v1.0.3 Changes Less Popular on the “Official” Forums

When surveying the fan reactions to the v1.0.3 changes, I found a lot of variety in opinions and values, but saw mostly constructive dialogue. Even fans who didn’t like these particular changes were somewhat philosophical about it, or saw them as steps on a path to something better in the future. This is not the case with a survey of the B.net forums where you’d think the 17th letter of the alphabet had been elected dictator for life, since it’s all QQ all the time. For example:

I don’t HAVE to be THANKFUL.

I forked over $60 for your lousy game. >:( I’m paying YOU, you aren’t paying me.

Don’t you DARE suggest I have to be THANKFUL to you over your miserable broken game you arrogant misanthrope!

NO. I’m not thankful. Its crap.
Bashiok: I thought the exclamation point/question mark power-combo would make it obvious I was joking. Of course you wouldn’t be thankful that we didn’t nerf all the stats, the obviousness of how incorrect the statement is is what makes it so absolutely hilarious. Anyway, sorry you misunderstood my intent.

Here’s the entire quote, for reference and cataloging:

“We don’t want people to be afraid of nerfs, and … I guess maybe I can try to get that across by saying we could have nerfed a bunch of stats that probably deserve it to some degree, but we didn’t (aren’t you thankful!?), because we don’t believe our design approach should be constantly noodling with really important things, like stats. It should only be when we have an extreme situation developing, and we felt that was the case with IAS.”

While that’s just the usual thing of a fan using a few words from a Bashiok comment out of context, there’s plenty more of that going around in the Mos Eisley-esque B.net forums.

Blizzard decides what’s fun – A Lylirra Post

As previous posted by Lylirra, who just made the biggest PR mistake by openly deciding what is fun for us instead of letting us play how we want..

Yeah, let’s start with: Stop nerfing things that are legit mechanics in the game. This is not an MMO, it is a hack and slash ARPG, and as such, there is no need for a “balance” between anything. Players should be allowed to do as they want, when they want, wherever they want. If you want to make some sort of pseudo scientific balance to the game, reduce the monster’s HP and Damage (again) and increase monster count by about 4 times in every area of every act and decrease the drop rate of all Rares and Legenedaries by at least 2-3 times to compensate for the monster count.

This methodology worked beautifully in Diablo II and you guys would do good to do this for Diablo III.


Our item pool philosophy is that you can break an urn and get the best item in the game – it’s all a matter of chance. Running more difficult areas and taking on more difficult enemies will not always be the most efficient way to find upgrades.

Boys and girls, as far as I know, Blizzard is apparently qualified to decide whether or not a game is fun for us, qualified to make design decisions without ever once running it by the community, the community that is going to play their games, and would rather piss the entire world off instead if it means that they get to play with a Real Money Auction House to make an extra buck because milking the cash cow known as World of Warcraft is not enough.

I sometimes think that players posting on Battle.net are concerned that at some point in the future, through some bizarre twist of events, they might be called upon to work in video game development. They want to make sure that this can never possibly happen, so they try to inoculate themselves against any such consideration by making the worst possible arguments about how a video game should work.

I know this seems a crazy theory, but how else could you explain statements like those presented in the above post? “Players should be allowed to do as they want, when they want, wherever they want.” We have that feature in many games now. It’s called God Mode, it’s enabled by hacks, and it makes any game completely unfun about 30m after you enable it.

There were lots more complaining threads that got Blue replies, and most of them are worth reading (unlike the two I just quoted). To bulletpoint the key bits right here, though:

  • Blizzard agrees that high repair costs for regular weapon wear and tear (instead of as a penalty for death) is not a desired feature, and they’re looking to greatly lessen durability loss.
  • Though almost everyone seems to hate the fact that DiabloWikidestructibles and DiabloWikiclickables are now irrelevant (no item drops from urns, no MF applying to chests, much less gold dropping) Blizzard has not budged on any walkback. Yet another nice thing we can hot have, thanks to botters abusing the game.
  • IAS on some DiabloWikiLegendaries (granted from item types that don’t normally get IAS) is still bugged and was not fixed in this patch. This, coupled with the general DiabloWikiIAS nerf, has some fans mildly peeved.

  • The dead zone around a DiabloWikiMortar elite was extended in the patch so that any character in melee or near-melee range was supposed to be safe from the projectiles. There’s a bug with this, such that when the monsters are blocked (such as by their own DiabloWikiWaller walls) their fire will rain down on the heads of of the just and unjust alike. This is a bug and a known issue.
  • The damage gain from Rubies and from DiabloWikiMagic Weapon did not change in the patch. They were not nerfed. Just how their tooltips or damage was displayed in the character window.
  • The Witch Doctor’s Zombie Bears have some new pathfinding issues, and will not work properly on sloped terrain, plus they get stuck on small objects. These are known issues.
  • Click through for blue quotes on all these topics, plus more. Because moar.

    Some fans reported big drops in high end loot quality and quantity in Inferno. Others disagreed, and it’s a very subjective thing from just one game, even if you were getting all Varquynne on it.

    Act 3/4 Loot bugged, Blizzard respond please

    Act 3/4 loot is bugged, and not dropping loot as intended.

