Vote: Do you like the Diablo 3 v1.08 Patch?

It’s been the better part of a week since the Diablo 3 v1.08 Patch went live, and now that everyone’s had a weekend to dig into the new content, it’s time to form an opinion. Most of the feedback I’ve read in the forums and news page has been favorable, and everyone I know in-game has been playing and enjoying it.

But let’s see some actual numbers on the issue. Pick an option that best matches your opinion and we’ll try to get some community consensus on the monster density and other DiabloWikiPatch 1.0.8 changes.

What's your opinion of the Diablo 3 v1.08 Patch changes?

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Last Vote Results

I’ve been putting this off like a dental appointment at a DMV office run by the IRS, but the time has come (at last) to sum up the results of some other recent votes. Most of them were tucked into news items about this or that, rather than posted as stand alone votes, but let’s count back in chronological order:

The last vote was posted just a few days ago, as the gold dupe repairs dragged on.

What should Blizzard have done to fix the RMAH gold dupe bug?

  • 2) What they’re doing. Realms up, AH down, case-by-case fixing. (31%, 512 Votes)
  • 1) Shut down the realm and done a full rollback, erasing all of Tuesday’s actions. (29%, 473 Votes)
  • 5) Doesn’t matter now. RMAH has long since ruined the game. (23%, 388 Votes)
  • 4) New economy! D2-style season ladders with no gold/item sharing. (12%, 202 Votes)
  • 3) Nothing. The softcore economy was gold glutted already. (3%, 49 Votes)
  • 6) No opinion / something else. (2%, 32 Votes)
  • Total Voters: 1,656

    Another recent vote asked what your primary goal was with a Diablo 3 character.

    What’s your primary goal with your Diablo 3 characters?

  • 1) To have fun playing. (34%, 489 Votes)
  • 3) To find awesome gear and/or build wealth. (31%, 438 Votes)
  • 4) To create the strongest possible character. (16%, 234 Votes)
  • 2) Toi reach Paragon 100. (9%, 125 Votes)
  • 5) To experiment, explore, and try new things. (7%, 107 Votes)
  • 6) Something else (say in comments). (3%, 35 Votes)
  • Total Voters: 1,428

    There are several other recent votes we’ve never yet recapped, so click through for more. Because moar.

    Another vote piggy-backed on a Travis Day post about the issues with Archon and WotB lasting forever (with proper gear) and breaking the intended purpose of those skills.

    Should Archon and WotB be nerfed in duration?

  • 4) Neither should be nerfed. Give other chars skills to match. (43%, 674 Votes)
  • 1) Yes, both are OP. (38%, 590 Votes)
  • 3) WotB should be nerfed, but not Archon. (9%, 133 Votes)
  • 5) No opinion / not sure. (8%, 125 Votes)
  • 2) Archon should be nerfed, but not WotB (2%, 32 Votes)
  • Total Voters: 1,554

    Before that we ran a double poll spurred by Jay Wilson’s comments that the Auction House might have had a less-than-positive overall effect on Diablo 3.

    Why has Blizzard turned against the D3 Auction House? (Pick all that apply.)

  • 3) They’ve come believe it’s a negative game feature. (50%, 1,046 Votes)
  • 2) RMAH sales are bad so it’s not profitable anymore. (31%, 649 Votes)
  • 5) Devs never liked it but management forced it upon them (31%, 648 Votes)
  • 1) They’re just following to fan opinion. (23%, 485 Votes)
  • 4) Blame the console. (8%, 176 Votes)
  • 6) Something else / No opinion. (7%, 146 Votes)
  • Total Voters: 2,110

    That was paired with a survey to measure current Auction House usage. I wish I’d thought to split option #6 into multiple options, ala: “I no longer play, but did/didn’t use the AH when I did.” (My experience is that virtually everyone who burned out on D3 and quit playing was a fairly-heavy AH user.)

    Do you currently use the Diablo 3 Auction House?

