January 23, 2013
September 11, 2011
EvilMe points us to Dutch site Gamer.NL where there’s a new interview with Jay Wilson from Gamescom last month. It’s a short interview, but they get right to the point with the requisite questions about the Real Money Auction House and the Always-Online DRM, before concluding with a couple of non-standard (and thus more interesting) questions about other ARPGs. I’ll quote the Google translation of those.
September 6, 2011
Blizzard Europe ran a contest during Gamescom, where fans could take their picture with the Diablo street art display in the Rudolfplatz, style it up a bit, and post it on some form of social media. The three best entries were promised a spot in the Diablo III beta, and today Bliz EU posted the winners. You can see them below, and all three are pretty clever and deserving, I think.
September 5, 2011
GameReactor has posted a video of their eight-minute interview with Diablo III console lead developer Josh Mosqueira. The interview was recorded at Gamescom last month, and while there’s not really any “new” info, it’s a nice conversation. Josh gives a good overview of a bunch of game features, talks about the massive whiteboards the D3 team uses for brainstorming, enthuses about their efforts to build the best console team ever, and more. Enjoy.
August 30, 2011
A few days ago, Danish site Diablo3x.dk posted three short gameplay movies recorded from the monitors at Gamescom 2011 earlier this month. Though there’s no sound and the gameplay action is nothing special, but the video quality is quite good for a ninja cam, even allowing for the lens cover strap that dangles partially in front of the lens through most of the first video.
August 27, 2011
Elly and Flux tackle the weeks Diablo 3 news, with commentary on the awesome leaked skill and runestone videos, Jay Wilson deja vu interviews from Gamescom, Max Schaefer trolling D3, fan love for Inferno, and more.
August 22, 2011
Jay was obviously busy so Josh Mosqueira is the man answering the questions from German site Gemwelt. In this interview Josh talks about the gameplay experience and, yes you guessed it, the auction house.
August 21, 2011