Single Player


May 28, 2013

Diablo 3 Expansion Changes to AH and Always-Online?

The Diablo 3 Expansion is the perpetual topic of interest for everyone in the Diablo community, and since IGN coughed up an article focused on it today, we might as well have at it. The article gives some summary of the Diablo 3 plot and basic game features and suggests what we might see in the Expansion plot, but it’s not one of those, “my top ten expansion wish list features” forum posts.

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November 16, 2012

Diablo 3 Expansion Speculation #1: Feature & System Changes

There will Diablo 3 expansions. That’s not a real bold revelation; pretty much everyone expected one or more from the moment the game was announced, and when we saw two of them listed in that Gamespy editorial, fan delight was palpable. That was an internal timeline though, not meant for public eyes and probably revised since then anyway. (D3 obviously didn’t ship in 2011.) The only official timeframe was given in September 2011, when the D3 expansion was semi-promised before the end of 2014.

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August 11, 2011

@Diablo on Online-Only Diablo 3, Item-Binding, and More

With all the real news for the past week+, it’s been nice to simply ignore the non-essential noob-themed filler that @Diablo sporadically coughs up. (I harbor similar desires for the impending irrelevance of the “old info with new words” that makes up the majority of blue forum posts, but that time won’t come until release, or perhaps the beta.)

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August 8, 2011

Blizzard Remains Unyielding on Diablo 3’s Always-Online Requirement

Debate over the always-only, MMO-esque requirement of Diablo III continues to simmer (45% dislike or hate, out of over 6000 votes in our poll), though I don’t know if anyone’s really changing their mind with all the arguments each way. Blizzard certainly doesn’t seem to be doing so, and from their comments about the entire game’s programming architecture being predicated on a client-server model for security, it seems like they must have been working towards this solution for a long time. (Casting some doubt on the truthfulness of Bashiok’s past equivocations on the issue.)

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August 5, 2011

Vote: Diablo 3’s Online-Only Requirement

As most of you know by now, Diablo III can only be played through Battle.net. There is no LAN support, and no offline/single player mode. Your characters are stored on Battle.net and you must connect to B.net to play. If your ISP sucks, or you’re going on vacation, or in the military, or you have a restrictive monthly bandwidth limit… well, you didn’t really want to play Diablo III all that much anyway, did you?

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August 1, 2011

Everyone (?) Hates D3’s DRM, RMT, and No-Modding

For the past few days, while doing my best Bashiokesque teasing of “I know things you don’t.” I’d been dropping mentions of the impending argument and controversy. I’m not bragging; it didn’t exactly require omniscience to anticipate a lot of debate about the RMT aspect of the Auction House. Though to be honest, I thought we’d actually see as much or more argument about the changes to skills and traits. (Possibly Jay Wilson’s clear-as-mud explanation about what’s actually changing with them has tamped that down, so far?)

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October 27, 2010

Blue on Online Single Player Diablo III

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Bashiok took on one of those tricky issues yesterday; the type Blizzard legal and PR must trade memos about as they evolve the explanations that justify their latest corporate strategies. How to explain why B.net 2.0 has once again removed a useful feature in order to fight piracy and give them more control over our gaming experience, while making it sound like a win for the player? Like I said, tricky.

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