Diablo 3 developoer Wyatt Cheng took to twitter to ask fans for feedback on the issue of players gear switching to equip The Furnace (db) legendary two-handed mace specifically for Greater Rift Guardians. That weapon is of special interest since its got the closest thing to Crushing Blow in the game today, with a legendary affix that occasionally procs 6% of the enemy’s current health as fire damage.
You can’t switch gear or skills while in a Greater Rift, but you can portal back to town for a quick switch (or repairs), and taking a few seconds to do that would be well worth it to light The Furnace just before taking on a GRG with many billions of hit points. So here’s Wyatt Cheng on fueling The Furnace in Greater Rifts:
Early feedback to Wyatt seems to be mostly against allowing this kind of portal and gear switching in GRifts. As we all know, if players *can* do something to boost performance, players *will* do it, even if it’s tedious or annoying. Thus the devs can “save us from it” by making it impossible, before it becomes all but mandatory as a play strategy. Or do you think they should not use game mechanics to control how we play, and if people want to exploit this sort of thing it should be an option?