February 5, 2014
July 18, 2013
Not a developer interview, but Wyatt Cheng popped up on Reddit yesterday to answer some fan questions and drop some dev theory about healing, damage, EHP, monster attacks, and other related issues. As you guys heard on our podcast interview, Wyatt likes to get into the nitty gritty details of skills and stats; that can’t really be done in verbal communication, but it’s well-suited to text, and that’s what he gave us:
April 13, 2013
Wyatt Cheng shared some details and theory about big changes to the Witch Doctor’s Firebats in Patch v1.08. The change is only half-in on the PTR; the mana cost changes are in but the damage buff is not, but both will be fixed before the patch goes live, for both people who are still playing the WD.
April 3, 2013
We’re still waiting for videos of the GDC presentations by Jay Wilson and Wyatt Cheng, but today we’ve got a huge selection of photos of the Powerpoint slides Jay used to illustrate his Diablo 3 Postmortem, thanks to Secondii who points us to Japanese site Game Watch. They present the slides with a lengthy article, but it’s in Japanese and the Google translation is not very good. Here’s a quote from the article, to give you a sense of the quality of translation you’ll be wading through.
August 16, 2012
August 6, 2012
They’re finally available, at long last. The fabled character profiles that were teased last week can finally be used. There’s still no word on when we’ll be seeing patch 1.0.4, but it’s nice to see some progress being made.
June 25, 2012
Patch v1.0.3 provided an undocumented (and unintended) boost to the partial set bonus of the Natalya’s Wrath item set. Since the patch, a Demon Hunter wearing any 4 pieces of the set will regenerate 2 Discipline per second. That might not sound like a lot, but the total Discipline pool is only 30, the natural refill rate is quite slow, and there are very few skill or item options to boost the total pool or the regen rate. Thus 2 more per sec is a huge boost, since virtually all of the DH’s escape, CC, and movement skills are fueled by Discipline, and it runs out very quickly.
February 29, 2012
Beta testers may have noticed that the basic attack is no longer assignable to a mouse button. This is because it’s not in the skill interface to select. All characters begin with a skill on the left and a basic attack on the right (melee for Barb/Monk/WD, ranged for DH/Wiz) but once you’ve swapped that out for a skill you can’t get it back. You still go to basic if you’ve run out of resource to use a skill. Khalah wanted to determine if this is a permanent feature:
January 20, 2012
With the recent systems update, many have been concerned that the dedicated potion button was a decrease in the total amount of active skills. While it may look like that at first glance, we see that we still have 4 skills that are on the hotbar bound (by default) to numbers 1, 2, 3, and 4. The fifth and sixth skills are for your left and right mouse buttons – RMB and LMB respectively. By simply dedicating the 5th hotbar skill we did not see a fall in the number of skills we can use, but a removal of the option to have an extra slot with the same skill active.
September 24, 2011
Bashiok replied to a question about the Demon Hunter’s big resource/skill changes by adding some useful details. As speculated on in our previous post, Hatred does still regenerate, though not as quickly as it once did, and that combines with the various +Hatred skills to allow players to rapidly build up Hatred which they can then expend through other skills. The quote:
September 20, 2011
On this episode, Flux and Elly recap a very busy week of news. Topics include leaked screenshots of most of the weapons and armor in the game, Blizzard announces PayPal for their B.net Bobby Bucks™ transaction service and Chinese future gold farmers are irate, the magical new technology removes lag and latency from Diablo III PvM play, news that the Diablo 3 Beta “lottery” will NOT be restricted just to Starcraft 2 and World of Warcraft players, new details about the Diablo 3 stash, the major changes to the Demon Hunter, and other class skill layouts, new Diablo 3 merchandise revealed, our new Diablo 3 markets site is launched, and more.
September 16, 2011
Loquenahak spotted on the official Italian forums a post from Zhydaris which could well be music to the ears of Demon Hunter fans whose passion had somewhat dampened since watching beta gameplay footage.
September 3, 2011
Elly and Flux tackle the weeks Diablo 3 news with discussion of the resource bulb animations, first play through plans, Diablo 3 DLC, unique character names, and Blizzard North memories.
As soon as we got our first (ninja!) look at the Demon Hunter‘s Hatred/Discipline resource bulb back in early August, fans began debating the color choices. The fact that the split circle is essentially identical to the health/mana display in Torchlight 1 (but with moar spikes!) was good for some laughs, but the main issue for most was that the colors were sub-optimal. Red/Orange for Hatred and blue for Discipline seemed odd, given that we already had red for health, yellow/orange for Fury, and blue for Mana. Were there no other colors discernible to the human eye?