“Gimmerdin†Guide for Diablo – Lord of Destruction 1.10 if

bLUEbYTE

Diabloii.Net Member
“Gimmerdin†Guide for Diablo – Lord of Destruction 1.10

“Gimmerdin” Guide v1 for Diablo – Lord of Destruction 1.10

Contents:
1- Introduction
2- Why to Play a Gimmerdin
3- Damage Potential
4- Skill Point Allocation
5- Stat point Allocation
6- Item Recommendations
7- Other Suggestions / Useful Info


1) Introduction – What is a Gimmerdin?

Gimmerdin is the name of the paladin build in which you use Zeal / Throw / Conviction as main offensive skills and Gimmershred as your weapon. It is imagined / created by me (bLUEbYTE)

2) Why to play a Gimmerdin?

a) High elemental damage in addition to physical damage.
b) Four kinds of damage (physical, fire, cold, lightning) thus immune monsters are piece of cake
c) You don’t have to have ultra-gear.
d) Versatility of two attack types: Melee and throwing
e) You will hit monsters %95 of the time. This includes super unique / boss monsters.
f) More stat points left for vitality: Throwing weapons get 0.75 dmg from str and 0.75 from dex. You don’t need insane amounts of strength for good physical damage, neither you need high A.R to hit monsters because you will have conviction aura and enemies will have their defense reduced by a great amount. Plus Gimmershred only requires ** strength and 108 dexterity.
g) It is a fun build to play and it is original!

Although it has many advantages, you will need a little bit patience until level 70. Please read item (1) in section 7) Other Suggestions / Useful Info

3) Damage Potential

(218+483) / 2 + (29+501) / 2 + (176+ 397) / 2 = 902 total average elemental damage* added to your attack’s physical damage. Now conviction aura comes into play:
Let’s assume that all the monsters have %25 resistances to all three types of elemental attacks in Hell. With level 20 conviction we will reduce the monsters’ resistances by –125%. Thus they will have –100 resistances to fire, cold and lightning. And guess what, we have theoretically doubled elemental damages (902 x 2 = 1804)!!. Don’t forget that this amount is only the elemental portion, we will also have our normal physical damage added to this amount.

*Note: If you use Tiamat’s Rebuke / Hellmouth / Lava Gout, you will have some more average elemental damage.

4) Skill Point Allocation

Conviction – level 20 : Main aura. Our offensive capability mainly comes from this aura.

Zeal – level 20 : Our Melee fighting skill. Some might argue why I prefer Zeal to Vengeance (since we use conviction). This is why: Vengeance bases it’s elemental damage bonuses on our base weapon damage. We don’t have enourmous amount of base damage to make vengeance better than zeal. Elemental damages added by vengeance wouldn’t be satisfactory. Also vengeance is slow, it hits enemies one by one. In the other hand; zeal is very quick(better for crowd control) and inflicts our big elemental damage to enemies really quick. For us, the higher portion of the damage comes from elemental damages added by Gimmershred.

Holy Shield – 20 : For our defensive needs.

Salvation – level 1 : We may resort to this skill in tough areas in which enemies have dangerous elemental attacks (such as Chaos Sanctuary, or against Burning Souls)

Those were our essential skills. Here are some ideas to spend spare skill points:

Sacrifice (optional) – level 1-20 : For synergy to Zeal

Defiance (optional) – level 1-20 : For synergy to Holy Shield

Resist Fire / Cold / Lightning – level 1-10 : For Bonuses to max. resistances

5) Stat point Allocation

Strength: 108 minimum (for Gimmershred). Recommended : ~150
Dexterity: 130-150 is enough.
Vitality: All the rest goes here.
Energy: 0 (Base)

I recommend the following progression:

From Level 1 until level 30: +2 to strength, +2 to dexterity, +1 to vitality
From Level 30 and up to 99: +1 to strength, +1 to dexterity, +3 to vitality

6) Item Recommendations

Weapon: Gimmershred Unique Flying Axe

Gimmershred
Flying Axe
Throw Damage: (39-46) To (171-204) (105-125 Avg)
One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
Required Level: 70
Required Strength: **
Required Dexterity: 108
Base Weapon Speed: [10]
Max Stack: (240)

+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
+30% Increased Attack Speed
Increased Stack Size [60]


Shield: Tiamat’s Rebuke ( I personally use this, it gives 162,5 avg additional elemental damage / Herald of Zakarum / Stormshield / up to you

Gloves: Lava Gout / Hellmouth for a little bit additional fire damage

Ring: Raven Frost + Bul Kathos.