    May we get a blizzard response to exactly whats going on and if its going to be hotfixed.

    If not true, please give a response so I can quit faster because loot in act 3/4 is horrible compared to act 1/2.
    Bashiok: We’re going to look into this. We’re not aware of any issues, but of course that doesn’t mean there isn’t one.

    I used to get ~5-6 ilvl 63 rares every 15 minutes, now I get about 1 per hour.
    This makes me wonder if this isn’t just a perception issue? We didn’t expose ilvl before 1.0.3, so could this be because there was some expectation of “if an item was good it was ilvl 63”? Of course that’s not necessarily true. A well rolled ilvl 61 could be better than a 63.

    Hey Genius,

    Those that did a lot of farming knew what the names of ilvl 63 items were. God you are so stupid.
    Hi! Not a people person? A simple “We know the base items.” would have sufficed. Thank you for your assistance.

    The irony is delicious. He’s just responding to you in the typical douchey tone you’re so fond of responding to people with.
    Please point me to where I call people stupid.

    As a civil person I would like to thank you for your response and I do hope you guys look into this issue. I literally went from playing 12+ hours a day to 1 hour simply because its unrewarding to see ilvl 51-56 rares drop from a champ and rare packs in Act III.

    The risk/reward just ain’t worth my time anymore.

    I really want to like this game but I just can’t right now.
    Hah. Well, thanks. I’ll get back as soon as I hear something.

    way to dodge the OP questions…….
    You trolling?

    A cheap excuse is usually, considered stupid.
    I said we’ll look into it…

    Y U NO PR right?

    Blue telling us what is fun. Incredible.

    Seriously, you guys have no idea how to run a business. It’s not about what YOU want, customers come first? Jesus christ didn’t you learn this in business 101, like one of the FIRST rules? Mind = Blown
    Bashiok: Games are defined by their limitations. Limitations can also be defined as rules, and rules exist to achieve some kind of goal. Our goal with the game is to ensure the best ways to play the game are actually playing “the game” (which isn’t MF gear swaps and urn runs), that it shouldn’t be efficient to die 40 times an hour, and that itemization and class build diversity is as broad as we can make it. Most of the changes people are discussing fall into one of those categories.

    Just for reference, here are some potentially pertinent changes made in Diablo II 1.10.

  • Reduced the effectiveness of Experience runs, power-leveling, and leeching.
  • Increased the Experience penalty for Character level 70+ as follows: Character level 1 – 69: 100% Experience Character level 70 – 99: 85% – 0.8% Experience (approximately exponential decaying)
  • Encouraged players to play in more of the Diablo II areas/locations/levels.
  • Reduced drops from the most-run Super Unique monsters, Thresh Socket and Pindleskin.
  • Cut Experience and reduced drops in the Cow Level.
  • These were really intended to get people out and into the game, reduce the repetitive runs, and try to hit a goal where these quick repetitive actions were not the best way to play the game. Ultimately it was probably too little too late. The idea that ‘this is an ARPG and so you should be able to do whatever you want’ doesn’t really amount to much of anything.

    The fact that players are dying 40 times an hour lies on you, my friend. I’m not asking for a nerf to the content, but rather a fix to the system.
    How so? Stop doing content that’s too hard for you.

    If you really have to ask “How so” you don’t look at your own forums too much, do you? I’m not the only one that gets upset when an Invicible/lifesteal/poison/descrator/molten mob wrecks my face, over and over again, because I’m melee and there’s not a damn thing I can do to avoid the crazy high damage.
    I agree some combos are very difficult for certain classes and builds, and not fighting those very hard combos is an option.

    So what’s this then?
    “Our item pool philosophy is that you can break an urn and get the best item in the game – it’s all a matter of chance. “

    Yeah, that’s getting thrown around a lot, and I agree we’ve damaged that goal, but we do have an obligation to try to keep the game in check. We’re working on ways to get back to that, though. I don’t think any of us thinks the game is perfect, and I doubt we ever will. It’s an ongoing process.

    Guys, I challenged Bash and he, well, bashed me back. Both sides (Blues and Browns) are stressed and frustrated right now. No animosity on either side, we can turn this into a positive. It’s gotta start right here, right now though. Open, honest communication from both sides, no anger, no baiting, no trolling, and we can make this the great game it deserves to be.

    To answer his previous post, in the open world you do have the option of trying to avoid the mobs. In any cave, dungeon, or area with corridors, you don’t. That makes up probably half the game, at least. For instance, half of Act III is in the open battlefield (you can try to avoid mobs). The other half is in the keep, in the dungeons scattered throughout, or underground, all of which are corridor based. You go forward, or you stop playing. That’s what the issue is.

    I don’t want to see Bash get in trouble, and I don’t want an apology. I just want to see this game get better, and not because I payed $60 for it. It’s because it has so much potential to be one of those legendary games (like Diablo II is/was).
    Thanks for that, and I agree I really am dying for people to just be reasonable and calm and rational and want to talk. Thank you for the concern, but I’m not going to get in trouble. Challenging people’s ideas and statements is part of my job, because that is what part of a conversation is. Us just talking at each other, or you saying something and me smiling and saying ‘thanks for the feedback’ probably isn’t that helpful for anyone.

