Wizard Storm Skills in Diablo Wiki


The third and final skill tree of the Wizard is completed from Flux’s Full Wizard Skill Tree guide and added to the Diablo Wiki.

The Storm Skill Tree is the tree with the most spells from the DiabloWikiSorceress and crowd control capabilites, with many skills having the possibility of DiabloWikifreezing the target, or DiabloWikistunning it.

Storm skills

Spells that bring in the cold air from the stratosphere, or brings forth lightning bolts flung at enemies.


Tier I

  • Charged Bolt – Launch a volley of 3 electric bolts that deal X-Y lightning damage each.
  • Ice Armor – A field of ice slows movement and attack speed of enemies that attack you at close range, and causes X cold damage.

Tier II

  • Frost Nova – An explosion of ice pelts nearby enemies for X-Y cold damage. Has an additional Z% chance of a critical hit.
  • Electrocute – Lightning arcs from the Wizard?s fingertips towards an enemy, electrocuting it for X-Y lightning damage.

Tier III

  • Empowered Armor – Increases your armor by X%.
  • Energy Twister – Summon an Energy Twister that deals 10 damage per second to everything in its path.

Tier IV

  • Bonechilling Cold – Frozen targets take X% additional damage from all attacks.
  • Ray of Frost – Project a beam of cold energy that deals X cold damage per second.

Tier V

  • Blizzard – Call down shards of ice to pelt an area dealing X-Y cold damage per second for 3 seconds.
  • Storm Armor – Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for X to Y damage. Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.

Tier VI

  • Storm Power – Increase damage of all lightning and ice spells.

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  1. I can see it now….. Our group walks up to a Major NPC battling or talking w/ a evil NPC they notice were there and BAMMMM a battle begins!!!!

    Or we walk up to a NPC getting killed. So many interactions can be done it’ll be insane. I hope they really try for the RPG aspect and involve NPC’s more into the game. Kind of like Baldurs Gate or any BioWare product. They should make the NPC’s reactions to us be either positive or negative… Now if they only made it so that there can be a “Good” and “Evil” ending (which I always wanted, or charactor class specific endings!) One can only hope…

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