Armor / Helm / Boots / Belt etc : Up to you.



7) Other Suggestions / Useful Info

· (1) You won’t truly be a Gimmerdin until level 70 (Gimmershred’s level requirement). Until level 70 you will have little or no elemental damages. But don’t think that you will be weak until 70. You won’t have a hard time before level 70. Zeal + Conviction will work. You may also use another elemental damage adding weapon until you become level 70. Also, I highly doubt that you will begin Hell difficulty before level 70, so no need to worry J

· Crushing blow is cool! It would be cool to have some CB especially before level 70. Guillaumes Face (Set winged helm) gives %35.

· Faster Hit Recovery Breakpoints for Paladin using non-spear & non-staff class weapons:

FHR: 0 7 15 27 48 86 200
Frames: 9 8 7 6 5 4 3

· Hell Mephisto / Hell Baal drop Gimmershred frequently. It is not hard to get.

So this is the end of the guide. Your feedbacks / comments / corrections welcome.

Have fun!!! :howdy:
 
Last edited:

MrPipes

Diabloii.Net Member
Idea looks great to me! Sounds like a lot of fun.

Suggestions, I say you could use a bit more in-depth gear selection. Include more sources as to how to reach things like IAS breakpoints, FHR breakpoints, and blocking formulas. I think the build could even have some potential PvP possibilities if it was expanded; thanks to not having to invest many points into skills to kill, you could end up having huge defense and huge life as well as a slvl 20 Holy Shield. There are possibilites for hybrids too, I'd think.

All in all, a little short, but I think the idea there is quality. :thumbsup:
 

Killfrenzy

Diabloii.Net Member
an ok start, but you really should give some suggestions on what boots to use. Maybe mention attack speed. Zeal with no fanat usually requires a LOT of ias

tactics and tricks maybe?


basically an ok start, but it needs more
 

bLUEbYTE

Diabloii.Net Member
Here is the second version of the guide

“Gimmerdin†Guide v2 for Diablo – Lord of Destruction 1.10

Guide by Gökalp Özcan (bLUEbYTE) – [email protected]

Contents:
1- Introduction
2- Why to Play a Gimmerdin
3- Damage Potential
4- Skill Point Allocation
5- Stat point Allocation
6- Item Recommendations
7- Other Suggestions / Useful Info


1) Introduction – What is a Gimmerdin?

Gimmerdin is the name of the paladin build in which you use Zeal / Throw / Conviction as main offensive skills and Gimmershred as your weapon. It is imagined / created by me (bLUEbYTE)

2) Why to play a Gimmerdin?

a) High elemental damage in addition to physical damage.
b) Four kinds of damage (physical, fire, cold, lightning) thus immune monsters are piece of cake
c) You don’t have to have ultra-gear.
d) Versatility of two attack types: Melee and throwing
e) You will hit monsters %95 of the time. This includes super unique / boss monsters.
f) More stat points left for vitality: Throwing weapons get 0.75 dmg from str and 0.75 from dex. You don’t need insane amounts of strength for good physical damage, neither you need high A.R to hit monsters because you will have conviction aura and enemies will have their defense reduced by a great amount. Plus Gimmershred only requires ** strength and 108 dexterity.
g) It is a fun build to play and it is original!

Although it has many advantages, you will need a little bit patience until level 70. Please read item (1) in section 7) Other Suggestions / Useful Info

3) Damage Potential

(218+483) / 2 + (29+501) / 2 + (176+ 397) / 2 = 902 total average elemental damage* added to your attack’s physical damage. Now conviction aura comes into play:
Let’s assume that all the monsters have %25 resistances to all three types of elemental attacks in Hell. With level 20 conviction we will reduce the monsters’ resistances by –125%. Thus they will have –100 resistances to fire, cold and lightning. And guess what, we have theoretically doubled elemental damages (902 x 2 = 1804)!!. Don’t forget that this amount is only the elemental portion, we will also have our normal physical damage added to this amount.

*Note: If you use Tiamat’s Rebuke / Hellmouth / Lava Gout, you will have some more average elemental damage.

4) Skill Point Allocation

Conviction – level 20 : Main aura. Our offensive capability mainly comes from this aura.

Zeal – level 20 : Our Melee fighting skill. Some might argue why I prefer Zeal to Vengeance (since we use conviction). This is why: Vengeance bases it’s elemental damage bonuses on our base weapon damage. We don’t have enourmous amount of base damage to make vengeance better than zeal. Elemental damages added by vengeance wouldn’t be satisfactory. Also vengeance is slow, it hits enemies one by one. In the other hand; zeal is very quick(better for crowd control) and inflicts our big elemental damage to enemies really quick. For us, the higher portion of the damage comes from elemental damages added by Gimmershred.

Holy Shield – 20 : For our defensive needs.

Salvation – level 1 : We may resort to this skill in tough areas in which enemies have dangerous elemental attacks (such as Chaos Sanctuary, or against Burning Souls)

Those were our essential skills. Here are some ideas to spend spare skill points:

Sacrifice (optional) – level 1-20 : For synergy to Zeal

Defiance (optional) – level 1-20 : For synergy to Holy Shield

Resist Fire / Cold / Lightning – level 1-10 : For Bonuses to max. resistances

Keyboard Bindings: In left button, assign two keys for zeal and throw (i use a and d). In right button, assign two keys for holy shield and conviction (i use z and x)

5) Stat point Allocation

Strength: 108 minimum (for Gimmershred). Recommended : ~150
Dexterity: 130-150 is enough.
Vitality: All the rest goes here.
Energy: 0 (Base)

I recommend the following progression:

From Level 1 until level 30: +2 to strength, +2 to dexterity, +1 to vitality
From Level 30 and up to 99: +1 to strength, +1 to dexterity, +3 to vitality

6) Item Recommendations

Weapon: Gimmershred Unique Flying Axe

Gimmershred
Flying Axe
Throw Damage: (39-46) To (171-204) (105-125 Avg)
One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
Required Level: 70
Required Strength: **
Required Dexterity: 108
Base Weapon Speed: [10]
Max Stack: (240)

+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
+30% Increased Attack Speed
Increased Stack Size [60]

Note:You are strongly encouraged to get either 75% or 40% IAS. See section 7), item (2) for IAS advice.

Shield: Tiamat’s Rebuke ( I personally use this, it gives 162,5 avg additional elemental damage / Herald of Zakarum / Stormshield / up to you

Gloves: Lava Gout / Hellmouth for a little bit additional fire damage

Ring: Raven Frost + Bul Kathos.

Amulet:
*Cat's Eye for 25% IAS
*Metal Grid / Highlords / Maras for cool mods
*The Mahim-Oak Curio would be OK for lower levels or if you cannot get better

Armor:

Arkaines, Leviathan or Gladiators if u can afford, otherwise
*Shaft (for damage reduce)
*Corpsemourn (for high defense)
*Guardian Angel (for max. resist and skill bonuses)
*Silks of the Victor (it has good defense and it is just a normal unqiue, use this if u can't get any other armor. You can even upgrade this to exceptional if you like, provided that you have enough strength)
*Immortal King's Armor if you manage to obtain and already have other 3 items(gloves, boots, belt) (Gives nice resists, good defense)

Helm:
*Giant Skull (great helm, also can be socketed with IAS & enhanced damage jewels)
**Andariel's Visage (for 20% IAS, psn resist, skill bonus and life leech)
*Gaze (for damage reduce & dual leech)
**Rockstopper (nice helm, nice resist bonuses and 10% damage reduction)
*Stealskull (good life leech, defense not bad)
*Blackhorn's Face (not bad, either, slowing enemies would be usefull, also has lightning absorb)

Boots:
**Immortal King's Boots (fast boots, 25% MF bonus, +44 life)
*SandStorm Trek (nice bonuses to str and vit, also 20% faster run/walk and 20% FHR)
*Gore Rider (nice offensive mods)
*War Traveler (nice boots, nice MF)


Belt:
**Immortal King's Belt (nice resist / defense / FHR bonus)(3 items)
**Verdungo's Hearty Cord (nice if you need life boost / a little bit FHR)
**Nosferatu's Coil (useful bonuses)
*Razortail (I'm not sure, but %33 chance to pierce might be useful)
*Goldwrap (10% IAS, if u cant have IK Belt. Upgrade to Exceptional if you use this)


Gloves:
**Immortal King's Gloves (25% IAS and other good bonuses / good defense)(3 items)
*Steelrend
*Hellmouth(+fire damage not bad)
**Lava Gout(nice one, +fire damage, 20% IAS)
*Other Rare Gloves with some IAS and maybe + pala skills bonus

I strongly recommend you use Immortal King's Boots, Gloves and Belt.

In lower levels you may use Hsarus' Belt and Boots. When these two are used together, it gives really nice bonus to attack rating and defense)


7) Other Suggestions / Useful Info

· (1) You won’t truly be a Gimmerdin until level 70 (Gimmershred’s level requirement). Until level 70 you will have little or no elemental damages. But don’t think that you will be weak until 70. You won’t have a hard time before level 70. Zeal + Conviction will work. You may also use another elemental damage adding weapon until you become level 70. Also, I highly doubt that you will begin Hell difficulty before level 70, so no need to worry J

· (2) IAS Tables & Info

FOR THROWING:

IAS Frames per attack
0% 17
6% 16
11% 15
22% 14
32% 13
48% 12
70% 11
105% 10
174% 9

Considering that our weapon already has 30% IAS built-in, we need 2% more ias to throw at 13 frames, 18% more for 12 frames and so on.

FOR ZEAL:
IAS Frames per attack
0% 8
11% 7
35% 6
89% 5
292% 4

Similarly, We need %5 more IAS for 6 frames and 59% more for 5 frames when swinging with Zeal.

Looking at the values, we can say that 75% IAS would be good. With 75%, we would throw @ 10 frames and we would zeal @ 5 frames. I know 75% is not so easy to achieve. 40% would also be ok. If we cannot have 75%.

· Crushing blow is cool! It would be cool to have some CB especially before level 70. Guillaumes Face (Set winged helm) gives %35.

· Faster Hit Recovery Breakpoints for Paladin using non-spear & non-staff class weapons:

FHR: 0 7 15 27 48 86 200
Frames:9 8 7 6 5 4 3

· Hell Mephisto / Hell Baal drop Gimmershred frequently. It is not hard to get.

So this is the end of the guide. Your feedbacks / comments / corrections welcome.

Have fun!!! :howdy:
 
Ok first of all I would list the different item choices and not clump them, and I would also give distinct reasons why that would be the best, second best, third best etc choice.

Dont see charms anywhere...

Dont see merc anywhere...

You tell us why to play one but you dont tell us how to play one... a good strategy section is needed

Thats all i can see from a quick overview...

-wvx
 

Kalamath

Diabloii.Net Member
My Gimmerdin is 72 and so far I'm loving it./I play with a zon and a sorc, so I'm mostly a meat shield with conviction up for their benifit, but on my solo forays I do just fine. What I'd love to see is a top end item layout for this build. I'm doing ok so far,, but there's so damn many possibilities as far as gear goes, I just don't know what to plan for.Socketing iand runeword ideas would be great too.

Again, great build...I'm really enjoying it!
 

Hells

Diabloii.Net Member
Inferno stride:
+120-150% Enhanced Defense (varies)
+15 Defense
20% Faster Run/Walk
5% Chance To Cast Level 8 Blaze When Struck
Fire Resist +30%
10% To Maximum Fire Resist
Adds 12-33 Fire Damage
40-70% Extra Gold From Monsters (varies)
+2 To Light Radius
 

bLUEbYTE

Diabloii.Net Member
Kalamath:
I haven't expected to see somebody already thought of this build, it is nice to see you built a lvl72 gimmerdin and thanks for sharing your findings.
Hells:
I missed this one, I'm add it in version 3, thank you for informing me

**Version 3 will be posted here very soon. It will have some merc info and infernostride will be added**

P.S.: Sorry, I have to post my guide several times, since forum doesn't allow me to edit it after replies are made
 

bLUEbYTE

Diabloii.Net Member
Gimmerdin Guide Version 3

“Gimmerdin†Guide v3 for Diablo II – Lord of Destruction 1.10

Guide by Gökalp Özcan (bLUEbYTE) – [email protected]

Contents:
1- Introduction
2- Why to Play a Gimmerdin
3- Damage Potential
4- Skill Point Allocation
5- Stat point Allocation
6- Item Recommendations
7- Other Suggestions / Useful Info


1) Introduction – What is a Gimmerdin?

Gimmerdin is the name of the paladin build in which you use Zeal / Throw / Conviction as main offensive skills and Gimmershred as your weapon. It is imagined / created by me (bLUEbYTE)

2) Why to play a Gimmerdin?

a) High elemental damage in addition to physical damage.
b) Four kinds of damage (physical, fire, cold, lightning) thus immune monsters are piece of cake
c) You don’t have to have ultra-gear.
d) Versatility of two attack types: Melee and throwing
e) You will hit monsters %95 of the time. This includes super unique / boss monsters.
f) More stat points left for vitality: Throwing weapons get 0.75 dmg from str and 0.75 from dex. You don’t need insane amounts of strength for good physical damage, neither you need high A.R to hit monsters because you will have conviction aura and enemies will have their defense reduced by a great amount. Plus Gimmershred only requires ** strength and 108 dexterity.
g) It is a fun build to play and it is original!

Although it has many advantages, you will need a little bit patience until level 70. Please read item (1) in section 7) Other Suggestions / Useful Info

3) Damage Potential

(218+483) / 2 + (29+501) / 2 + (176+ 397) / 2 = 902 total average elemental damage* added to your attack’s physical damage. Now conviction aura comes into play:
Let’s assume that all the monsters have %25 resistances to all three types of elemental attacks in Hell. With level 20 conviction we will reduce the monsters’ resistances by –125%. Thus they will have –100 resistances to fire, cold and lightning. And guess what, we have theoretically doubled elemental damages (902 x 2 = 1804)!!. Don’t forget that this amount is only the elemental portion, we will also have our normal physical damage added to this amount.

*Note: If you use Tiamat’s Rebuke / Hellmouth / Lava Gout / Infernostride, you will have some more average elemental damage. Tiamat's rebuke gives 162 more average elemental damage.

4) Skill Point Allocation

Conviction – level 20 : Main aura. Our offensive capability mainly comes from this aura.

Zeal – level 20 : Our Melee fighting skill. Some might argue why I prefer Zeal to Vengeance (since we use conviction). This is why: Vengeance bases it’s elemental damage bonuses on our base weapon damage. We don’t have enourmous amount of base damage to make vengeance better than zeal. Elemental damages added by vengeance wouldn’t be satisfactory. Also vengeance is slow, it hits enemies one by one. In the other hand; zeal is very quick(better for crowd control) and inflicts our big elemental damage to enemies really quick. For us, the higher portion of the damage comes from elemental damages added by Gimmershred.

Holy Shield – 20 : For our defensive needs.

Salvation – level 1 : We may resort to this skill in tough areas in which enemies have dangerous elemental attacks (such as Chaos Sanctuary, or against Burning Souls)

Those were our essential skills. Here are some ideas to spend spare skill points:

Sacrifice (optional) – level 1-20 : For synergy to Zeal

Defiance (optional) – level 1-20 : For synergy to Holy Shield

Resist Fire / Cold / Lightning – level 1-10 : For Bonuses to max. resistances

Keyboard Bindings: In left button, assign two keys for zeal and throw (i use a and d). In right button, assign two keys for holy shield and conviction (i use z and x)

5) Stat point Allocation

Strength: 108 minimum (for Gimmershred). Recommended : ~150
Dexterity: 130-150 is enough.
Vitality: All the rest goes here.
Energy: 0 (Base)

I recommend the following progression:

From Level 1 until level 30: +2 to strength, +2 to dexterity, +1 to vitality
From Level 30 and up to 99: +1 to strength, +1 to dexterity, +3 to vitality

6) Item Recommendations

Weapon: Gimmershred Unique Flying Axe

Gimmershred
Flying Axe
Throw Damage: (39-46) To (171-204) (105-125 Avg)
One-Hand Damage: (44-52) To (169-201) (106.5-126.5 Avg)
Required Level: 70
Required Strength: **
Required Dexterity: 108
Base Weapon Speed: [10]
Max Stack: (240)

+160-210% Enhanced Damage (varies)
Adds 218-483 Fire Damage
Adds 29-501 Lightning Damage
Adds 176-397 Cold Damage, 4 sec. Duration (Normal)
+30% Increased Attack Speed
Increased Stack Size [60]

Note:You are strongly encouraged to get either 75% or 40% IAS. See section 7), item (2) for IAS advice.

Shield: Tiamat’s Rebuke ( I personally use this, it gives 162,5 avg additional elemental damage / Herald of Zakarum / Stormshield / up to you

Gloves: Lava Gout / Hellmouth for a little bit additional fire damage

Ring: Raven Frost + Bul Kathos.

Amulet:
**Cat's Eye (for 25% IAS and +25 dexterity)
*Metal Grid / Highlords / Maras for cool mods
*The Mahim-Oak Curio (would be OK for lower levels or if you cannot get better)

Armor:

Arkaines, Leviathan or Gladiators if u can afford, otherwise
*Shaft (for damage reduce)
*Corpsemourn (for high defense)
*Guardian Angel (for max. resist and skill bonuses)
*Silks of the Victor (it has good defense and it is just a normal unqiue, use this if u can't get any other armor. You can even upgrade this to exceptional if you like, provided that you have enough strength)
*Immortal King's Armor if you manage to obtain and already have other 3 items(gloves, boots, belt) (Gives nice resists, good defense)

Helm:
**Giant Skull (great helm, high defense, also can be socketed with IAS & enhanced damage jewels)
**Crown of Ages (has great properties, also nice for jewel possibilities)
**Andariel's Visage (for 20% IAS, psn resist, skill bonus and life leech)
*Gaze (for damage reduce & dual leech)
**Rockstopper (nice helm, nice resist bonuses and 10% damage reduction)
*Stealskull (good life leech, defense not bad)
*Blackhorn's Face (not bad, either, slowing enemies would be usefull, also has lightning absorb)

Boots:
**Immortal King's Boots (fast boots, 25% MF bonus, +44 life)
*SandStorm Trek (nice bonuses to str and vit, also 20% faster run/walk and 20% FHR)
*Gore Rider (nice offensive mods)
*War Traveler (nice boots, nice MF)
*Infernostride (good +fire resist/+max resist, adds 22,5 average fire damage)


Belt:
**Immortal King's Belt (nice resist / defense / FHR bonus)(3 items)
**Verdungo's Hearty Cord (nice if you need life boost / a little bit FHR)
**Nosferatu's Coil (useful bonuses)
*Razortail (I'm not sure, but %33 chance to pierce might be useful)
*Goldwrap (10% IAS, if u cant have IK Belt. Upgrade to Exceptional if you use this)


Gloves:
**Immortal King's Gloves (25% IAS and other good bonuses / good defense)(3 items)
*Steelrend
*Hellmouth(+fire damage not bad)
**Lava Gout(nice one, +fire damage, 20% IAS)
*Other Rare Gloves with some IAS and maybe + pala skills bonus

Charms:
*This build is not very skill-intensive, so you don't need skillers IMO. I would recommend you nice resist charms instead. Obviously Faster Hit Recovery, Life etc.. charms are good too.

I strongly recommend you use Immortal King's Boots, Gloves and Belt.

In lower levels you may use Hsarus' Belt and Boots. When these two are used together, it gives really nice bonus to attack rating and defense)



7) Other Suggestions / Useful Info

· (1) You won’t truly be a Gimmerdin until level 70 (Gimmershred’s level requirement). Until level 70 you will have little or no elemental damages. But don’t think that you will be weak until 70. You won’t have a hard time before level 70. Zeal + Conviction will work. You may also use another elemental damage adding weapon until you become level 70. Also, I highly doubt that you will begin Hell difficulty before level 70, so no need to worry J

· (2) IAS Tables & Info

FOR THROWING:

IAS Frames per attack
0% 17
6% 16
11% 15
22% 14
32% 13
48% 12
70% 11
105% 10
174% 9

Considering that our weapon already has 30% IAS built-in, we need 2% more ias to throw at 13 frames, 18% more for 12 frames and so on.

FOR ZEAL:
IAS Frames per attack
0% 8
11% 7
35% 6
89% 5
292% 4

Similarly, We need %5 more IAS for 6 frames and 59% more for 5 frames when swinging with Zeal.

Looking at the values, we can say that 75% IAS would be good. With 75%, we would throw @ 10 frames and we would zeal @ 5 frames. I know 75% is not so easy to achieve. 40% would also be ok. If we cannot have 75%.

· Crushing blow is cool! It would be cool to have some CB especially before level 70. Guillaumes Face (Set winged helm) gives %35.

· Faster Hit Recovery Breakpoints for Paladin using non-spear & non-staff class weapons:

FHR: 0 7 15 27 48 86 200
Frames:9 8 7 6 5 4 3

· Mercenary Info:
Holy Freeze Mercenary from Nightmare Act2 is a all-time favorite. He can tank well and slows enemies with his freeze aura. I also found that Act3 cold mercenaries are actually usefull, because we have conviction aura and they have elemental damage. I don't recommend fire or lightning though.

So, I recommend either Act2 Nightmare Holy Freeze or Act3 hired in Nightmare or Normal (if you can level him up) cold sorcerer merc.

· Hell Mephisto / Hell Baal drop Gimmershred frequently. It is not hard to get.

So this is the end of the guide. Your feedbacks / comments / corrections welcome.

Have fun!!! :howdy:
 

Ragnarod

DiabloII.Net Pal
It's a nice idea for a build, and the guide doesn't look bad. Just a question, from a player's point of view, how much dex do you need to block 75% with Tiamat's shield and holy shield on? It's not a common shield to use, and while I'm more or less familiar with the amount of dex needed for HoZ and Storm, I don't really know about Tiamats. I guess it would be enough with the 130-150 dex you suggest, right?

Oh, and another thing, if you upgraded Tiamats to an elite shield (Monarch), wouldn't it have more block? 156 str required, but you're suggesting around 150, so it wouldn't be much of a difference (specially if you go to 165 for Arkaine), and it could save some points for vitality, think it would be worth it?

About the multiple guide reposting, it's nice to see you adding the suggestions you get, but when the guide is finished you should repost it in a new thread for everyone to check, and to make it easier for the mod to sticky it :)
 

jagermeister

Diabloii.Net Member
gimmer ownz

I never thought of changing the build to suit gimmer.

I have always loved gimmer as a zealot weapon.

On my current zealot I have a 2 shaeled heavens light and a HoZ as the primary weapons, however on the switch I have a tiamats and gimmer. I have not yet decided which pair of gear is more effective.