    I didn’t want to imply that we think everything is necessarily perfectly balanced, but certainly having some affix combos you can’t beat, you gear and skill up, and then are able to beat is part of the progression. That’s a notable point at which you can take note of a change, be it a new build, or power increases, etc. We’re ok with there being moments where you say “I can’t beat this”, because if those moments didn’t exist there would be no notable meaning to your character’s progression.

    Y U NO repair costs right?

    Repair Costs – The bull in the china shop

    Which community manager has the fortitude to address the 90% negative feedback surrounding repair costs — the very reason why my friends no longer are logging in to play? It’s time for some damage control, and that is accurate friendly advice from a friendly player. Dropping the ball on this issue and not addressing it quickly could have long lasting large impact on the game’s population.
    Bashiok: Oh… I guess me.

    No one is going to like additional repair costs. I’m not sure how any feedback would be “Great, I really love paying more for repair costs.” however, we have seen enough feedback and data to show that the ratio is pretty good as long as people aren’t throwing their character’s corpses against enemies. Death has meant nothing for a very long time now, and it’s going to take some getting used to and just understanding that death is no longer something that just happens, it should be something you’re really fighting to avoid, and potentially being smarter about tackling content you can actually tackle.

    That said, we think the normal wear and tear is maybe too high. Just fighting is probably too expensive, and we’re looking at potential adjustments there.

    So your logic is.

    You don’t like it?, Who cares.

    deal with it.

    No, our logic is we have logic as to why we make changes, and we’d be happy to have a conversation on them if you’d like.

    Ummm am I missing something here??? Why dont you give us what we want? I mean we are your customers, dont you want to keep us happy and playing this game? Or you want us to leave and buy a competitors game that wants to keep us happy..

    REMEMBER: If no one is playing you game then your RMAH profits will suffer.. You need as many people as possible playing to make you greedy real money over and over..

    Making more adjustments eh? again you throw something to us, change it and change it again. When are you gonna learn??? This is Blizzard, I used to think the most polished and best gaming company out there. I used to think you guys only delivered polished (‘it will be ready when its ready’) software. Now we all know you guys take 12 years and still deliver us unfinished and not balanced software.
    You want a balanced and well-polished game, but you also want us to do whatever you want (most of which will not lead to a balanced and well-polished game). I’m not sure you’re working in the same direction on those points.

    Death shouldn’t be such a huge concern in D3, if so, why bother making a separate mode called hardcore?
    Right! I mean, why even have death at all?

    Please read my earlier posts. I am trying to farm Act 1 and losing money without dying. I feel like there’s some super awesome secret that no one wants to share, and it’s really frustrating.

    I’m making a steady profit on Act 1. Here’s what I’m doing:
    1) I’m clearing everything.
    2) I’m getting and keeping an NV 5-stack.
    3) I repair when gear goes yellow.
    I die infrequently, but occasionally. However, with a 5-stack of NV, and sometimes before that, so many creatures drop 500-1000g at a pop that there’s no way I could run out of money for repairs.


    I am not DYING. I am however losing money because of the repair costs.
    I addressed that in my original post. (last sentence)

    Y U NO nerfstick right?

    Blues..THIS is what people are afraid of…

    The next BIG NERF. Ok, you nerfed IAS. Now people are stacking crit hit/crit chance. Some people are afraid of what the next nerf will be, including myself. How are we supposed to make a viable build when everything KEEPS GETTING NERFED??? These fears are real, and not just by me. I’m not trying to troll. I’m trying to constructively get your attention and ask that you pass it on to the devs..people feel cut-off at every turn. I myself don’t know what to do. Do I stack crit chance/crit damage and pray they don’t nerf? Do I stack life on hit, resists, and sit and worry about that being nerfed? I guess I’m asking..what do you suggest? What do we do? I’m trying to be nice, constructive, and respectful in this post..could I please get an answer?
    Bashiok: There are plenty of stats we could have nerfed, there are many (some which have been mentioned) which are probably skewing itemization and build variety. We nerfed IAS because it was probably the worst offender, and because unlike most other stats has a bigger impact on mobility and resources. We know build variety is still affected by a number of issues and factors. We plan to really attack that problem in 1.1, but we didn’t think IAS could sit as it was until then.

    We don’t want people to be afraid of nerfs, and … I guess maybe I can try to get that across by saying we could have nerfed a bunch of stats that probably deserve it to some degree, but we didn’t (aren’t you thankful!?), because we don’t believe our design approach should be constantly noodling with really important things, like stats. It should only be when we have an extreme situation developing, and we felt that was the case with IAS.

    Every time we turn around it is a nerf. why don’t you try a buff for once? You might find you like it.
    There were buffs in 1.0.3.

    You can’t balance a game by just buffing, well you can but it gets out of hand way too quickly. If there’s one skill that’s too strong you have to buff everything else equally to compensate, and then rebalance the entire game around all those buffs. It doesn’t really work.

    Y U NO Bashiok right?


    I have been gaming for a lot of years and i must say i have never seen a more scum bag mod in any game ever you my friend need therapy and a job that does not involve you speaking to the public Blizzard not firing you just shows how little they care about their customers.
    Bashiok: muh pride!

