April 3, 2013
March 14, 2013
A fan posted his love of the StarCraft2:HotS boss battles and wondered why Diablo III boss fights didn’t take the same approach. Quote:
February 25, 2013
January 17, 2013
January 15, 2013
December 24, 2012
A couple of recent forum posts ask for an increase to Diablo 3 difficulty, and while both got Blued, the CMs didn’t add anything to the conversation. It’s a conversation worth having though, so here they are:
December 12, 2012
A fan posted a lengthy argument about a perceived change in how the Health Link boss modifier works. His theorizing got shot down by Lylirra, but she took the opportunity to share a newly-confirmed bug with that type of boss that’s worth knowing about. Here’s the end of his post, plus the Blue replies.
December 11, 2012
The Boss Modifier Reflects Damage is by far the most dangerous thing in the entire game, to a well-equipped character. As DPS goes up higher and faster than EHP, the damage coming back, especially when dealt to a large number of RD enemies at once (such as a boss pack), can be devastating. Players are full of complaints and suggested fixes for to how RD works, and one fan offered a bunch of them. A CM replied not point by point, but by admitting the devs agree that RD is OP and that it will be substantially reworked in some future patch.
November 9, 2012
Though you wouldn’t know it by most “where to farm” type articles and forum posts, there are not three acts in Diablo III, but four. Yes, four. Rumor has it this fourth act takes place in a Heavenly-land infested with glowing blue trees, empty urns, and long-winded angels, but at press time no players were available to confirm any of these details, as no one had ever entered that act voluntarily. Act Four is out there, all agree, but it exists solely as a speed bump between a character’s descent into Hell and battle with Azmodan, and the opportunity to restart in a familiar Tristram where the zombies have inexplicably gained a vast amount of hit points.
November 2, 2012