A couple of new Blue replies to flesh out the lore and background story of the Crusader:
So what if a Paladin and Crusader runs into each other?
Nevalistis: Hm, a curious question. I think it would be a rather one-sided encounter in terms of interest. The Crusaders are a relatively secret sect, and not much is known about them. I think a Paladin would show less interest in a Crusader, viewing him only as a fellow devout worshiper of the Zakarum. The Crusader might have a more distrustful perspective, viewing any Paladin as “tainted” given that their quest is to purge all darkness from the Zakarum.
They’ve also been fairly disassociated from current events in the church since the era of Rakkis over two hundred years ago, when they were formed.
We’ll see how they will interact but it can be assumed that probably the leader of Paladins is the boss of Crusaders aswell.
Nevalistis: Remember that Crusaders are loosely organized, and they follow a calling rather than a commander. Crusaders were quite deliberately formed as a separate entity from Paladins, for fear of carrying over corruption into their new sacred duty, so what they share does not stretch much further than their faith.
I’m curious to see how Kormac reacts when he meets a Crusader. It seems safe to expect him to spill enough GLORIOUS to float a canoe, given Kormac’s respect for martial traditions and the sort of connection between his Templar order and the more powerful Paladins/Crusaders. Plus it’ll be the first time Kormac has ever seen anyone else using a shield, so bonus points for that.
Click through for another multi-part post in which Nevalistis answers several other Crusader story and lore questions.
Nevalistis: Hm. I’d personally be thinking more:
I don’t think any of the Nephalem are inherently evil. Perhaps some are a little morally nonplussed about how they go about saving the world, but ultimately they have good intentions.
Will Crusaders be seeing more healing/support spells?
The intention behind the Crusader is more of a medieval, literal tank. I don’t mean so much in the role of “tank,” but in terms of an actual, mechanical, modern-day tank. Heavy armor, brutal mid-range artillery, and general militaristic bad-assitude are the themes you should associate with the Crusader.
I know the crusader is going toward a grittier holy warrior feel, and they are starting to feel like the Spanish inquisition(here we go).
The real question is… do you expect them? On a serious note, Crusaders are pretty much the opposite of an “inquisition.” Part of their reason for journeying to the East for a way to purge their faith of taint was because they were vehemently against the more inquisition like sects of the Zakarum. I covered that a little in this post, but I’m happy to provide further clarity. =)
Is the Crusader’s Bombardment ability magic, or is there really a small crew of artillery following her around Sanctuary to proved fire support?
The Crusader doesn’t really roll with an entourage. They rarely travel with more than a single ward or apprentice (if not entirely alone). Their abilities are fueled by Wrath, which subsequently is fueled by their devotion to the Zakarum. In a sense, it’s divine magic.
Hourah! Nevalistis is one of us. I am glad to see you like tabletop rpg.
I wear a d20 around my neck on a daily basis, and a set of dice is always within my reach. Never know when you need to roll a saving throw.
So crusaders won’t be seeing a Melee centric focus? Or do you mean that the crusader sort of rolls forward, attacking targets at mid-range and then crushing them in melee?
Both! Melee with a shield focus and mid-ranged artillery are both combat elements for the Crusader, and the different styles intermingle quite well. You might throw a powerful burst of light to lead in before bashing a demon in the face with your shield, or you might focus entirely on one style over the other. There will be quite a few options to experiment with. =)
Why do some people think the Crusader is a Lawful Good type character? They aren’t D&D paladins.
I think it’s important to note that not only are Crusaders unlike D&D Paladins, they are also unlike Sanctuary’s Paladin orders. While they share some surface similarities, their goals (and more specifically their means to those goals) are quite different. Paladins are devoted to the teachings of Akarat and spreading the Zakarum faith. Crusaders, however, are focused on purging all evil, particularly by purifying the corruption that they fear still lingers in their faith.
I suspect that fan interest in the Crusader is like 95% play style and 5% story/lore, but it doesn’t have to be an either/or equation. I wonder if all that “Crusaders be like” stuff will even matter in the game, though? For example, I was just updating the Wizard page in the wiki last night, and realized that I’d completely forgotten all of the class lore that was a big point of fan interest back in like, 2009.
For instance, the Wizard’s personality, as described in dev interviews and fleshed out in journal entries by Abd al-Hazir, took an interesting turn. The Wizard was described as rebellious, young, and almost out-of-control due to her dabbling in powerful and forbidden magics. She was a wild child, was sent to a strict mage academy in Caldeum, sneaked peeks into the forbidden tomes, dueled and defeated a senior mage, and fled the city with the entire mage order in pursuit.
This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.
Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts.
That’s just an excerpt, and it’s a cool background story. And I’m sure you guys remember all those story details where the Wizard was worried about killing herself or burning out her magics as she struggled to learn and control some of her most powerful spells. And how excited she was about returning to Caldeum and the likelihood that she’d run into some of her former mage rivals or even the mage elders who were hunting her down.
Oh wait, you don’t remember any of that, since none of it happened. Which is why I can’t get all that excited about how well the Crusaders do or do not get along with Paladins, or what they might think when they return to the headquarters of their order in Westmarch. Because there’s no reason to expect it’ll actually be followed through on in the game.
I’ll be happy if they prove me wrong, though.