Wyatt Cheng Says Loot 2.0 will fix “Black Weapons”


A fan asked if Loot 2.0 would fix the buggy bonus damage provided by DiabloWikiblack weapons and got his suspicion confirmed by Wyatt Cheng.

Why not use the Loot 2.0 update to fix black damage ‘issue’?.

My understanding is that when Loot 2.0 will be implemented, in some weeks, days or hours most of our gear will be obsolete and could be substituted by new gear coming from the drop (or purchased to other player). Therefore, fixing black damage could have a low impact on characters that currently have builds and are geared based on black damage.

Black damage is apparently seen as a bug, but be careful what you ask for. Fixing that bug will greatly reduce the value/effect of all +5% element affixes.

Interestingly enough, in the console version those have all been changed to Increase Elemental Damage by x%, instead of Add % to elemental damage.
Wyatt Cheng: Just wanted to confirm that we do indeed view this as a bug, but we want to be conservative about fixing bugs that result in a nerf to items people have already found.

The black damage bugs should be fixed for items that drop in Loot 2.0. The changes in console to Add % to elemental damage are a reflection of this philosophy.

The difference between “+% elemental damage” vs. “Add +% elemental damage” isn’t just an oddity of language, but a core bit of the bug that makes black weapons so much more damaging than they should be. See the wiki article for full details.

It’s said that science progresses funeral by funeral, meaning that people don’t so much change as die off, allowing young people with different ideas to move into positions of authority. This isn’t only true of science, of course. The same phenomena can be observed in many other fields of human activity, and even things like social change tend to proceed generationally, as our elders take their adherence to various hoary superstitions and prejudices to the grave.

The same principle applies to gear in Diablo 3. The devs could tweak/change/nerf existing gear, but that would make people who use that gear unhappy. It’s easier to just fix the bugs in new items, and then let those items gradually (or not so gradually come RoS and level 64-70 items) be replaced by newer equipment. I, for one, welcome our new colorful weapon overlords and can be useful toiling in the underground item caves.

Tagged As: | Categories: Blizzard People, Blue Posts, Items, Loot 2.0

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  1. The opposite can happen, as well. Everyone of talent and motivation in a society can either emigrate or be killed off.

    That metaphor can also extend to a corporate culture.

  2. I wonder when they will realize that loot workover alone can’t save their game

  3. QUOTE

    I wonder when they will realize that loot workover alone can't save their game

    They don’t look at it that way. They are going for generating box-sales, which is a big reason why the AH is going away and also a big part of the changes to loot. It’s simple really, figure out what to change so that people who have given up on the game will try to come back. You don’t really have to fix anything, just make a change and people will try again.

    • I’m thinking they’re shifting their focus “away” from what we fans thought D2 was. This isn’t a game you’re supposed to play forever. They pretty much admitted as much w/ how they handled the console version. And to be honest, you look at how D2 and especially D2 Classic came out, I don’t think they ever imagined people would play it the way it was played (especially in regards to RMT). They want a “shorter” game where you find everything yourself, and it doesn’t take years. They don’t want to have to worry about continuing balance or patch work. All they need are a couple of expansions here or there. D2 1.10 was pretty much one guy, they never really put a bunch of people to work on fixing it after ship.

      And it seems like that’s what they want for D3, which is a shame, b/c they had a foundation in place to keep the game fresh and balanced almost indefinitely. Maybe it had legal problems, but the RMAH was a revenue stream, it was money coming in and incentive to keep the game running well. The fact that they bungled it so badly and then never fixed their mistakes poisoned everything. Hell, they screwed up their own revenue stream by ignoring item sinks until it was too late. WoW charges money b/c they can, they work hard on keeping it working, and they at least try to keep it fresh. Yes, this leads to a lot of changes, sometimes dramatically so, but that’s better than a throw away/trade in game like D3 console, a game you play, you beat, and you put it away. D3 had the tools to not be this way, and they fumbled very, very badly.

      Oh, and SC2 doesn’t have gear or loot, and yet people play that constantly. Maybe it’s b/c beating other people is its own reward…

  4. They don’t want to retroactively nerf stuff. The last time they did that, it was like a week after the RMAH came out and I am sure it hurt Blizzard in the pocketbook. They don’t want to be charged back 10,000 times because they wanted to “balance” the game.

    • Personally, I revelled in their pain of having stubbornly pulled off the always-online trick (allowing them to ship a half-finished product and finish their work as they see fit) against all resistance, while at the time having their draft-phase game mechanics set in stone through real-money price-tagging.

      With the AH gone and online enforcement staying, expect your gear and skills to be turned upside-down once a week in the course of their WoW-accustomed live tuning.

  5. QUOTE

    I think with RMAH out of the way they can be more aggressive though, provided items dropped are post-RMAH, Blizzard WILL have full control of the economy and can balance the game with more authority.

