The number of Rare crafting materials that will drop from monsters (including Rift Guardians) will be greatly increased
This has been an issue since the big change to gambling in Patch 2.1.1 greatly reduced the yellow Veiled Crystals materials salvaged from failed gambling efforts. (The change dropped yellow mats recovered from 500 Blood Shards worth of gambled armor items from something like 85 to 15.) The shortage was irrelevant to some players who weren’t doing much enchanting or crafting, but it was crippling to many (especially in Hardcore) who were working hard on gear upgrading.
Crafting Legendary and Set items costs a lot of yellows, and enchanting does as well, making it very easy to spend hundreds of yellow mats in just a minute of repeatedly trying to roll a desired stat. The prices are completely insane, also. Not just high, but wildly inconsistent. Enchanting Level 70 legendary items costs 3 Veiled Crystals for most armor slots (belt, boots, shoulders, bracers, helms), but 50 for chest armor and 40 for pants. Rings/Amulets cost 11, and Weapons cost 16. For Crafting, you’ll pay 90 Veiled Crystals to make for Gloves/Helms, 45 for boots, and 7 for pants/chests/bracers/helms. If someone can make any sense of those prices, feel free to explain it to the rest of us.
Before the hotfix news, I was going to post a discussion article with a vote asking how you guys thought Blizzard should address the issue. I’m still interested in discussion, but with the news of mat drops being buffed, there doesn’t seem much point in a vote/survey now. At any rate, the options would have been something like:
What should be done about the Veiled Crystal yellow material shortage?
How shortage’d out were some players? I saw suggestions to craft Sovereign Rings with the jeweler, simply to salvage them for the material. That’s 10k + 2 Marquise Diamonds, simply for a Veiled Crystal! Hopefully the buff to yellow mat drop rates will save players from that sort of desperate creativity