Loot Runs


April 25, 2014

The Diablo RNG Conspiracy

Is it luck? Is it random? Why do they have what I want? All question we may ask as we plow through monsters scouring for our loot. When we find ourselves looking for answers some times we create our own. Several ideas about Diablo’s RNG have cropped up and I have to admit it’s hard not to get sucked into them.

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November 9, 2013

Diablo 3 Gameplay Systems and Crusader Panel Slides

The Diablo 3 Gameplay Systems and Crusader panel was held earlier today and much was revealed receiving a good reception from the crowd. Our report from Flux is incoming but in the meantime here are key slides from the presentation showing off some of the new skills and examples of loot 2.0 changes.

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October 23, 2013

Datamining: RoS Barbarian Skill Changes and New Game Modes

Lots more datamining from the latest Reaper of Souls patch. There’s a bunch of new info about added game modes, Nephalem Orbs powerups, plus a giant list of changes to the Barbarian’s skills. We’ll post equally huge lists of skill changes for the other four five classes later today, since there’s just a ton of content and spreading it into different posts makes for easier/better absorption.

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September 12, 2013

Diablo 3 Reaper of Souls Info Leak Datamined

An early build of Reaper of Souls has been hacked and datamined, and there are spoilers galore. It’s not known where the info came from but it seems like an inside job; perhaps an embittered Bliz employee leaked it, or maybe someone at Gamescom snagged a demo and there was a bunch of extra game info on it? It’s hard to imagine Blizzard not attempting some legal action, and we can only hope the hacking and dissemination of the data doesn’t create a situation like they had with Half Life 2 back in the day, where the security breach considerably delayed the game’s release.

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August 22, 2013

Josh Mosqueira and Christian Lichtner Interview @ Gamona.de

Thanks to Nobbie for sending word that German site Gamona.de has posted a new video interview with Diablo 3 Game Director Josh Mosqueira and Art Director Christian Lichtner. Good questions in this one and the guys explain thoroughly a number of new game systems, including the shared Paragon system, the new totally-randomized Loot Runs game mode, Crusader details and play style, improvements and changes to monsters and Elite Affixes, release date hints, and more.

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