    Almost full authority. We’ll see the rise of sites like d2jsp again, which to me is fine. I think that making items more accessible, though, is going to be the key to success. I think of it like pirating music. This became rampant when the medium of consumption didn’t keep pace with technology. Once things like iTunes Radio, Spotify, and Pandora made access so much easier and pleasurable for consumers, you saw a mass exodus of pirating.

    So in the end, if Loot 2.0 will be tested by its ability to make items accessible while maintain its balance with difficulty and rarity.

  6. “But we want to be conservative about fixing bugs that result in a nerf to items people have already found.”

    That is why they are putting hard caps on stats from items? I hope all those “tweaks” will be part of RoS package, and not pre-RoS vanilla patch. Because if pre patch brings only Loot 2 and loot runs on the table, I will be happy to stick with Vannila and not buy that nerfbat expansion.

    • “I will be happy to stick with Vannila and not buy that nerfbat expansion.”

      Well that’s the point. Devs can and should make big changes in expansions since they are optional. Especially true in D3, with online only preventing us from just playing offline, playing in an early patch we liked better, etc.

      As for nerfs in the expansion, do you really think they’re going to make players feel weaker and nerfed? They know players enjoy having powerful characters and feeling awesome. They’ll match stat hardcaps to other changes to preserve a relative sense of power and fun. They’ll try to do so, anyway, though likely some changes will boost the majority at the expense of the .001% richest geared.

  7. With the AH gone and online enforcement staying, expect your gear and skills to be turned upside-down once a week in the course of their WoW-accustomed live tuning.
    That would honestly be a good thing. The extreme of “minor class rebalance every half a year with some actual work done every expansion” is far worse than playing with the refreshing skill/item changes on regular basis.

  8. Black weapons don’t need to be fixed. That’s racist.

  9. It makes sense to only increase your elemental damage only if you are already doing that damage since all you will need in a 3%’er to get arcane to use the charm ability that element will have.

  10. QUOTE

    They don't look at it that way. They are going for generating box-sales, which is a big reason why the AH is going away and also a big part of the changes to loot. It's simple really, figure out what to change so that people who have given up on the game will try to come back. You don't really have to fix anything, just make a change and people will try again.
    well, their desperation was apparent even before the removal of AH and it's removal is telling about the kind of hit diablo's brand name took. i don't know what their sales projections look like, but they must have been dismal by AAA standards. i'm sure they sunk more time and money into d3 than they expected. RoS won't be as expensive as d3, but the additional d3 dev and RoS marketing costs add up quickly. a AAA company needs big sales, but i wonder how many additional copies they think have to sell to the gullible because they fumbled so badly.
    
    With the AH gone and online enforcement staying, expect your gear and skills to be turned upside-down once a week in the course of their WoW-accustomed live tuning.
    which would be pretty hilarious for a non-subscription AAA game with a player base constantly screaming for more free content, support and features but without the revenue gimmicks to separate consumers from their money beyond the box sale. it's akin to bobby pouring gasoline over his atvi stock and setting it on fire. gta v made a billion dollars in sales in 3 days. yet, despite the problems they're having with gta online. they haven't permanently canceled their plans for micro-transactions.
  11. ^ D2 fanboy still here trolling the D3 forums I see, lol. It’s been like what, 2 years and you’re still at it. Lol.

    Anyway back to topic, I’m all for new gear. I don’t really care if it makes the current gear bad, itemization needs an advancement and this is an undeniable setback to improve the game.

  12. i’m sure they sunk more time and money into d3 than they expected.

  13. QUOTE

    "I will be happy to stick with Vannila and not buy that nerfbat expansion."
    
    Well that's the point. Devs can and should make big changes in expansions since they are optional. Especially true in D3, with online only preventing us from just playing offline, playing in an early patch we liked better, etc. 
    
    As for nerfs in the expansion, do you really think they're going to make players feel weaker and nerfed? They know players enjoy having powerful characters and feeling awesome. They'll match stat hardcaps to other changes to preserve a relative sense of power and fun. They'll try to do so, anyway, though likely some changes will boost the majority at the expense of the .001% richest geared.

    You still get the nerfs. And just by the math… it’s a nerf. By the style… nerf again.

  14. QUOTE

    ^ D2 fanboy still here trolling the D3 forums I see, lol. It's been like what, 2 years and you're still at it. Lol.

    ravenhu! good to see you, my friend. d2 fanboy? lulz…i haven’t played d2 in years and certainly not since the souls dropped and why are you so shocked? it’s no effort entertainment. i don’t have to troll for salt and lulz. blizz does that for me and yours is especially delicious. anyway, it’s good to see you still tilting at windmills. keep up the good work.

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