Blizzard: v1.0.5 PTR Legendary Items Are *Not* Bugged

So insists Blizzard Tech support, in several hotly-debated posts from the PTR feedback forum.

Vasadan: My team has spent the last two days testing every single Legendary item in the game. We tested the ones being reported as bugs as well as the other more popular ones.

Here is how we tested: We tested the current 1.0.5 build on PTR as well as our newest 1.0.5 build internally. We spawned in over 200 of every single item. We checked each affix the item rolled against our internal data of what each item is supposed to roll.

Conclusion: All Legendary items are rolling their set and random affixes correctly.

I will be escalating this to the Website Game Guide team as that information may be incorrect. There are many items listing +2 Random Properties but it is not clear to the player that a random property may be a property being rolled into total damage (such as additional Min Damage, etc).

As of right now, there is nothing wrong with the affixes being rolled on your Legendary items. This includes Legendary items being rolled in 1.0.4 retail as well as 1.0.5 PTR.

If that is true, how can Mempo of Twilight spawn without any primary stats at all? According to its page it should always roll 170-200 Str, Int or Dex, but on the AH you’ll find many of them without any at all.
Vasadan: Remember that we buffed newly dropped Legendary item in a previous patch. After that patch, only new items dropped would be buffed. What you could be seeing on the AH are the older versions of Legendary items as those were never buffed.

We will continue testing this as players report issues, but I wanted to post this because there are a lot of “I’m not getting X random property” posts and those items are working correctly.

Click through for more blue replies on this theme.

Vasadan: Jodd, you are correct. I apologize. I’ll look into the Mempo of Twilight further, as this may be it’s own bug.

I ask because your extensive testing obviously missed Mempo.
Vasadan: Actually, it didn’t 🙂 I just tested it this morning and it is fine. The following items were rolled on the current PTR build internally. For obvious reasons, I am not bringing them onto the live PTR.

The Game Guide for Stormshield is wrong. Stormshield rolls 5 fixed affixes and 1 random.

Please remember, just because an item can roll something doesn’t mean it always will. In addition, just because it is not rolling something doesn’t mean it cannot.

Like I said before, I will send over some corrected information to the people who handle the Game Guide. The Game Guide is pulling data from our game, but some of the “+X random properties” are wrong.

TL;DR – Please trust the items you are rolling in-game. It may be frustrating to see them not match up to online guides, but sometimes those guides can be out of date or incorrect.

Alright guys, I’m going to lock this up. Imgur is not behaving right now so once it does I’ll upload some screens and update my previous post.

If someone would like to discuss the bug by showing more evidence than just “the Game Guide says this”, please feel free to make a new thread. There are lots of people just saying “you’re wrong”, and that is not constructive.

Isn’t that just like tech support? Some software doesn’t work for you, and when the guy from the cable company tries it, it’s fine. The main issue seems to be that some online game guides, including Blizzard’s, aren’t showing the current correct stats for the items. But those items will roll correctly when found in the game… or so insists Vasadan.

If Rush or Dorjan has a chance, they could probably post something interesting about this. Every new patch I hear hours of cursing from them as they update the tech on our a live character account to pull the new stats correctly. Programming is not my department, but apparently Blizzard changes the formatting of the code in their spreadsheets (or something like that) in almost every patch, so that DBs that pull that data (including Blizzard’s) have to be reconfigured to show the mods correctly.

In another thread on this issue, a fan found the Mempo of Twilight page with a bugged version of the helm Mempo of Twilight. It’s bugged since it should have +170-200 to either Strength, Dexterity, or Intelligence, yet it does not. And yes, it’s definitely a v1.04 version, since you can compare all the earlier versions on the Mempo of Twilight page in our Diablonut, and the stats are very different in v1.03 and earlier.

Vasadan doesn’t really dispute that, but he does insist the helm will spawn okay in v1.0.5. I guess we’ll have to wait and see.

One minute they say nothing is wrong, then oh yeah Jodd you are right and then suddenly nothing wrong again. Seems odd we’re never seeing these items in-game even if they can seem to roll them on there magic item generator.
Vasadan: I said that I will upload pics as soon as Imgur lets me. Since Legendary items have value, I take all bug reports of them very seriously. Jodd asked if I could look at Mempo again and I did. I said I was wrong when I told him he was looking at the pre-1.0.3 legendary Mempo.

If you can roll items on the PTR, roll one of the inna’s favor/teperance/inquisitors who think is fine and put it on the AH for 2 billion no buy out. I’ll take a screenshot and upload it for you.
Vasadan: I’m not going to do that 🙂

Can you please provide a definite answer? Is Mempo SUPPOSED to roll one of those three attribute ALWAYS? just a simple yes or no, if your answer is YES, then I have provided you a link to a mempo which refutes that claim.

If the answer is NO, then can you please tell us what it is supposed to roll.
Vasadan: Yes. It will always have either Str, Dex or Int.

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    20 thoughts on “Blizzard: v1.0.5 PTR Legendary Items Are *Not* Bugged

    1. Honestly, the whole concept they have taken with Legendary items is wrong from the get go, they are just glorified Rares that are in most cases better than rares.

      Bad design all around.