    Challenge? … hope blizz is enjoying the drastic drop of players using public rooms, that’s about 2k right?
    I’m not sure why everyone seems so hung up on that. I guess it seems like it’d be an effective way to try to get us to change something they don’t like. I’m honestly not sure why that number seems different. Maybe functionality changed, but we had as many people playing last night and tonight as we had a week ago. We haven’t noticed any change in concurrency. But again, I don’t really think it’s relevant to any issues you have or our desire to hear you out and explain our intentions.

    I don’t give a damn about your muh pride, put someone on the line with we can properly talk to.
    It doesn’t appear that’s actually what you want.


    Alright, well … it’s not about me, and the thread title is technically a rule violation… I’m just gonna lock it here. But thanks for the love and the hate, just the same. It’s getting late and I still have a few hours of work to do. Keep on keepin on.

    Y U NO destructibles right?

    So the drop rates are increased….but…..

    •Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

    •Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain

    •Weapon racks will no longer drop weapons 100% of the time

    •Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed

    Pretty much says it all…….
    Lylirra: I think you’re asking why we made the following changes, so that’s what I’m going to attempt to answer for you. (If that’s not why you made this post, please let me know.)

    Weapon racks will no longer drop weapons 100% of the time

    Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses

    Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
    Ultimately, we think players running around with an entire set of Magic Find gear and swapping out those pieces every time they want to open a chest, smash a pot, or click on a weapon rack isn’t really all that fun, and we didn’t want the game’s mechanics to make players feel like they needed to do that in order to be the most efficient. We also don’t want players avoiding fighting monsters just to run after shiny clicky things (we want you to do both). In both situations, this is something we wanted to discourage and we implemented changes we felt would accomplish this.

    We’re already working on another developer blog that delves more deeply in to our current philosophy regarding Magic Find gear swapping, why it’s our current philosophy, and how we’re looking at improving Magic Find in general, so that will probably provide insight on this particular topic. No solid date on that blog yet, but it’s definitely coming soon(tm).

    Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
    Please note that these monsters still have a chance to drop two Magic items, but that those drops are just no longer guaranteed.

    Also, keep in mind the following:

  • Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
  • Now, if you have feedback regarding what you think we could better with these mechanics, then please feel free to post your ideas and thoughts in this thread. I’ll be reading along and relaying what you have to say.

    But if perhaps someone on the blue side can at least admit “yeah, it still needs more work, this is not where things will stay” and you say this very DIRECTLY, maybe people will be less upset.
    While I’m unable to say one way or another whether “this is where things will stay,” we’re definitely not opposed to making additional changes. Iteration is big part of our design philosophy, and we will continue to make improvements to the game (maybe not forever, but definitely until we feel that everything is in a good place). For example, we’re currently looking at a number of solutions for how to curb the popular practice of players swapping out their normal gear for Magic Find gear right before a kill to min/max their efficiency. In general, this isn’t something that those players seem to particularly enjoy, but instead feel compelled to do because of how efficient it is.* Also, to be very clear, this practice is not intended. (The developer blog I was talking about previously will go into the solutions we’re considering in much more detail.)

    There will always be situations where our definition of “fun” and some players’ definitions of “fun” will vary, but in general our goal when making changes like these is to improve the overall game experience. We might not always succeed, but this is what we strive for. For environment objects and destructible objects, it became an issue of players repeatedly choosing to avoid killing monsters in favor of smashing pots. Not because they particularly liked smashing pots or didn’t particularly like killing monsters, but because it what was most efficient. We want you to kill monsters. We also want you to not have to worry about dragging along a separate set of Magic Find gear just for the sake efficiency gains. Did we succeed with these changes? Maybe. We think it was the right move, but it’s only a day out from the patch and we’re still waiting for all the feedback to settle.

    By the way, when players say things like “Blizzard just wants us to play the game the way they want us to play it,” that’s both true and not true — but maybe not in the ways that you think. We definitely encourage experimentation, exploration, and variety. We’ve seen a lot of interesting tactics and builds and play styles develop since launch, and we’re still seeing players find new ways to progress their characters. And that’s really freaking cool. What we don’t want to have happen, though, and where we’re most likely to step in make changes, is when a certain tactic or a single way to play becomes the ONLY way to play. (Treasure Goblin farming is a another good example of this. It was fun mostly because of the rate of loot reward…but, you weren’t really fighting all that much, and because it was one of the most rewarding tactics out there, that meant everyone was driven to play that way, even if they didn’t want to.)

    *I realize this not exactly what you were suggesting, but I wanted to make it clear that we’re not opposed to making further changes to a specific mechanic if we feel that it’s not where it should be.

    Also, as an aside, will that blog post be going over the other changes as well, or merely trying to ease the blow from the radical changes which happened?
    It’ll be focused on Magic Find gear swapping only. We want to try to do more developer blogs in general, but have each blog be shorter and only address about 1-2 topics (rather than having a big wall of text that may or may get read completely).

    Also, extending the post cap (because, hey, discussion is cool). 🙂

    If discussion is so cool where have you been for the past day? D:
    I was out sick. 🙁

    Please don’t use words like “everyone”.
    Totally fair critique. You’ve my apologies, good sir (or madam), and the post has been amended.

