Wyatt Cheng: Taeguk feels too necessary for a number of builds that it doesn’t fit well into. Every gem should have a specific use. Zei’s Stone of Vengeance is an example of a gem we think works well: it’s used by people who want a ranged playstyle, and it’s not used by people who fight close. Taeguk was intended to be a gem that was great for players who used movement-based channeled skills like Strafe or Whirlwind. It feels bad shooting Multishot into thin air to keep Taeguk stacks up, and we want to look at some changes that would give players other options. We want to avoid changes to Taeguk that would further cement Taeguk as a gem that is strong regardless of playstyle. We’re still working out the best way to address this, but if we change Taeguk to adjust it more for channeled skills then we would certainly provide other comparable alternatives, probably in the form of buffs to some other legendary gems.
A few seasons ago when Legendary Gems were new, I used to *joke* that slow loading levels were History’s Greatest Monster… since it was so easy to spend an entire level level getting your Taeguk’s to maximum stack, and then see it all vanish due to a slow computer or lag. (This level loading time sponsored by Taeguk’s and your next SSD upgrade.)
That aspect of Taeguk’s and other similar buffs will never change, but from what Wyatt says, it sounds like the function of the gem itself probably will, at least restricting it to the channeling type builds it’s meant to support. Do you guys like the idea of that change? Or will you miss having to shoot off your spender every 2.9 seconds, even when you’re not in combat, are clicking up item drops, or are just running to get to the next pack of monsters?