Bosses

October 21, 2012

Forum Watch #90: Keywardens and Hellfire Ring Farming

Lots of forum conversation lately about the Infernal Machine, everyone’s favorite new v1.05 challenge. The first step is farming the keywardens, which is hard, or not, mostly depending on your gear, play style, and support team. (It’s dangerous to go alone.) Some useful discussion in this thread, which I’ve condensed and combined with personal experience for some bullet points:

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August 28, 2012

The Diablo Podcast #77: v1.0.4 First Week Play Test Reactions

Flux is joined by Muggs and Philter to discuss everything about the v1.0.4 patch after a week of play testing. Everyone is a big fan of most of the v1.04 changes, though there are still issues that can be improved, here and there. Topics include changes to the game on the whole, the Paragon system, improved (or not) item finding, changes to boss modifiers, easier multiplayer gaming, and specific changes to the Demon Hunter, Wizard, Barbarian, and Witch Doctor.

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August 22, 2012

v1.0.4 Quick Reactions: MF, Paragon System, Boss Changes, and more…

With the v1.0.4 patch live on the US server this evening, I hopped on for a quick test run. I used my Demon Hunter who had been working through Inferno Act Two (she beat Zoltan Kulle just last night), took her back to Act One, switched most of her survival gear for MF gear. Her loot is 95% self found, so it’s not spectacular, but she’s got around 180% MF and with a 1086 blue bow she previously had no problem with Act One killing speed.

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July 18, 2012

What Happened to the Fallen Queen?

Ever since the little beasts appeared in their shrieking, cowardly numbers in Diablo I, fans have been wondering where all of the Fallen come from. This question can be asked about most of the monsters in the Diablo games, but unlike zombies and skeletons and ghosts and the various hellspawn demons, Fallen (as well as Goatmen and Fetish) seem more organic and biological. They’re not just summoned up from dust, snakeskins, and old socks, but are actual living creatures in the world that (in theory) have some biological origin.

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July 17, 2012

Vote: Your Favorite Act in Diablo III?

There are four acts in Diablo III, and all have their strengths and weaknesses. Very different design and artwork, varying level sizes and shapes and layouts, different types of monsters, and thanks to Inferno, they’re all viable for end game item hunting, depending on the power of your character and their gear.

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July 13, 2012

Boss Terminology Survey

One issue that came up in comments on the encyclopedic Boss Modifier wiki articles we posted yesterday was what to call the various types of beasties in Diablo III. There are three types of boss-quality enemies; Champions with blue names, bosses/elites/rares with yellow names and random stats, and elites/uniques/superuniques with purple names and fixed stats. The system of monster organization in D3 is taken from D2, but the names are changed… and perhaps not for the better.

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