    But I LIKED smashing pots!
    Me too. And I’m still going to smash every. single. one. of them, for the sheer pleasure of it.

    so… i’m smashing pots and other smashables…and my gear is losing durability…. why is this happening? seems unnecessary.
    We agree, and we’re already looking into reducing the durability hit players take from normal wear-and-tear. This way, players who never die aren’t getting hit with a giant repair fee every 3-4 hours.

    “We think it isn’t really all that fun, but I sure love doing it!”
    For clarity, we never said destroying environment objects wasn’t fun. You can still smash objects for a chance at gold drops, or just because you want to. Players feeling like they needed to always carry around MF gear and switch to that gear before destroying environment objects in order to be as efficient as possible, however, was something that was repeatedly communicated (in these forums even) as something that wasn’t enjoyable — and we agreed.

    this idiot doesnt even play the game obviously. just a forum poster. good luck if you ARE destroying pots etc… it costs durability to do so. and they dont drop much at all. enjoy the repairs.
    I responded to a similar concern previously. Here’s a link so you don’t have to go back and search through older posts. (Unfortunately, the “Next Blizz Post” feature is broken right now, so I know it’s harder to follow the conversation. =/)

    Y U NO IAS right?

    Why is IAS on some legendaries still broken?

    You’re telling me in the big IAS nerf patch you can’t even freaking fix the IAS on items we do have? I’m already losing a lot of IAS on my gear, and I’m OK with that, but I have a pair of Boj Anglers I bought coming up on a MONTH now and you’re telling me they still aren’t going to work and help alleviate the nerf a little? This is insanity.

    It’s bad enough you nerfed the IAS on my weapon too and gave no explanation at all why you were doing that. Because people were totally stacking IAS through there weapon right, couldn’t have been they were just getting the highest dps they could afford and some of those weapons happened to have IAS. Oops nerfed to the ground.

    Seriously, get it together. And do something about your community manager being condescending to the most watched English speaking player after he beat HC inferno. He’s certainly giving you guys some good PR when you need it. /sarcas
    Lylirra: We’re currently planning to address the +Attack Speed affix bug for existing Legendary items in patch 1.0.4.

    Y U NO mortar right?

    explain Mortar?

    I was under the impression that Mortar is a ranged ability. Up until this patch it was. Now, you are far away -> mortar….you are giving them hugs-> MORTAR. That *** hurts…and you can’t dodge it while up close to the monster. GG Every mortar mob I run into…surrounds my barb in a corner…and then all 3 mortar me close range. Insta-Death
    Lylirra: Thank you for the reports! Our Quality Assurance team is investigating this as a possible bug. With patch 1.0.3, we increased the dead zone for Mortar monsters (the area around the monster where you can stand and not be a target for their mortar attacks), which should reduce the chance for characters from being hit when in melee range.

    If characters in melee range of Mortar monsters are being targeted more often, that’s not intended. We know players are reporting this happening fairly frequently when a Mortar monster stops up against a wall, so we’ll be looking into those situations as well as when the monster is just being attacked out in the open.

    Y U NO secret nerf right?

    Secret nerfing of things….

    Seriously Blizzard – you know you did this. If you’re going to make changes to the game in the patch you should put all the changes in the patch note. It is not like you accidentally made these changes. It is not like you don’t know you made these changes. Please – stop acting like we are idiots and won’t notice what you’re doing.

    Things I notice right off the bat as a wizard….

    Magical Weapon got nerfed. The rune that adds damage and knockback is supposed to make the damage buff of Magical Weapon go from 10%-15%…. it no longer does this.

    Was there a note about this? NO.

    Gems got nerfed as well – ruby’s no longer add the damage they did. Eg.: instead of 14-28 additional damage they now just add 14 to min and 14 to max. This means that the gem ONLY adds 14 damage and not the 28 that it originally did.

    Was there a note about this? Nope.

    I’m sure I will come up with more as I play.

    If any of you would like to post other “secret” nerfs that blizz snuck in to the game, post away.
    Lylirra: The functionality of Magic Weapon hasn’t been changed, but we did fix a bug that was causing the skill to display the wrong damage values in the character sheet when active. We missed this bug fix originally, but have since added the following line to the official patch notes (under Classes > Wizard > Bug Fixes):

    Magic Weapon

  • Fixed a display issue that was causing Magic Weapon to increase the character sheet damage value by an incorrect amount (the functionality of the skill has not changed)

    The bug caused the value to display for a higher amount in the character sheet than what the skill was actually providing, so this most likely accounts for the damage difference you’re seeing currently.

    Run speed is a bit slower. Can’t outrun mobs I used to.
    We didn’t make changes that should outright decrease your character’s run speed, so would you be willing to post this in the Bug Report forum so QA can take a look? Unfortunately, I can only move whole threads over to that forum and not individual replies, but that is definitely the best place to bring this up.

    This literally made no sense.
    It’s possible I misunderstood the original concern, in which case I apologize and will happily attempt to clarify.

    That said, I think it’s important to mention the previously undocumented bug fix, since it is changing values in the characters sheet…which isn’t always fun for players to see if they don’t understand why.

  • Y U NO Zombie Bears right?

    Fix Zombie Charger – Zombie Bears

    Zombie bears are completely useless when summoned 50% of the time its like the run into an invisible wall. My WD is completely useless along with many others. This needs to be fixed immeadiately and im disappointed that this is flooding the boards and i have seen no response or answer to this. Bottom line is your slacking and im getting pissed especially since im still trying to play and basically hemorraging gold due to your increase in repair cast which in its own right is rediculous.
    Lylirra: It is kind of wonky right now. =/

    We’re already working on two fixes for Zombie Bears. The first is to address the issue where Zombie Bears are unable to attack targets on slopes. The second is to improve Zombie Bears pathing so they no longer get stuck (or stuck as often) on objects with which they shouldn’t have any collision.

    These fixes are currently slated for 1.0.4, but may be implemented sooner.

    PvP is currently scheduled to hit with the 1.1.0 patch. No date to share at this point, though.

    When can my alt level past 13? next week sometime? Seriously, those of us actually TRYING to reroll after the insanely stupid nerfs to wiz/dh’s (IAS) so we can have fun in inferno again — CAN’T level past 13 because online purchases are now flagged as trial/beta accounts. Come on, what kind of an all-time low do you have to reach before anyone will apologize for any level of mistakes? =(
    If you’re experiencing Starter Edition restrictions 72 hours after completing a digital purchase, you’ll want to contact customer support at your earliest convenience. Here’s a quick link for submitting a help ticket: http://us.battle.net/support/en/article/contact

    Our representatives will be happy to able to assist you with this issue. 🙂

    And finally, a big list of ideas for changes to the game at the end, just so you don’t have too negative an opinion of the wretched hive of scum and villainy that is the B.net forums.

    Constructive Feedback (Collaboration)

    First of all, I would like to state that I do thoroughly enjoy this game. I have been playing pretty much every day since launch, and I played almost every day that I was allowed to in Beta.

    However, there are a few areas of this game that I feel can be made better. This is not a QQ post, and any unconstructive feedback given is not appreciated.

    So without further ado, here goes.

    Nephalem Valor

    I’ve often wondered many times over, why is Nephalem Valor restricted to only level 60 characters? After getting used to doing runs on my 60, I find it doesn’t feel very fun leveling a new character without it.

    There’s such a huge gear disparity between Normal and Inferno. So why not have Nephalem Valor start at level 10? It doesn’t seem to actually hurt anything given 99% of the loot on the AH is level 60 or higher. Most of the lower level items sell very cheaply.

    I for the most part don’t see how this is detrimental to gameplay to have Nephalem Valor be applicable for new toons. It’s the carrot on a stick if you will for motivating players to actually level.


    So the crucible is this magical artifact that combines gems right? Well why not allow us to combine 2 gems of different stats?

    Let’s say for instance I want a little bit of health and a main stat. Why can’t I combine 2 gems of different types into one? Wizard tanks might want a little bit of Dexterity mixed into their Intelligence or Health.

    Or what if I wanted a little bit of Critical Damage Increase AND some Straight up Weapon Damage. Or a little percentage based health and some Magic Find thrown in.

    I feel this will add some much needed depth to gemming choices and hopefully make gems feel a little more versatile.

    I feel we also need a queue button for the jeweler. Upgrading tons of gems en masse gets quite tiring.

    Low Level Item Sets

    High level characters won’t care so much for this, but I feel it adds a lot of depth to the low level gaming experience. These sets don’t even have to be legendary in quality, they can just be regular Magic items as well. These sets can have a 2 or 3 set bonus that adds something even trivial, just the fact you’re completing a set makes it worthwhile for most players to look out for.

    Sets don’t have to go beyond 2 or 3 pieces, but this will add lots of fun depth to low level gameplay.

    Magic Find Revamp

    Since it appears most players aren’t using this stat in their main gear, but only putting it on right before they kill something, why not disallow in combat gear switching? If a player is actively being chased, they should be considered in combat.

    I feel this is really the only way you’re going to curb the magic find swapping.

    Then I would create a new items slot for something like a relic. Much like every quiver has Increased Attack Speed, each relic can have a certain amount of magic find. Find out a normalized amount of magic find that a player might want then add that number to the relic slots.

    These relics can be class specific and include things like extra arcane damage for Wizards, or increased fury regeneration for Barbarians ect… These would be a fun way to add a little bit of flair to your character.


    I know this is a stolen idea, but why not allow our followers to act as our personal butlers? We can load them up with inventory and send them off to town to buy and sell stuff for us. This would add a fantastic amount of depth to the gameplay and allow you to get rid of junk without having to go back to town.

    Auction House

    This has been said from the early stages of the Beta that we would like an in town Auctioneer. It’s not really fun to make us log out of our game just to post stuff on the Auction House. I would very much like to be able to buy or sell something without leaving the game.

    I’m curious, why was this never added?

    Durability Loss

    First off, I would like to say that I fully support the changes to repairs. However, I feel it’s also punishing those players who do not die.

