Wizard Changes Preview for Patch 2.2

Wizard Changes Preview for Patch 2.2

With Season 2 now in the rearview mirror it is time to look ahead to Patch 2.2, Season 3, and what is in store for the Wizard master race. The new Season is just a few days away. Lots and lots are changing with the patch. Even more will change with the start of the season and the new seasonal legendaries coming in to the mix. Wizard Changes Preview for Patch 2.2!

Among the more notable changes is the rework to DiabloWikiTal Rasha’s Elements. The set has gotten a redesign and is now substantially more powerful. The new set bonuses are as follows:

Tal Rasha’s Elements

Now has additional set pieces: Gloves, and Legs
Has been redesigned

  • (2) Set Bonus
    Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
  • Now uses the Molten Impact rune when triggered by Fire damage
  • Can no longer be triggered by hitting a destructible object
  • (4) Set Bonus
    Attacks increase your resistance to that element by 100% for 6 seconds
  • (6) Set Bonus
    Attacks increase your damage by 175% 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
  • Tal Rasha’s Unwavering Glare (offhand)

    Now rolls +20-25% Meteor damage as a fifth primary affix

    Convention of Elements
    These changes have made Tal Rasha’s a very viable high end Greater rift and T6 build. Coupled with the redesigned DiabloWikiBastion’s Will (The DiabloWikiFocus and DiabloWikiRestraint ring set) or the new DiabloWikiConvention of Elements (example right), it has become a very fun, rotational Wizard build that is capable of crazy damage numbers. The popular build on the PTR uses the new Tal’s set, DiabloWikiBastion’s Will, and the new meteor boots, DiabloWikiNilfur’s Boast (example below).

    Nilfur's Boast
    This combination can make your DiabloWikiMeteor – Star Pact or DiabloWikiMeteor – Molten Impact hit like a truck. It’s definitely a lot of fun to play around with and capable of pushing really high into Greater rifts. I’ve seen Star Pact specifically crit for over a billion. There is also the possibility of combining the sets and just utilizing some of the affixes. I highly recommend playing with this at the beginning of the new season. I spent the most time using the 2 piece Tal’s set bonus with full DiabloWikiDeslere’s Magnum Opus. The proc meteor’s off of Tal’s are a huge dps increase, and passive damage is alway’s a plus. Pair that with the bonuses from Delsere’s and you have a really interesting build. Without nearly optimized gear and a non-ancient DiabloWikiGesture of Orpheus I was able to clear grift 40 with ease. It’s also a nice visualization and a good change of pace from Firebird’s.

    DMO or DiabloWikiDelsere’s Magnum Opus has also been reworked slightly since it’s iteration in the Blizzcon demo. Here’s what that looks like:

    Delsere’s Magnum Opus

  • (2) Set Bonus
    Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
  • (4) Set Bonus
    Enemies affected by your Slow Time take 2000% weapon damage every second
    This damage type will be determined by your highest equipped +% Elemental Damage
  • (6) Set Bonus
    Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
  • Triumvirate

    Buffs, buffs, and more buffs. Though we still don’t know if it is enough to keep up with DiabloWikiFirebird’s Finery or the new iteration of Tal’s, we do know that it is capable of t6 and 40+ grifts. The new version of DiabloWikiTriumvirate (See example on left) helped get it up there as well. I found myself using it in tandem with the before mentioned set bonuses, using DiabloWikiMagic Missile – Conflagurate to build up my stacks and and Frozen Orb supplemented with Slow Time to bomb packs of mobs. It was a hell of a lot of fun. With some min-maxing and good ancient rolls, it has potential for real power. Alternatively, combining the Revisited Firebird’s set in the mix also makes for some interesting options. The 6-piece remained, but they moved the 4-piece down to the 2-piece and put in a new affix that’s infinitely more interesting than the +500 Intelligence they canned. It’s bonuses now read:

    Firebird’s Finery

    Has been redesigned

  • (2) Set Bonus
    When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
  • The meteor that falls from the sky is now a Molten Impact Meteor
  • (4) Set Bonus
    Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
  • This now makes the Firebird’s cheat death attainable with other sets and builds, including Tal’s and DMO. That’s a huge plus for Greater rifts, because as Wizard’s already know, DiabloWikiUnstable Anomaly usually needs a backup. Firebird’s has filled that role for the last two seasons and it is good that we can still obtain it while using the new sets. Options are never a bad thing, as long as they are good options.

    Ranslor’s Folly and Crown of the Primus both seem to have cleared the PTR test phase and will make it to live as previously discussed.

    Crown of the Primus

    New Wizard Hat

  • Slow Time gains the effect of every rune
  • Ranslor’s Folly

    New Legendary Bracers

  • Energy Twister Periodically pulls in enemies within 30 yards
  • Ranslor's Folly
    Both of these items mesh well with DiabloWikiDelsere’s Magnum Opus and got heavy use from me on the PTR. The bracers turn DiabloWikiEnergy Twister into a black hole-like spell capable of controlling an entire screen. Keep in mind that DiabloWikiEnergy Twister is spammable, folks. The helmet is also seeing good use in group play. Unlocking all of the runes of slow time effectively gives the party 15% more damage, reduces enemy damage by 25%, stuns everything entering and leaving the bubble, and slows projectiles and mobs. With DMO, and some CDR gear, Slow Time is always available for casting. This leads to a very safe battlefield for you and your cohorts. It’s really to see a support Wizard build be possible in the new season. We have been lacking group synergy for a long time. Maybe this will steer that in the right direction.