    2. Planned obsolescence is the key and not just for legendaries but all items. Justify it with items being overpowered and \breaking\ the game in the case of increased attack speed, justify it with legendaries being underpowered and score PR brownie points with the fanboy base for \listening to them\ even though they had years to come up with the items and test them (which we now know through their own admission they did not). The fact that they did not let anyone see them/test them during beta is also telling.

      The recent nerfing of the hellfire ring only reinforces this theory. That ring would have made every single rare quality ring on the auction house nearly worthless regardless of stats because the proc was so powerful everyone would have to get it and more importantly it was FREE as in you could not buy it nor sell it. That means a fairly significant volume of auction house transactions would have been lost. The solution? Nerf its value to obsolescence and as a side effects keep the RMAH buyer happy that the rings they bought are not as worthless so they’ll be more likely to spend more money in the future.

      It’s like a bean counter in charge of overseeing auction house revenue quotas overrode whoever created the ring because they already had a plan to make current rings and amulets obsolete (new rare rings and amulets will drop with ilvl63 stats).

      • fixing a bug is not nerfing, letting the hellfire ring stay as is, would have been retarded. No item should be that powerful.

        • How about deliberately creating a bug to be later fixed? Legacy legendaries, ilvl63 jewellery all create more transactions. Makes me wonder if the (price level)x(velocity of money)=(money supply)x(number of transactions) applies in this economy. Reckon jay knows?
          I’m not saying the hellfire ring didn’t beg to be nerfed but constant paradigm shifts in gearing brings about moar transactions and balance( as they say ). 1.03 saw the shift away from ias to crit/critdmg, 1.04 brought us shiny new legendaries, now its jewellery and the mempo and others rolling right in 1.05. Aaand my monk has been promised a revamp of the class by next patch :s
          You tell me, am I ranting or are they propping up the no. of transactions each patch in the name of balance?

    3. The most important thing I got from this post is it’s not likely that 1.0.5 will come out soon. They talk about there future internal builds of the game that’s being used in internal testing. Presumably, (and this might be a stretch of logic, so don’t take it at face-value, but) at lest 1 more PTR update will come out for testing before we get to see a live 1.0.5.

    4. You actually buy the “bug fix” spin, lol.

      How would leaving the ring as it was affect you? PvP? PvP is not here and won’t be for a long time. Besides, the majority of fanboys said they didn’t care for PvP so I’ll use the same argument they used with regards to the pox that are the auction houses: You don’t have to use it if you don’t want to.

      If there was enough whine they could even make account bound items not active on PvP. Problem solved.

      It gives people an unfair advantage on farming? Nope, it is available for FREE to anyone that wants to spend the time and effort required to get it. Sure the egos of people who define their self worth via their video game items/achievements would have been bruised but that is par for the course for all online video games.
      The best pat about the ring was that it was an equalizer, it was a powerful reward for (considerable) time spent to all players regardless of their gear quality. It fit perfectly with the concept of end game.

    5. Forget it. It’s been months. I’m tired of trying to follow through with Blizzard when they wont follow through with their “Fans”.. if you can even call me that anymore. I’m officially jumping ship and over it..

      I will never look forward to buying another video game again. Diablo 3’s failure was like a cold wet glass in the face. I think I’m through with games. see ya.

    6. They fail at QA. If there’s a bug causing an item to roll with the wrong affixes, they aren’t necessarily going to reproduce it by SPAWNING items. Using debug to recreate bugs if pretty fail. Not surprising though considering all the bugs that made it into launch, such as passives that do nothing or have a negative effect on your character. Blizzard’s QA is just awful.

    7. obviously the majority of you do not work in software, otherwise you would be sympathetic when it comes to bugs and solving them. I see bugs all the time from many different systems that appear or not appear for one reason or another. sometimes they only spark under certain conditions. Spawning those conditions are not the easiest and sometimes requires a detailed breakdown oh how it happened. sometimes reproducing it those steps does not work. fixing it is another issue sometimes you fix something and it breaks something else.

      It is impossible to QA every instance and situation. It takes people logging in and tripping on them, because people are very chaotic. Then when it comes to fixing these things. developers are people to. They work at only there level. certain things can only be looked at by certain people.
      relax and let them fix it.

      This happens everywhere with every software. Nothing is perfect and never was in the past. it is just easier to fix now adays. Not trying to be a dick, so please forgive my stance. But This is how it is at my work.

      Secondly, I am tired of all this ah rmah flank. it is an option you do not have to use. I use because I can. I do not care, items that dropped and on there are from people. The entire auction house is sustained by people. it is here, get over it. frankly i rather it than all the marketplaces diablo 2 had.

      Third: sure, there are many stupid things in diablo 3, things that do not make sense, blah blah blah,

      but, There are many things that are awesome and cool.

      Get over it, you paid a one time EVER fee to play this version, if you get an expansion you pay for that, but you paid the same price most games are, get over it.

      If the price bothered you… get a job, or get a better job. it was 60 dollars,

      the game came out awhile ago. I have played every month, so in retrospec that 60 dollars has saved me hundreds from going out to the bars and drinking, wasting on other things. I entertained myself while bored. Saved a lot of money and was able to buy my girlfriend a new laptop for her birthday, fix things on my car and buy a nokia lumia 920 (when it comes out) all because my entertainment cost a one time fee of 60 dollars.

      Each day of diablo 3, i have been happy… entertain. the price was worth it. And to think I will be saving entertainment money for even longer because I do not see myself stopping from playing.

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