    Durability loss needs adjusted for casting spells / getting hit. There’s already a huge disparity between melee and ranged, but upping the repair costs is only going to hurt melee even more in the long run. (I’m saying this as a ranged player) I think someone mentioned before it cost them 40g per action? That’s really ludicrous and needs to be toned back. There’s no reason we should take a huge durability loss just from casting a single spell. I feel the durability loss value needs cut in half.

    UI Changes

    I would love it if I could have the ability to toggle the map in the corner, or hide the quest objectives. They really get in the way when I’m trying to target something on the right of my screen. Adding this feature would greatly help in gameplay.

    I would also like the ability to adjust the transparency of my chat box. Sometimes when I’m in Caldeum it’s really difficult to see anything on the screen. The ability to adjust the transparency would help tremendously.

    Combatlog Plaz!

    Adding a combat log to the game would help us astronomically. I understand not allowing us to use mods in the game because a recount type addon will completely destroy the spirit of Diablo.

    However, being able to look at actual numbers would be great. I would love to know how much damage I’m taking, how much I’m dishing out, and really what I can do to maximize my character.

    As an avid theorycrafter this feature would be awesome!

    Suggestion by Kord

    Destructible Objects

    Instead of just flat out nerfing destructible objects, why not have an internal timer that’s applied whenever you kill an enemy. Let this timer last for say 2 – 5 minutes. Much like how Nephalem Valor expires, this will allow players to not be punished for destructible objects.

    When this timer is applied, destructible objects will act like they did before the nerf. When the player is not actively killing monsters, destructible objects will be worthless. This way you’re still encouraging the player to actually play the game.

    Suggestion by Prisus

    Repair Shrines / Repair from Health Globes

    With the changes to repair bills, you might also want to reward players who are actually playing the game.

    In place of the experience shrines at level 60, you can replace them with repair shrines. These shrines will repair your gear by a certain percent. Let’s say 25%. This way, the player doesn’t feel punished for playing the game.

    In addition to repair shrines, why not have health globes also have say a 1% chance to repair 25% of your gear? This will also help reward players for actually playing the game and make them very lucrative to pick up.

    Suggestion from Yinz

    IT’S A TRAP!

    Whatever happened to the good old ARPG’s that had traps awaiting you at every turn?

    Why not add a small chance for an elite to come out of a barrel?

    Or even a resplendent chest might spring a freeze trap, a cloud of poisonous gas, or even contain bees?

    Suggestion from Rhyse http://us.battle.net/d3/en/forum/topic/5888809975?page=2#36


    Let’s face it, I know we want the game to remain a challenge, but some affix combinations are just ugly. Nothing sucks more than to be a Wizard and see a Jailer / Fire Chains / Vortex / Fast affix combination. There’s literally no escape.

    What’s the solution? Group affixes into select categories for inferno. The 3 categories can be as follows.

    Offense: Plagued, Desecrator, Mortar, Arcane, Fire Chains, Horde
    Defense: Shielding, Knockback, Nightmarish, Electrified, Vampiric, Extra Health, Health Link, Invulnerable Minions
    Mobility: Fast, Teleport, Jailer, Vortex, Waller (I’ve included the ones that affect the PC’s mobility as well)
    The 4th ability can be chosen at random, and this will make certain affix combos that would be seemingly impossible quite possible. Less banging your head against your desk and more killing.

    Idea sparked by Ian


    An idea for not only an additional gold sink, but also for a way to allow players to customize their gear further, a randomly generated vendor could appear that allowed the option to roll for a chance to enchant an existing item with a randomized stat. This stat can be anything even including a socket!

    Gear could be rigged to support only one random affix per item. You can pay a fee to remove the affix and roll again until you get the stat that you are looking for.

    When enchanted items are placed on the AH, all enchants are removed from the item.

    These are just a few changes that I think will make the game better in the long run. I really hope this is actually read by someone and not just thrown to the wayside. A CM response would be greatly appreciated.
    Lylirra: Thank you for this compilation! While I’m unable to really comment on any of the suggested changes (save for one, below…sort of), please know that I’ve forwarded on this thread to our developers for review. Not only are the initial points of feedback constructive and detailed, but the ongoing discussion which has followed has been equally insightful.

    If I can follow up on any of the suggestions at a later time, I will. In the meantime, please keep this discussion going. I’ll definitely be reading along. 🙂

    With the changes to repair bills, you might also want to reward players who are actually playing the game.
    On this point specifically, we’re looking to reduce the durability hit players take from normal wear-and-tear. We agree with players and feel that characters who never die shouldn’t be getting hit with a giant repair fee every couple of hours.

    Wow, im kinda shocked they blue posted on this thread and not mine.

    No need to be shocked. I simply hadn’t seen it yet (lots of threads to read this morning), but thank you for sharing a direct link. I’ll look it over as soon as possible. 🙂

    Anybody actually read this far? I’m going to get some lunch and let my V and C keys rest a bit, personally.

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    84 thoughts on “v1.0.3 Changes Less Popular on the “Official” Forums

    1. Gee, I’m completely shocked and amazed that players get annoyed swapping “real gear” for MF gear just to break a barrel or open a chest. Who didn’t see that coming…

      • Well, you did see Blizzard’s reply. They don’t think it’s fun if you do that. I honestly think Blizzard should not care about that. If I want to smash barrels, let me do so. It can be fun for me to do that as a variation to kill monsters.