    Obsidian Ring of the Zodiac

    Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second

    Though not a Wizard specific item, the newly affixed DiabloWikiObsidian Ring of the Zodiac is also drool worthy with either of the newly designed sets. It is a front runner for BIS in some builds already. Once the early weeks of Season 3 flesh out, I think some really interesting item combinations will come into play. Items weren’t the only presents coming in the new patch. It’s also important to mention some quality of life changes they made as they do affect our game and efficiency. Gems and crafing materials now pick up all at the same time when you pick one up, gem upgrading now happens instantly instead of showing a progress bar, and regular potions have been removed from the game! Now you just have a potion button that is inevitably replaced after finding your first DiabloWikiLegendary Potion. No more dodging annoying and useless potion stacks.

    The road ahead is paved with lots of improvements as well as new loot and combinations for us, the master race, to play with. I’m excited to get into a live season and let these different items change my build and gameplay as I progress. I’m excited to see where I start, and eventually, where I end up. What are you looking forward to that’s coming in to Season 3? I don’t know how things will play out, or what build I want to play. I just know, for the first time since ROS shipped, it will not be Firebird’s… at least not at first.

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    15 thoughts on “Wizard Changes Preview for Patch 2.2

    1. not having played on the PTR, these are great news!
      looking forward to the new changes … and looking forward to the new nagelring as well.

    2. I’ll be doing a monk on hc, i really liked the new improved set with dashing strike on the ptr.

    3. I'll be rolling my first wizard ever for season 3. This post gives me all of the excite!

    4. Definitely going Wizard for S3. Apart from quickly leveling to 70, I haven't played Wizard at all since RoS launched, so it's time.

    5. Nice Summary. I would note in the article that the damage range on Nilfur’s Boast has since been reduced to 150-200% increase, down from 300-400% as shown in the screenshot, so people don’t get worked up when their drops in live are lower. 😛

      Also, a very popular combination on the PTR that you should mention is using RoRG to combine 4 pc DMO (e.g. Legs, Shoulders, Gloves) with 6 pc Tal’s (e.g. Ammy, Belt, Offhand, Helm, Chest) and Nilfur’s Boast. So now you have double-triple damage meteors, and a fast cooldown resetting Slow Time that does 14000% weapon damage per second (that you can continue to do damage while is up). Was very effective.

      • See, I hadn't even heard about that yet. That's what has me so excited. That just sounds super fun. I'm so ready for the season to start. This might be the most anxious I've been to roll my thousandth or so wizard haha.

        And yes, I didn't think of that when posting that picture, I'll edit it with an update shot soon, thanks!

      • Crazy OP, as in inferior to Hunters in almost every situation? B/c they've been lagging behind Hunters badly in the last two patches, and the PTR didn't seem to help them as much they needed. Don't be surprised by a 5-8 level difference between Hunters and Wizards in most top Grifts boards.

      • There are things we do well, and things we do poorly. But there are those that compare the wizard to what other classes can do at the high level, and we fall short in most all categories. Significantly in coop play. The wizard has zero place in high level greater rifts. Don't get me wrong, its a hell of a lot of fun and if you know what you're doing you can help a group and in a lot of cases carry them. But you will never be able to touch what a monk, dh, barb, or sader can do, or replace a witch doctor in a 4 man grift party.

        This patch looks to shake that up though. Lot's more options. Firebird is a crazy fun build. I enjoy the hell out of it honestly. But its a solo build. Terrible for running with groups both in a visual and strategic way. The new items are going to give us some truly unique and useful tools that we can bring to group play.

        TL;DR OP for single player, about to be OP in groups with 2.2 😀

        • In 2.1.2 I wouldn’t quite call us OP for single player. We are definitely above average for trash clearing, but the rift guardians bring us back down to average at best. ‘OP’ is reserved for Demon Hunters exclusively right now, for groups you can add Crusader and Demon Hunter, and for super fast mid GR / T6 clears you can add Monk and Barbarian.

          All to change and resettle in 2.2. We won’t know how the meta will shape up until 2-3 weeks in I believe. I just hope people spend the first few weeks experimenting with builds rather than complaining.

    6. I will make a HC wizard. Still do not know how fragile is this class. DH with almost endless vault and truly ranged attacks feels really safe but I remember it is not the case of the early wizard with teleport which has a long cool down (and often fails) and diamond skin which is really limited in the amount of damage taken together with mid range skills. And I dread the RoRG farming. Up to 35 act I bounty clear on T2 without it on my HC DH.

    7. I played Wizard exclusively at launch and all the way through vanilla, dabbled with monk and barb through RoS.. Then went full retard on Demonhunter for seasons 1 & 2. So very very happy that wizard is more viable again. Definitely rolling up a s3 hc wizzy as soon as the season unlocks.

      Cheers for the preview nerdwards

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