Wizard Skill Tree Coverage


We have brought you a sneak peek into the Wizard Skill Trees showcased at the Diablo III hands-on gameplay rooms in Blizzcon 2008: Storm, Arcane and Conjuring. We hope it offers you an idea of what early levels have available to face the perils of Sanctuary if you decide to give a try with the Diablo III Wizard class.

STORM SKILL TREE

Charged bolt – Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck – Rank 2/15: Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic – Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed – Rank 0/15: Increases casting speed by 3%

Requires 5 Points …

Storm Armor – Rank 0/1: Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage.  Mana cost: 15

Frost Nova – Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit.  Mana cost: 25.  Cooldown: 12 sec.  Critical hits from cold damage freeze targets.

Deep Freeze – Rank 0/15: Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.

Power Armor – Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge – Rank 0/15: Convert 5% of all damage taken into mana.

Requires 10 Points

Electrocute – Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets.  Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.  Requires 10 points in Storm tree.

Ray of Frost – Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec.  Mana cost: 16 mana per sec.  Critical hits from cold damage freeze targets.  Requires 10 points in Storm tree.

Static Residue – Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.  Requires 10 points in Storm tree.

Lethal Energy – Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%.  Requires 10 points in Storm tree.

Improved Charged Bolt – Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1.  Requires 10 points in Storm tree.

Requires 15 points …

Tornado – Rank 0/1: Summon a large tornado that damages everything in its path.  Mana cost: 15. Requires 15 points in Storm tree.

Blizzard – Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec.  Mana cost: 70.  Critical hits from cold damage freezes targets.  Requires 15 points in Storm tree.

Storm Power – Rank 0/15: Increase damage of all lightning and ice spells.  Requires 15 points in Storm tree.

Epic Storms – Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.


ARCANE SKILL TREE

Magic Missile – Rank 1/1 Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them.  Mana cost: 8. Critical hits from arcane damage silence targets for 4 secs.

Arcane Power – Rank 2/15: Increases all arcane damage dealt by 24% (next point 36%).

Efficient Magics – Rank 2/15: Lowers the mana cost of spells by 6% (next point by 9%).

Penetrating Spells – 0/15: Reduces the resistance of your targets to your spells by 8%.  Targets with negative resistance take additional damage from spells.

Requires 5 Points …

Disintegrate – Rank 0/1: Emanate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target.  Mana cost: 12 per sec.  Critical hits from arcane damage silence targets for 4 secs.

Wave of Force – Rank 0/1: Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.  Mana cost: 25.

Arcane Armor – Rank 0/15: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness – Rank 0/15: Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.

Arcane Speed – Rank 0/15: Reduces the cooldown of all arcane spells by 5%.

Requires 10 Points …

Arcane Orb – Rank 0/1: An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area.  Mana cost: 18.  Critical hits from arcane damage silence targets for 4 sec.

Slow Time – Rank 0/1: Warp space and time lowing nearby monsters and projectiles.  Mana cost: 20.  Enemy attack cooldown increase: 1 sec.

Arcane Distortion – Rank 0/15: Enemies damaged by your arcane spells are slowed by 35% for 3 sec.

Mana Recovery – Rank 0/15: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.

Improved Magic Missile – Rank 0/15: Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.

Temporal Armor – Rank 0/1: Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.

Teleport – Rank – 0/1: Teleport to the selected location up to 40 feet away.  Mana cost: 23.

Greater Mana – Rank 0/15: Increases maximum mana by 12%.

Mana Burst – Rank 0/15: Increases the damage of any spellcast from full mana by 25%.

Runic Might – Rank 0/15: Increases the effects of all runes.

CONJURING SKILL TREE

Spectral Blade – Rank 1/1: Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit. Mana cost: 7.

Spell Speed – Rank 2/15: Increases the speed of your magic missile projectiles by 16% (next point by 24%).

Damage Resistance – 2/15: Increases armor by 10% and all resistances by 8% (next point armor by 15% and all resistances by 12).

Weapon Mastery – 0/15: Increases physical damage done by all weapons by 15.

Requires 5 Points …

Stone Skin – Rank 0/1: Shield yourself with rock and stone absorbing 30 damage.  Lasts 8 sec.  Mana cost: 12.  Cooldown: 15 Sec.

Mirror Image – Rank 0/1: Create an illusionary duplicate of yourself that lasts for 8 sec.  Mana cost: 18.

Conjured Armor – Rank 0/15: Magical armor surrounds the wizard increasing block chance by 2%.

Conjured Health – Rank 0/15: Increases total health by 8% and the health of your conjured images by 12%.

Duplicate Conjuring – Rank 0/15: Increases the images from your mirror image skill and
Hydras from your Hydra skill by 1.

Requires 10 Points …

Meteor Storm – Rank 0/1: Meteorites pelt the targeted region dealing 10 to 20 damage per sec. Mana cost: 12 mana per sec.

Acid Cloud – Rank 0/1: Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area. Mana cost: 15.

Conjured Power – Rank 0/15: Increases damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration – Rank 0/15: Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.

Improved Spectral Blade – Rank 0/15: Increases the damage of Spectral Blade by 14%.

Requires 15 Points …

Hydra – Rank 0/1: Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon – Rank 0/1: Imbue your weapon with magical energy granting it increased damage.  Mana cost: 15.

Magical Impact – Rank 0/15: Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes – Rank 0/15: Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.

Armor Piercing – 0/15: Conjured and physical damage decreases the armor of armored enemies.

All the Blizzcon 2008 Coverage.

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