World’s First Torment 6 Uzrael Hardcore Clear


Hardcore Wizard vs. Urzael on Torment VI. Chikibawa returns with another epic battle. This time it’s the World’s First Torment 6 Uzrael Hardcore victory, and while this video is less chaotic and death-filled than his recent Torment 6 Uber Diablo spectacle, the ultimate result is virtually identical.

Grab a cuppa for this one, as the battle goes for more than thirty minutes. Though Uzrael is very slow, the Wizard has to play cautiously lest that giant flamethrower or leap attack one-shot her. It’s not quite Danny the Dog’s bathroom fight scene, but it it pretty close quarters for high stakes.

Much of the commentary around the previous Uber Diablo T6 battle focused on the crappy drop, of just a few rare items that a well-geared character won’t even bother picking up. Urzael drops much the same, but it’s not such a surprise/disappointment since he’s not a KeyWarden or an Uber or anything with a special drop that scales up in probability with higher difficulty levels.

1 Rare per 7.5 minutes

1 Rare per 7.5 minutes

Do you guys think that the highest difficulty should offer different rules for drops and odds and such? I don’t think the game could guarantee a legendary on T6 since that would be easily exploited in Softcore. So maybe a guaranteed Leg from certain big bosses on T6, but only to players who don’t die during the battle?

That sounds like an exploit or an OP reward, and something that Hardcore characters would gain more benefit from than normal characters, but I don’t think that’s necessarily true. I know Hardcore players who are routinely doing Rifts on T2 or T3 and averaging more than one legendary per rift, and that takes 15-20m or less. That’s faster and a lot less risky than a T6 Uber fight, for a vastly greater total reward. So why not urge the devs to put in special rewards for the biggest boss fights on the highest difficulty level?

Tagged As: | Categories: Fan Stuff, Hardcore, Torment, Videos

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  1. why is this even in the front page of this website……..

    who cares……

    Good job nonetheless.

    by the way, why do people feel the need to film themselves playing d3?

    what’s the point?

    Just a question, don’t shoot me

    • Chorro, go to twitch.tv and look/click around. People live-stream games 24/7 there and plenty make a decent living from donations and ad revenue.
      A face came is nothing new in streaming land and probably one of the requirements to be successful these days.

  2. it’s the same idea as with all the you-tube videos – why do people film those? There’s a lot of people who watch other players play games. I would say this one is justified as it seems quite a feat. I won’t watch it because it’s too long and I know Uzrael’s skills, but I can understand the curiosity behind wanting to check out a video like this. If you want a practical reason, maybe there’s a buddying wizard that would like some tips for his own fight?

    I don’t think there’s anything wrong with posting a video like this, even though it’s just of someone playing a game.

    • this was meant as a reply to Chorro

      • Following up your comment, then…

        If anything, this guy made me look into wizards again instead of class jumping, since he doesn’t use charging skills I hate.

        I fear a mirrorball nerf now, but, ok I guess…

        So I would label his videos as “very useful”.

  3. Yes, videoa are used by people who either want an idea of what they’re up against for a battle with a certain boss or whatever. The most prolific video channels make money by sponsors and advertisers so that’s why some of them do it.

    To answer the original question, T6 boss droping a few rares is NOT an award for killing him, especially in HC. T4-6 should have scaling rewards for bounties and rifts and even in story mode, if anyone ever does story mode on T6. It’s not even worth it to play on those levels if your chances of getting an upgrade is the same as it is on T2 or T3.

  4. so there’s a financial gain to streaming.

    you see, now i have a better understanding.

    Good luck fella!

    • not always, but in many cases, definitely. In the StarCraft scene, most PROs regularly stream for hours, but this is their job, so they need to gain fans and keep their sponsors visible.

  5. QUOTE

    Yes, videoa are used by people who either want an idea of what they're up against for a battle with a certain boss or whatever.  The most prolific video channels make money by sponsors and advertisers so that's why some of them do it.  
    
    To answer the original question, T6 boss droping a few rares is NOT an award for killing him, especially in HC.  T4-6 should have scaling rewards for bounties and rifts and even in story mode, if anyone ever does story mode on T6.  It's not even worth it to play on those levels if your chances of getting an upgrade is the same as it is on T2 or T3.  Heck I am frustrated looking for Wiz upgrades in T2.  Nearly every rare and leg I get is not an upgrade.

    Amen. That drop is just absolute crap given the risk.

  6. I think that bosses in general should drop much better loot the higher your Torment level is. I don’t necessarily think that giving them guaranteed legendary drop chances is the right choice, though. I think that for special bosses, like the Keywardens and Uber bosses, they should definitely drop their special item 100% of the time on Torment VI though. Torment VI is roughly comparable in difficulty to MP 10, and it feels quite lame that they don’t always drop their materials there. If you are playing on the highest difficulty and facing a special, extra-difficult boss, nothing feels like a slap in the face more than fighting an epic battle and being rewarded with crap.

    As a result, I’d say that regular bosses should have a slightly higher chance of dropping legendaries (maybe working up to 100% higher for Torment VI, like Rifts have for Torment 1+), but that they should drop much more items. I think that bosses on higher difficulties should drop more like Treasure Goblins, just with rares and, possibly, legendaries instead of gems and crafting materials. Another possible idea would be that on high Torment levels (think Torment V and VI), bosses actually do drop like Treasure Goblins, except that they can drop a base-line of Flawless Imperial gems, with a chance for Royals, and the possibility for a single Forgotten Soul, rather than a few different kinds of lower level crafting mats. This would make bosses more profitable to farm, at the higher difficulties, without drawing too much focus away from the rest of the game. My overall opinion is that killing bosses should provide some kind of benefit that the rest of the game doesn’t (or provides much slower/less of), but that doesn’t overshadow the rest of the game. Since Bounties provide special, near-guaranteed legendary drops, and Rifts provide special Forgotten Soul drops (along with a 100% increased legendary drop chance), bosses could provide a possibility of a better gem drop. And, of course, high-level Torment Uber boss fights should provide a much higher drop chance for their special items than they do now, with a 100% drop chance at Torment VI.

  7. Blizzard motto:

    Break Risk vs Reward.
    Nerf fun.
    If you accidentally make a legendary build changing nerf it.
    Double it.

  8. QUOTE

    so there's a financial gain to streaming.

    Well, yes there is if you get enough views to get noticed and then actually get a sponsor. But you then have to post every day and make interesting videos every day. It’s not as easy as streaming and then making money. It can be a full time job for some. It probably has to be to make it worth it.

  9. W/e. Wizard.

    Now do it on barb without SOH. Come on. Do it.

  10. Are “Rage Timers” not a thing anymore?

    I drew Belial as a bounty a few days ago, and after quite a while of whittling him down, he just kept repeating his poison circles attacks until I was toast.

  11. so there’s a financial gain to streaming.
    Yeah. For a tiny few people who devote a ton of their time to it.

    For everyone else, I don’t really get it. I think it’s sort of generational maybe? I guess I’m just old enough that I never latched onto twitter or facebook or any other social media, and this seems a lot like that to me regarding people who don’t stream super-heavily. I don’t really get why they want to, or why people prefer watching them to just playing, but I know a people just a bit younger than me who seem to think it’s much more normal.

    So I’ll go with “I’m no longer in touch with people who’re hip and with it”, I guess.

    Anyways, whether I get it or not, congrats on the win.

  12. All I can say is that Frozen Orb has a crappy visual… it is just a giant white dot…

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