff class weapons:
FHR: 0 7 15 27 48 86 200
Frames: 9 8 7 6 5 4 3
· Hell Mephisto / Hell Baal drop Gimmershred frequently. It is not hard to get.
So this is the end of the guide. Your feedbacks / comments / corrections welcome.
Have fun!!! :howdy:
“Gimmerdin” Guide v1 for Diablo – Lord of Destruction 1.10
Contents:
1- Introduction
2- Why to Play a Gimmerdin
3- Damage Potential
4- Skill Point Allocation
5- Stat point Allocation
6- Item Recommendations
7- Other Suggestions / Useful Info
1) Introduction – What is a Gimmerdin?
Gimmerdin is the name of the paladin build in which you use Zeal / Throw / Conviction as main offensive skills and Gimmershred as your weapon. It is imagined / created by me (bLUEbYTE)
2) Why to play a Gimmerdin?
a) High elemental damage in addition to physical damage.
b) Four kinds of damage (physical, fire, cold, lightning) thus immune monsters are piece of cake
c) You don’t have to have ultra-gear.
d) Versatility of two attack types: Melee and throwing
e) You will hit monsters %95 of the time. This includes super unique / boss monsters.
f) More stat points left for vitality: Throwing weapons get 0.75 dmg from str and 0.75 from dex. You don’t need insane amounts of strength for good physical damage, neither you need high A.R to hit monsters because you will have conviction aura and enemies will have their defense reduced by a great amount. Plus Gimmershred only requires ** strength and 108 dexterity.
g) It is a fun build to play and it is original!
Although it has many advantages, you will need a little bit patience until level 70. Please read item (1) in section 7) Other Suggestions / Useful Info
3) Damage Potential
(218+483) / 2 + (29+501) / 2 + (176+ 397) / 2 = 902 total average elemental damage* added to your attack’s physical damage. Now conviction aura comes into play:
Let’s assume that all the monsters have %25 resistances to all three types of elemental attacks in Hell. With level 20 conviction we will reduce the monsters’ resistances by –125%. Thus they will have –100 resistances to fire, cold and lightning. And guess what, we have theoretically doubled elemental damages (902 x 2 = 1804)!!. Don’t forget that this amount is only the elemental portion, we will also have our normal physical damage added to this amount.
*Note: If you use Tiamat’s Rebuke / Hellmouth / Lava Gout, you will have some more average elemental damage.
4) Skill Point Allocation
Conviction – level 20 : Main aura. Our offensive capability mainly comes from this aura.
Zeal – level 20 : Our Melee fighting skill. Some might argue why I prefer Zeal to Vengeance (since we use conviction). This is why: Vengeance bases it’s elemental damage bonuses on our base weapon damage. We don’t have enourmous amount of base damage to make vengeance better than zeal. Elemental damages added by vengeance wouldn’t be satisfactory. Also vengeance is slow, it hits enemies one by one. In the other hand; zeal is very quick(better for crowd control) and inflicts our big elemental damage to enemies really quick. For us, the higher portion of the damage comes from elemental damages added by Gimmershred.
Holy Shield – 20 : For our defensive needs.
Salvation – level 1 : We may resort to this skill in tough areas in which enemies have dangerous elemental attacks (such as Chaos Sanctuary, or against Burning Souls)
Those were our essential skills. Here are some ideas to spend spare skill points:
Sacrifice (optional) – level 1-20 : For synergy to Zeal
Defiance (optional) – level 1-20 : For synergy to Holy Shield
Resist Fire / Cold / Lightning – level 1-10 : For Bonuses to max. resistances
5) Stat point Allocation
Strength: 108 minimum (for Gimmershred). Recommended : ~150
Dexterity: 130-150 is enough.
Vitality: All the rest goes here.
Energy: 0 (Base)
I recommend the following progression:
From Level 1 until level 30: +2 to strength, +2 to dexterity, +1 to vitality
From Level 30 and up to 99: +1 to strength, +1 to dexterity, +3 to vitality
6) Item Recommendations
Weapon: Gimmershred Unique Flying Axe
Gimmershred
Flying Axe
Throw Damage: (39-46) To (171-204) (105-125 Avg)
One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
Required Level: 70
Required Strength: **
Required Dexterity: 108
Base Weapon Speed: [10]
Max Stack: (240)
+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
+30% Increased Attack Speed
Increased Stack Size [60]
Shield: Tiamat’s Rebuke ( I personally use this, it gives 162,5 avg additional elemental damage / Herald of Zakarum / Stormshield / up to you
Gloves: Lava Gout / Hellmouth for a little bit additional fire damage
Ring: Raven Frost + Bul Kathos.
Armor / Helm / Boots / Belt etc : Up to you.
7) Other Suggestions / Useful Info
· (1) You won’t truly be a Gimmerdin until level 70 (Gimmershred’s level requirement). Until level 70 you will have little or no elemental damages. But don’t think that you will be weak until 70. You won’t have a hard time before level 70. Zeal + Conviction will work. You may also use another elemental damage adding weapon until you become level 70. Also, I highly doubt that you will begin Hell difficulty before level 70, so no need to worry J
· Crushing blow is cool! It would be cool to have some CB especially before level 70. Guillaumes Face (Set winged helm) gives %35.
· Faster Hit Recovery Breakpoints for Paladin using non-spear & non-staff class weapons:
FHR: 0 7 15 27 48 86 200
Frames: 9 8 7 6 5 4 3
· Hell Mephisto / Hell Baal drop Gimmershred frequently. It is not hard to get.
So this is the end of the guide. Your feedbacks / comments / corrections welcome.
Have fun!!! :howdy:
Last edited: