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    Two blue posts in search of moar.

    I just did approximately 120 bounties (20 x full set of five + random bounties that were adjacent to boss rooms) which gave me 20 Horadric Caches.

    I got one JC plan, seven legendary plans, two set plans, and a Gloves of Worship and Boots of Disregard. The GoW I kept and I salvaged the boots. As for the plans? I already knew them. So my net gain was one legendary gloves and one Forgotten Soul. For six hours of work.

    Nevalistis: While I’m sorry to hear that this was a less than fruitful experience, the good news is that this is excellent anecdotal information for me to pass on. I’ve definitely been seeing a trend with this feedback, and just wanted to say thank you for so eloquently highlighting this issue.

    I know these moments can occasionally be disheartening, but sharing your thoughts and keeping the flow of information coming in to us about your Beta experience is what allows us to progress and make sure that our end product is as shiny and polished as possible. When the game is actually out, we definitely want everyone to enjoy it. So thank you, and keep it up, folks! This really helps us out!

    What do you think ? Do you feel there are enough packs to your satisfaction? Isn’t the land desert most of the time ? Aren’t packs usually too small? Like 6 creatures, every now and then. Sometimes eventually some fun with two large packs combined. Sometimes two packs of champions combined. I feel like the packs of champions are well distributed, but not the normal packs of monsters & normal monsters.

    Lylirra:

    • Do you feel that monster density is too high, too low, or at a good place on the PTR right now?
      • For normal monsters?
      • For Champion and Elite packs?
    • If you answered “too low”:
      • Do you feel the density is too low for leveling a new character, playing at max level, or both?
      • Where is the lower density most noticeable for you (in terms of Acts and/or specific zones)?
    • Is there any solution outside strictly raising the density that would make your experience more fun? For example:
      • Making the monsters more difficult or giving them more health
      • Redistributing the current density in a different way
    • Have you adapted your hero’s build at all on the PTR as a result of the change to monster density?
      • If so, how?
    • Why do you dislike the lower density?
      • Similarly, why did you like the higher density better?

    I haven’t played the PTR because RoS (and out of town holidays) but if it’s anything like the density seen in Campaign Mode in RoS, I’m surprised anyone is still playing on the PTR. In RoS, Campaign Mode’s low density is tolerable (though lame) since you’re only playing that mode while leveling up a new character or going through Act Five for the first time, but it’s *way* too low to feel profitable or fun with a level 70 character.moar1Almost everyone plays Adventure Mode 100% of the time in RoS, for better profits but also better fun. Doing bounties is currently the best way to get gold/exp/items, and though the content in AdMode is basically identical to Story Mode + extra Purples, you don’t mind the lower density (than the current live version of D3) since you want to move around quickly to complete the bounties.

    The most fun gameplay comes in DiabloWikiNephalem Rifts, where you get highly varied monster density (and variety, and level layouts), but players aren’t doing those as much anymore since they’re not as rewarding as bounties. This is largely due to goodie bag rewards being so badly nerfed, and also since Rift Guardians inexplicably do not drop anything special,

    That ties into the other blue reply about legendary item drop rates in RoS. Most testers agree that they were too generous during the F&F beta, and that they’re much too low now. All hopes are for a buff in a patch once the devs are back from Xmas holidays, since the item game isn’t fun now. Even trying to work your way up via Legendary plans is too tedious, since you need to 1) farm the leg materials and 2) salvage a leg item to get a Forgotten Soul material to start with.

    And since DiabloWikiMagic Find is nerfed and all-but-removed in RoS, you can’t even specialize your gear or play style to boost your legendary find rate… though quite a few of you guys actually approve of that change, to my eternal perplexity.

    Not to break one of my own NYRs, but the lack of an Auction House or any means of trading is vexing when you play for 3 or 4 hours and find 500x Rares all within 2% of your current item quality, and one legendary item that’s not even an upgrade. After all, the whole point of binding, as we recently debated on the Diablo 3 Podcast, is that it enables much higher item drop rates so you don’t miss or need trading. With low drop rates and no trading or AH… you’ve got an item game that’s the worst of both worlds.

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