IGN has sat down with Jay Wilson and Wyatt Cheng to look at the updates coming in v.1.0.5 which should be landing shortly. The article features quotes from the devs and describes the changes to ‘monster power with Jay  commenting on the update:

    “The goal of the system is to allow players set a monster power level, and the higher they set the level the bigger the bonuses they’ll get to magic find, experience and loot drops — but the harder the game will be,” Wilson told IGN. “It’s a system we’ve put in to allow players to have a lot more control over the difficulty of the game.”

    Wyatt added:

    “As the game’s been out for awhile now, we’re finding players are stratifying into different audiences. You’ve got your player who has 1,000 hours played on their character, they have absolutely amazing gear, and they need more of a challenge. And then you have somebody else who just hit 60 last week for the first time because they’ve been playing for one or two hours a week since it came out and they’ve been having a blast but they’re just rolling into Inferno now. They don’t like to use the auction house, they don’t read the internet — so what does the experience need to be like for that person? Monster Power definitely gives us a bit of room to try and simultaneously hit both types of players and everybody in between.”

    The Infernal Machine was also touched on with Jay explaining roughly what it is but that part of the fun will be “figuring it out”.

    . “At level 60 players can find various objects to put together a device that will allow them to fight more powerful bosses hidden throughout the game,” said Wilson. …The hope is that this gives people who are grinding for items something of a “meta game” to enjoy while they’re hunting for loot. Completing the Inferno Machine can apparently net you a legendary ring acquirable only through this event.

    Finally, there is a mention of PvP but as usual Blizzard are being really cagey on this one with Jay saying that they are “focused on making PVP really great, something appropriate for Diablo III”. Reading this section it sounds like they are wanting to plough ahead with what they are calling “bigger goals” and “expansion content”. Jay gave the usual answer of “when it’s done” and said the “hope” was for this year but they are wanting to make sure it’s up to their high standards. Let’s hope they do get it out the door this year and all the game fixing doesn’t delay PvP into 2013.

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