Pre-Beta Bliz Event July ’11

September 10, 2011

Young Jay Wilson Photo

Fmulder did his usual internet detective thing and struck gold once again. He found this page from a Chinese gaming blog, which hosts a substantial display of photos taken at Blizzard’s offices during the beta-preview media event in late July. We’ve seen the offices and the lunch and other stuff before, but there was one picture in the bunch that was new to me. It’s young Jay Wilson?

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August 19, 2011

Diablo 3’s Character Window Improvements

One perpetual complaint of Diablo II players was that game’s Lying Character Screen. Due to code errors and patch changes in how various stats were calculated (there’s more explanation in the DiabloWiki article) many of the displayed numbers were incorrect, and joined the lack of other key stats (Magic Find, damage reduction, etc) to make the overall display of character statistics less than fully informative.

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August 18, 2011

Diablo 3’s Heroes: On the Side of Heaven or Hell?

Amidst all of the interviews and content coverage that stemmed from the Blizzard media event in late July, we missed this Gamespot video interview of Leonard Boyarsky, and thanks to reader Soumya for using our new Submit News button to send us a reminder of why it’s worth watching. The interview is only five minutes long and the first three are taken up by Leonard doing a nice concise job of recapping the whole story of D1 and D2. The last question redeems the feature, as the interviewer gets Leonard to reveal a bit of the overall story of Diablo III that we’ve never before heard so explicitly stated.

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Great News About Diablo III’s Cinematics

Media reports from the Bliz event last week brought us interesting details about the artistic, 2D style game and character introductions previewed at the event. No images have yet been revealed, (filming was not allowed during the presentation, and Blizzard hasn’t released any official views) but the cinematic was described as similar to an illustrated book coming to life. With sound and narration, and animation, of course.

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