September 30, 2014
September 26, 2014
September 10, 2014
Anyone with much experience playing a level 70 character soon learns that Marquise gems build up into huge stacks. Players who play multiple classes have more use for the different flavors of gem, but eventually almost everyone (especially in Softcore, where you never lose gems and hardly anyone bothers with Amethysts or Diamonds in armor) winds up with hundreds of gems and no purpose for them.
June 27, 2014
May 9, 2014
Diablo 3’s Enchanting Nightmare comes and goes. Enchanting is usually awesome, and I’m very happy when I see a socket appear on a weapon, or nail a big Critical hit Damage roll on a ring, etc. That said, there are wild disparities between different item slots, and those drive some players crazy. After all, some item slots have just a few other Primary Affixes, and on those it’s easy to get the upgrade you’re after.
March 30, 2014
Several players have discovered an unpleasant enchanting bug with the Obsidian Ring of the Zodiac. This legendary ring rolls with bonuses to all attributes plus All Resistance, and can turn out spectacularly well with good luck on the random affix rolls that add onto the others. The problem is the display via the Myst-chant doesn’t match the guts, and if you try to reroll just one of the attributes, you’ll erase them all when you choose a new affix.
March 8, 2014
I see the same questions come up all the time in clan chat, and when a few of them appeared on the b.net forums, they received Blue replies. For example, people keep asking if they should hold onto legendaries and not ID them until Reaper of Souls, to get that Transmog property. The answer, of course, is that you should hold onto your un’ID’ed legs until there’s an intense conversation going on in the Clan chat, and then ID like 10 of them at once. Blue agrees!
March 6, 2014
An unexpected turn in the market means a quick profit is still possible – for a while longer
February 19, 2014
Some of the less-documented changes in the recent patches have been crafting and economy price changes in Reaper of Souls. (These apply to Diablo 3 on the PTR also.) Earlier in the Reaper of Souls beta crafting was mostly a gold expense, and it was much more expensive than now. Rares and Legendaries cost exponentially more to enchant than they do now, and since legs also require a Forgotten Soul material, they were very hard to upgrade for a month plus during the “no legs for you” patch.
February 10, 2014
This weekend Flux took the new patch for a test run and here’s what he found…
February 6, 2014
Big changes lately in Diablo 3. Split-farming fixed, legacy items are no-enchant, legendary item drop buffs, Torment-only legendaries, Nephalem Rifts buffed, and class balance issues. Featuring Flux, Neinball, and Xanth.
February 5, 2014
The Blues have responded to the predictable fan complaints over the news that legacy items would no longer be enchantable in Reaper of Souls. Blue quotes below, but I found it funny that some fan quoted the initial Mystic info that all items would be enchantable. If we’re going back that far, look at what else the NPC was set to do at that point! Quote from the original August 2010 Artisan FAQ, which is archived in DiabloWiki.net.
Big news from Blizzard explaining that they are going to disallow Enchanting Legacy Items in Reaper of Souls, from the next patch going forward into the live game.
January 10, 2014
Farming is very much back on the agenda if you’re serious about hunting down those precious materials.
November 21, 2013