PCGamer continues their Diablo 3 interview series with senior technical game designer Wyatt Cheng and senior game designer Andrew Chambers who discuss some of the game features that will appeal to the more seasoned Diablo player. Topics in the interview include Inferno, randomised events Teinking and more. There’s no new info the interview but it’s a good read and worth a checking out. Here’s a snip:

    Twinking, as it’s colloquially called, is important. I think it’s actually really fun. It’s something that we intentionally try to support. I think that the trick is to make the twinking experience as fun as possible. So, for example, one phrase I like to use around the office a lot is, “players are very good at finding the path of least resistance.” So if I’m going to level a new character, I’m going to find the fastest and most optimal way to do it. Our job, as developers, is not to stop you from leveling your character fast. Our job is to make the path of least resistance is also the most fun. So, for example, is it fun to stack up a whole bunch of +Experience Gain gear that I’ve collected over time, put that on, and level, y’know, maybe 50% faster than the first time? Yes, we do think that’s fun, so let’s support that. We have a lot of features that actually encourage a second character. Things like your shared stash; also, a lot of people noticed in the beta that your gold is shared across all of your character.

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