I think that for big bosses, the speed and xtra cb on the heavens make it stronger, but for general monster killing the gimmer + tiamats is best.

I only do 2.5K with heavans, and with gimmer and tiamats, I do over 4k.
 
Ragnarod said:
but when the guide is finished you should repost it in a new thread for everyone to check, and to make it easier for the mod to sticky it :)
What mod... :uhhuh:

The mod we PM from a different forum that has to go out of their way to change a forum that isnt theres to work on? Oh well their nice enough to do it and I dont know how long it takes to get a mod going, but I did email elly about it and took your advice

-wvx
 

Bim

Diabloii.Net Member
I am not sure if I am wrong now as I havent played in a few months but isnt conviction capped at slvl 25. If so wouldnt 20 points be a waste with top end gear. So put as many as you need based on the gear you choose/charms you have. Ofcourse since you are not skill intensive it may be 19 points but still wherever you can save a point it may help.
 

PsychoticEwok1

Diabloii.Net Member
Ragnarod said:
It's a nice idea for a build, and the guide doesn't look bad. Just a question, from a player's point of view, how much dex do you need to block 75% with Tiamat's shield and holy shield on? It's not a common shield to use, and while I'm more or less familiar with the amount of dex needed for HoZ and Storm, I don't really know about Tiamats. I guess it would be enough with the 130-150 dex you suggest, right?

Oh, and another thing, if you upgraded Tiamats to an elite shield (Monarch), wouldn't it have more block? 156 str required, but you're suggesting around 150, so it wouldn't be much of a difference (specially if you go to 165 for Arkaine), and it could save some points for vitality, think it would be worth it?

About the multiple guide reposting, it's nice to see you adding the suggestions you get, but when the guide is finished you should repost it in a new thread for everyone to check, and to make it easier for the mod to sticky it :)

im not really sure about it either, but it has a 43% inherent chance to block. maybe with lvl 20 holy sheild it can be done, but on othercharacters its not a good idea to max block with it. too bad too, because it has nice mods: damage, resists, and some cool looking "%chance to cast on being struck" that dont actually do much but are cool. (who doesnt want to see a silver-clad warrior flinging axes and spawning hydras?)

i just did the math, but its the end of summer and its 11 o clock... so dont blame me if its wrong.

to max block with tiamats one will need about 312 dex at level 85.
this is without the bonus from holy sheild applied.

with holy sheild:

178.4 dexterity needed to max block with tiamats


this is still hefty amount, but perhaps a crafted safety amulet? i know this will cut into leech/resists... :(. maybe you could get lucky and get a prismatic one with 14-20 resist all and +2 paladin skills... or a blood/rare amulet with dexterity or vitality.



i suggest you double check the math. im pretty sure im right, but dont put it in your guide without checking. you might have alot of botched characters that are mad at you.



good guide though
 

Xiamet

Diabloii.Net Member
I think the Gimmerdin build has kinda been in the back of people's minds for awhile now, and I'm glad that someone finally decided to put a guide together and is actually working hard at it using all the suggestions that are being offered. It's a good guide so far, but definitely post the finished guide in a new thread so folks can give it the once over.

My own paladin is sort've a closet Gimmerdin. Basically, I'm doing the Tesladin thing with Crescent Moon Zeal/Holy Shock as my main attack, and on the switch is Zeal/Throw/Conviction with Gimmer's/Tiamat's. Throwing a Gimmers with Conviction really helps out in the more dangerous areas for melee chars like Chaos Sanctuary, and is definitely a lifesaver vs IM curses.

Just as a point of interest...I occasionally use a Lacerator as my main weapon...it's damage isn't that high, (least not til that Amp Damage kicks in ) but with a tesladin, the weapon's damage isn't neccesarily a factor. It's the awesome mods on the Lacerator that make it a great compliment to the mods on Gimmers, and the two balance each other very nicely.

Anyways...great guide...keep it coming.

-X
 
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