In this episode Flux interviews three fans who got hours of play time on the Diablo 3 demos at Blizzcon the past few years. The guests talk about their play experience, their favorite classes, what they liked best and worst, and much more.
Blizzard has posted Blizzcast #11. The Blizzcast is their in-house podcast, a presentation that sometimes includes new game info and screenshots. This one does not, at least not any Diablo imagery (well, there is one photo of the D3 machines at Blizzcon), and it’s 18:46 of community managers talking about the happenings back in August at Blizzcon. Present on this podcast are Rob Simpson from the eSports Team, as well as Diablo Community Manager Bashiok, Real-Time Strategy and StarCraft Community Manager Karune, and World of Warcraft Community Manager Nethaera.
It’s been a while since Blizzcon, and a while since we saw any reports from that event, but there’s a “new” one up on Game Shark. The write up is fairly brief, but if you crave all known Diablo 3 reportage, then you’ll want to check it out. A quote from page two:
GamerZines has posted part one (of three) of the transcript of their Blizzcon interview with Art Director Christian Lichtner and Lead Technical Artist Julian Love. They promise part 2 tomorrow, part 3 Wednesday, and then audio of the whole 15 minute session on Thursday. Here’s a quote from today’s installment.
There were a lot of requests for more quest details during last week’s live chats, so um…. here you go. Almost all of this is from my notes and memories of playing through the demo four times at this year’s Blizzcon, with supplemental details taken largely from the PAX gameplay reports by AERobinson and Zagreus. (The gameplay reports by general gaming sites are too lacking in details to be of any real use for this sort of detailed aticle.)
Perhaps the airlines lost someone’s luggage, since Gamasutra has just gotten around to posting the transcript of an interview they conducted with Kevin Martens and Julian Love at Blizzcon, four weeks ago. (Ironically, we interviewed the same 2 guys.) Late or not, it’s a nice interview, and while it doesn’t probe for new game info, it hits some interesting, general interest topics. Several questions on art design, coverage of Blizzard’s iterative design process, the non-death of PC gaming, stylized character design, and more. A quote:
We ran two live chats on Wednesday, with Leord, Elly, Medieval Dragon, and Flux on hand to answer your questions, based on the latest game info and the hours of play time we logged at this year’s BlizzCon. Each chat ran over 2 hours, with many hundreds of fans (and questions) in each session. Sorry if you missed out, but at least you can read the transcripts. Here’s the first chat transcript; click through to view the second one.