  • 6) I no longer play Diablo 3. (26%, 539 Votes)
  • 1) Constantly. (22%, 444 Votes)
  • 2) Pretty often. (20%, 401 Votes)
  • 3) Occasionally. (15%, 304 Votes)
  • 5) I have never (or almost never) used it. (9%, 176 Votes)
  • 4) Very seldom. (8%, 165 Votes)
  • 7) Something else (say in comments). (0%, 8 Votes)
  • Total Voters: 2,037

    The vote before that was also about the Auction House, in regards to what the Diablo 3 Expansion should do about that loved and hated game feature.

    What should the Diablo 3 Expansion do with the Auction House?

  • 5) Remove the Auction House entirely. (38%, 886 Votes)
  • 2) Retain the AH but add an Ironborn character option. (19%, 450 Votes)
  • 3) Retain the AH, add many types of high end item binding. (16%, 365 Votes)
  • 4) Remove just the Real Money AH. (11%, 265 Votes)
  • 1) Unchanged. The current AH system works well. (10%, 233 Votes)
  • 6) Something else/no opinion/don’t care. (6%, 144 Votes)
  • Total Voters: 2,343

    The vote before that was purely to satisfy my own curiosity (no, they aren’t all for that purpose) and I found the results quite surprising. I was mildly surprised that so many of you agreed with me that it would be awesome to know if I’d missed one of the miracle 0.0001% Rares. (Surprising since in real life at least, most people fully embrace the principle that “ignorance is bliss,” even if they won’t admit it in so many words.)

    That was a minor surprise. The major one was that the leading option was, “I pick up everything.” Seriously? Everything? I expected maybe 5% on that vote option. I consider myself fairly pack ratish in my thoroughness in the game, and it’s been months since I picked up even 1/4 of the rares that drop in Inferno. Do you 34% just go back to town every 5 minutes, or what?

    You missed a great item — would you want to know?

  • 3) I pick up and ID everything, so it’s irrelevant. (34%, 299 Votes)
  • 1) Yes, tell me what I missed. (24%, 215 Votes)
  • 5) It’s a lie. There are no great rare items in Diablo 3. (22%, 195 Votes)
  • 2) No, I’d rather not have the regrets. (19%, 165 Votes)
  • 4) Not sure/no opinion. (1%, 14 Votes)
  • Total Voters: 888

    The vote before that, and mercifully the last one not previously archived in a subsequent post, gave you guys a chance to pass judgment on Jay Wilson’s years as the Diablo 3 Game Director. A harsh assessment was handed down indeed…

    Jay Wilson’s time as D3 Game Director…

  • 4) Jay was terrible and harmed D3. (32%, 1,493 Votes)
  • 6) There’s no way outsiders can hold an informed opinion pro or con. (23%, 1,089 Votes)
  • 3) Jay did a poor job. (17%, 815 Votes)
  • 2) Jay was pretty good. (12%, 589 Votes)
  • 5) D3 was a group project and Jay’s influence was neutral. (6%, 284 Votes)
  • 1) Jay did an awesome job. (5%, 250 Votes)
  • 7) No opinion/don’t care. (5%, 212 Votes)
  • Total Voters: 4,732

    We’ll have a vote to let you guys rate the first year of Diablo 3 later this week, so keep your clicking finger handy.

    Tagged As: | Categories: Diablo 3 Patches, Diabloii.Net Votes


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    1. The whole “GAH shortcircuits the item find game” meme needs to go die in a fire already.

      In order for gear to be exciting it needs to be 1: Better than what you have. 2: Good enough for what you want to do.

      Not using the GAH makes more items fit the first criteria (but still a very tiny minority of things you find). It doesn’t make there be any more of the second.

      So while it’s true that you can use the AH constantly, play well over 500 hours and have 1 character with > 100k DPS and still almost never find an upgrade and only be able to purchase upgrades slightly faster, making upgrades come in even MORE slowly, by not using the GAH isn’t going to make things any more enjoyable. It will have the opposite effect.

