August 2, 2012
July 18, 2012
Ever since the little beasts appeared in their shrieking, cowardly numbers in Diablo I, fans have been wondering where all of the Fallen come from. This question can be asked about most of the monsters in the Diablo games, but unlike zombies and skeletons and ghosts and the various hellspawn demons, Fallen (as well as Goatmen and Fetish) seem more organic and biological. They’re not just summoned up from dust, snakeskins, and old socks, but are actual living creatures in the world that (in theory) have some biological origin.
July 17, 2012
There are four acts in Diablo III, and all have their strengths and weaknesses. Very different design and artwork, varying level sizes and shapes and layouts, different types of monsters, and thanks to Inferno, they’re all viable for end game item hunting, depending on the power of your character and their gear.
July 13, 2012
One issue that came up in comments on the encyclopedic Boss Modifier wiki articles we posted yesterday was what to call the various types of beasties in Diablo III. There are three types of boss-quality enemies; Champions with blue names, bosses/elites/rares with yellow names and random stats, and elites/uniques/superuniques with purple names and fixed stats. The system of monster organization in D3 is taken from D2, but the names are changed… and perhaps not for the better.
July 12, 2012
July 11, 2012
With bosses being the endpoint of an act and the one thing stopping you from progressing to the next one (aside from gear, RMAH, and drop rate woes) Blizzard implemented enrage times on both bosses and champion/elite packs. However what those enrage times mean and when you hit them are not exactly common knowledge. Thankfully Furies on the Diablo 3 forums compiled a handy guide in order to know exactly what you are up against.
July 9, 2012
June 30, 2012
Boss battles are a big part of Diablo III, with special “locked room” type encounters for Act Bosses and other major bosses in each act, and bosses with abilities other monsters do not possess. It’s obvious that the developers put a lot of design time into crafting interesting and compelling special boss events… though we can certainly debate whether or not they succeeded.
June 23, 2012
Blizzard has posted a lengthy response covering numerous hot topics this evening, which includes the IAS nerf, stat stacking, lackluster skills, champion packs and more. It’s a long one so read on for the full post, and I have to say it’s nice to see some constructive comments for once.
June 21, 2012
A fan brought up the issue on Battle.net and got some blue replies.
June 20, 2012
Over on our sister site Guild Wars: IncGamers there’s a new article by Shawn which looks at the Guild Wars 2 boss mechanics and compares them with how Blizzard have handled bosses in Diablo 3. If any of you are taking part in the GW2 Beta test or have an interest in the game this is worth a read. Shawn feels that ArenaNet have not quite got things right yet and he explains why he’s using Diablo 3 as a comparison. Here’s a quick snip:
May 27, 2012
We posted a video a few days ago of a Witch Doctor stampeding the Inferno Act One boss to death in nine seconds. That touched off a fair amount of conversation in the news post and in the WD forum, where fans debated the pros and cons of the build (awesome burst damage for 20 seconds and then 100s of cooldown boredom).
May 25, 2012
The very common and popular power leveling trick we reported on earlier is now nerfed by Blizzard in a hotfix. Before you could take a brand new character to level 20 in about an hour without it ever leaving town. What you did was load up the quest to kill The Act III Boss and kill him and when that was done you got a new quest in town to hand in and got the same amount of quest reward XP as prior quest.
May 19, 2012
Team Method finished off the final boss of Act Four and they have now completed the Inferno difficulty. Well, “completed” is a relative term, since as many of you guys have pointed out their progress through Inferno was largely an exhibition of run-and-stun techniques, as most normal monsters were bypassed with all the battles concentrated on the few Elites required to complete quests… and most of those were passed with “chain rezing” dead teammates during the mad scramble battles. (Team nolife will join Method in a full completion very shortly, as they are live streaming the last boss as I type this update. Note that they are on the US server, while Method is on EU, so nolife is actually faster by hours played.)
May 7, 2012
While updating the Monster Boss Modifiers article in the wiki this morning, chiefly with the new info from the BradyGuide preview (the page is still a WiP), I was reviewing the screenshots and Beta videos of various bosses and enjoying the show. All of them were seen in our forums during the beta, but I’m pretty sure I never posted any videos of Wallers or Jailers on the main page. This means that those of you who weren’t in the beta, or never got “Beyond the Cemetery Gate,” or didn’t endlessly run the Den of the Fallen, the second level of which was the only place to find such monsters during the last couple of months of the beta — probably never saw them.