A fan points out that magical inconsistency you see most obviously in Cain’s House and the Slaughtered Calf Inn; the structures in Diablo 3 are much larger on the inside than they look on the outside. And since Diablo 3 buildings are not the Weasley’s tent, that’s mildly objectionable.
Lylirra: Just hit up Dave Adams, our Lead Level Designer about this (because hey, why not?). Here’s what he had to say:
Dave Adams: We decided a long time ago not to worry about completely matching up interiors and exteriors because of the gameplay and scale issues. We just wanted to make interiors that felt cool. So, we built a set of components that allowed artists to construct walls, floors, etc, and you just put them together to make interesting layouts. Interiors often have an entryway area that should be free of monsters so that you can assess the situation before an attack. The outside does not have anything that resembles that. As a result, some of these places are like one-room-shack looking things on the outside, but when you go inside there are three or four rooms.
Interestingly, our early attempts to avoid those scenarios were called “cellars”. We thought, well, if you just went down through a storm cellar type opening then you really did not have to worry about the exterior façade and the fact that it did not match up at all. Old Tristram has lots of these. We later decided we were way overthinking it and that creating what was best for gameplay outweighed the notion of matching up the interiors and exteriors.
Lylirra: So there you have it! (Alternative answer: a wizard did it.)
when blues decide that this is the kind of post that deserves an answer over all the others that really do need answers, i kinda feel like someone just gave me the finger.
Lylirra: We respond to topics we possess answers for (or in discussions that help promote the community). We unfortunately don’t have answers for every topic, which means some threads aren’t going to receive a response–at least not yet. Similarly, not all topics need a response from us if other players have already answered.
This topic I had an answer for, so I responded. Like a boss.
I think they made the right choice. It’s a minor suspension of disbelief and it would be cheesy if every structure you entered in Diablo 3 was basically Adria’s Shack; phonebooth on top, capacious cellar below.
Furthermore, there’s an obvious downside to making the structures correspond to physics; either the buildings you could go into would be really small, or else the towns would be really big. (Or both.) Imagine if the Inn in New Tristram was the same size on the outside? You’d hate the location right in the middle of town every time you had to run around it to get to the Jeweler or Mystic. It would also be cheesy if every structure you could enter was at the edge of a map, so it could be large and not force you to waste time running around the perimeter.