      • You’ misunderstood the GAH problem. The problem is that if finding if finding better gear is 100 times easier through the AHs than it is through fighting monsters it can make fighting monsters feel very unrewarding. In a game where there is literally nothing else to do but fighting monsters, making fighting monsters unrewarding is the absolute worst problem you can have.

        • You are forgetting that in order to accumulate enough gold to buy the things in the GAH to begin with you have to kill a whole lot of monsters to get some drops worth selling. So actually stuff available to buy in the GAH actually increases the incentive to kill monsters.

        • It will always be easier to get gear via other players than by finding it directly. Because there is item a that you want, and then there is more than one item x of comparable value, and more than one item y of greater value, and more than one item z of lesser value. You are much more likely to find something good, but not for you and convert that into what you want than to find whatever you seek directly. It’s simple probability.

          It could be a GAH, it could be *shudder* trading, it doesn’t matter.

          What matters is do the good items come in? And when even heavy hitters like Lacuni’s are worthless 99% of the time, and that’s AFTER several improvements…

          • The problem with the ah is that having a searchable database reduces “scarcity”. There should be some items that are only trad-able(not auction-able) possibly make them bind on equip. Crafted items are a good candidate for they can use materials that are a combination of boa and trade/auction-able.

    2. For me, 1.0.8 is spot on patch. It finally brings D3 to the old days of mindless D2 hacking and slashing through horders of monsters with ocassional physical/magic immune (replaced by arcane/molten/reflect and whatever). So if D3 continues to take this development course, come D3X we could have game that is really worthy of Diablo name.

    3. Lots of fun in the new areas, the constant relentless slaughter is just great, but the problem still remains, loot ain’t all that exciting, or rather odds of upgrades are just so miniscule, and looking through garbage is just bleh. So I’m looking forward to what they do with that itemization in patch 1.1 or whatever. Still a major step forward for the game.

      Kind of bummed the crafting change doesn’t just craft ALL the gems in ONE click, like BOOM, 55 gems done, instead we get the same mind-numbing amount of time, though without the clicking so that sucks, but I guess I’ll just like watch TV/read forums or something while it processes.

    4. Patches mean nothing to me until the core problems are fixed. I’m sure the new monster density is nice and all, but I’m never playing again until character builds, itemization, and the AH’s are fixed, which most likely will never happen.

    5. I definitely like the increased monster density…I’ve been having fun with Disintegrate in the Weeping Hollow and it’s a joy to melt huge packs of undead, move a bit further, and kill another bunch of them. There is still so much more to fix in this game though, especially the itemization/legendaries as well as a serious audit and improvement to all the skills/runes.

      In thinking back on Jay Wilson’s involvement, I hope that there is a serious evaluation of his “seven pillars of design” – I think those are definitely key elements for a game like Diablo III but there was pretty much a total failure to implement them properly. Sadly, I think we’re probably only going to see two, maybe three more patches before we get the X-pac (which I’m guessing will be about this time next year).

    6. Most of D3’s problems were inherited from D2 outright. No binding, no end-game other than farming, poor crafting, paucity of gold sinks, Magic Find. They were going the right way, and then decided to go backwards, and now they’re stuck, somewhere in the middle, and it’s bad for everyone, old and new player alike. I wish they had released the game right after Blizzcon 2010. That was the peak. Rune items, PVP arenas, the Mystic and enchantments. That looked like such a great game.

      • Also, the new tags are an okay idea, but nothing replaces a true games lobby. And the Key Warden tag should automatically get wiped when someone actually kills a Key Warden. The first 7 Key Warden games I popped into had dead Wardens. One game some doof ran off and killed the Warden w/ no stacks. I couldn’t tell if he was griefing or stupid.

    7. I’m just disappointed the monster density changes aren’t available without using monster power, as I can’t handle any MP yet those changes I’ve been looking forward to aren’t available to me 🙁

      This is mostly because I don’t use the ah, which is my preferred way of playing, but I can’t see why you wouldn’t want to make more areas not suck until all the way up to when you are powerful enough to use MP..

      • MP1 is easily doable upon finishing Hell.

        You may not kill stuff fast, but given the massive amounts of globes that now drop, and the massive amount of enemies on which to proc LoH/LS/LaK, you should be fine. Try A1 where you can’t really get mobbed (Crypts, Cathedral) first, and use that to quickly get gear upgrades until A1 becomes a cinch.

        • Concur. At least in Act One. I hadn’t played it in months, but leaping into it in v1.08 I find it clearly easier on MP1 than Act 3 is (was) on MP0. Mostly since the monsters are easier; slow moving, minimal ranged attacks, etc.

    8. Really enjoying it so far. I’m happy to be back in A1 after repeated alkaizer runs, though A2 is a bit more annoying to solo (more BEES or immune-until-melee packs of trash). Like everyone else, I’d like to see the itemization changes, but there’s been enough impetus this patch to get me into pug games and crafting upgrades to save money on the AH for better key pieces. I even got a few friends back into playing…

      If the itemization patch is this level of quality, the game will be in good shape.

    9. Mostly love the new density. It would be perfect if we could toggle it off for higher MP’s such as for key running but in my push to get 100 I was very glad for it. They really need to shorten the gem crafting animation. 2.7 seconds between gems is too long! Make it about .5 second per gem upgrade.

    10. Someday this will be a worthy Diablo 3 v1.0.0, but not yet. They spoke about faster mobs in inferno ala D2.
      Looking good for v1.0.8 ITEMIZATION!!! Lots of hopes for that one…it will be painful to see it fail…or a game changer.

    11. The only flaw to this patch, in my opinion, is that the density applies to Inferno only. If it had applied to all difficulty settings I would have said it was the greatest patch since release day.

    12. Awesome changes:
      (some of which probably should have been in from release, but whatever..)
      – ID All, saves so much time (also like that it’s called Book of Cain)
      – Density, though some areas feel a bit barren now compared to others, but otherwise feels really good. Weeping Hollow multiple wretching mother elites is just insane – in a good way!
      – Elite/Goblin notification, this is simply fantastic
      – The “Any Quest” choice for joining public games
      – Queued crafting
      – Crafting with mats in your stash
      – AH item comparison
      – Bonuses for coop, seem to be finding more brimstones than before and getting quite a bit more XP. Very nice.

      Unfourtunate side effect of the density: I had to switch on the Low Effects option and turn on monster health bars to see anything in melee range. Worth it though.

      Changes that need work:
      Tag system, seems rushed and doesn’t match up very well. Better than nothing, but they need to fix it. Also need to add a tag for Full Clear.

      Do not like:
      – Buff to Witch Doctor Firebats but not Dire Bats. The Dire Bats rune is like a self-debuff now.
      – The new bug that resets your display-items-on-ground setting.
      – Still no one playing A4

    13. Yes, I pick up everything, and I mean EVERYTHING. I quit the game early on and sold the account (I never played anything besides D3 on but I’ve come back recently. As such, I’m only on in A1 Hell but I have over 900,000 gold on one char (I’ve only been leveling a Wizard) and yes, I go to town every five to ten minutes. It would get annoying but I usually play with podcast in the background, so it’s okay.

      • You are free to play however you want/enjoy. But why?

        I if your goal is to build up some wealth, then you’ll make far more gold per minute by being a little more selective. Some items are worth much less gold than others, even if you’re not trying to turn profit via the Auction House. (Selling an item or two for a million+ will earn you more gold than you’d pick up or get from NPC merchants in dozens of hours of play time.)

        Even aside from potential AH sales — most chars will accumulate far more gold (in the same amount of time) via killing than they will taking the time to pick up items, return to town, ID them, look over the stats, run to the merchant NPC, sell the items, run back to the dungeon. Plus all that time spent in town is less time you spend leveling up, and higher levels = far more gold per minute. (Even aside from the AH, since higher level = more powerful = faster killing + more Gold Find from Paragon levels.)

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