        I must say that Blizzard is a bit disconnected with what they think is fun, and what some of their players think is fun. Blizzard is apparently looking to achieve a hyperbalance in the game, where there is nothing left to do other than doing the Nephalem Valor runs.

        • I think the larger problem is that it is INCREDIBLY easy to design bots that exploit drops from pots/chests etc. That and the pony level was being farmed to death for the clouds/chests which is silly :/

        • Players will do what is optimal, not necessarily what is fun. Grinding Treasure Gobins and barrels are the epitome of that – they were repetitive and boring, but rewarding, hence why players kept doing them. The job of the game designer is to align the optimal path with what is actually fun about the game. In this case, killing elite packs and actually playing the game are what’s fun about Diablo III, because the gameplay there is varied, exciting, and challenging. While in the short term, players are annoyed by the fact that they lost some easy ways to grind for gear, in the long run players are more likely to stick to the game if they actually have fun playing it.

          • Exactly. The argument that players should be able to do whatever they want to is ridiculous because it misses the entire point of game _design_. Blizzard is there to design the experience for you, and it’s in everybody’s best interest that this experience comes down to actually playing the game and not its systems.

        • I appreciate the change, in the past, I spent a large majority of my time breaking chests, only because I knew I could get gold that way. Without that incentive, my game play experience has become much quicker and more satisfying when I’ve been discouraged from breaking every chest in every room, which is a tedious practice — at least a lot less exciting than killing good ol’ fashioned monsters. They’re not telling you what to do per se, it’s just them designing their game. They have to have SOME idea for how it should be played. Some direction.

    2. While some of the points pointed out by the players were legitimate, most of them were expressed to Blizzard in such a way that makes them think that, since they paid the money, they are god and they should get what they want, and if they don’t, they start calling Blizzard names or just simply acting like a bloody child…

      If that was the rule of reality, then I guarantee that 99% of those posters won’t even be able to physically play the game, because they’ll probably be slave driven to death by their employers, because they paid them so hence they are your gods…

      Sometimes people’s perception of reality are so out of whack it amazes me

    3. The “official” forums are filled with nothing but “official” whiners and cry-babies. If people are so tired of the game, then shey should just quit. Don’t “quit”, bitch and moan for 3 weeks, then complain more. Once you’re done, you’re DONE. Play something else, go outside, eat some fruit, have a life, something … ANYTHING. Unless your dick gets hard from whining on forums all the damn time.

      And before you start your shit, yes I play this game, yes I enjoy this game, and yes I think there can be improvements to be made. But I’m NOT going to spend 20 hours a day on forums bashing every single thing about it, or constantly flame anyone else who has something to say. I’m busy PLAYING the game, and when I’m not playing the game, I’m DOING OTHER THINGS WITH MY LIFE.

      • No, it has a lot of fanboi freaks who kiss Blizzard’s backside no matter what and who insult everyone who states a concern abou the game. There are a lot of legitimate complaints to be made about the game.

        • I agree that there are a lot of problems with the game. I, myself, have reported many bugs and exploits that I have encountered, in an attempt to make the game better. The problem is that people seem to RAGE UNCONTROLLABLY instead of trying to have civilized discussions. It’s almost as though everyone was a 12 year old male who just got hit in the face by puberty. I know people get angry, but that doesn’t mean that people have to rage so hard that they want to form a mob squad and burn down Blizzard HQ.

        • That’s strange, I find it’s full of people like you bashing anyone who doesn’t agree that “the game is horrible” and calling them “fanbois” because they like it /shrug.

        • The words “wife” and “life” can be interchanged in that sentence and both will work just fine. ^_^

    4. The suggestions at the end of this post were pretty neat. I hope too see a lot of ideas like this come to fruition in the future of DIII.

      • That’s why I put like 12 posts into this one news item, and buried most of them below the fold. So you didn’t have to wade through all of them if you wished not to.

      • Same here. I just all these whining people to quit already, just so they see that they are 1%, and 99% are still enjoying the damn game.

    5. I understand there are some imbalances and there are some times in the game that annoy and anger me but once I start getting really frustrated I realize something…this game is only a little over a month old. It just amazes me that people feel that the game that will (hopefully?) be played for years should give them instant gratification now but I guess that is the society we live in nowadays.

      • I know. It’s like the game didn’t take ten years to make or something. Oh. Wait.

        Why is “official” in “quotations”? They’re the official forums.

        • I’m not trying to make excuses because I do agree with your first statement, however, I’m willing to let them work it out and do other things to occupy my time. It just doesn’t bother me as much that there’s still a lot to iron out. I’ve waited 10 years for the game to come out and now that it’s out what’s another year to fix it to the point of being great? That’s hypothetical obviously but just saying.

          Also, I honestly don’t understand what you’re second statement is in reference to if you could enlighten me?

          • Second statement was in reference to the title of the post.

            I know it’s early in the game, but I’m just crushed by complete and utter disappointment. I know, intellectually, that it could go somewhere, but the mistakes they made are so significantly stupid that it astounds me and leaves me little hope for the future of this game, or if I feel it deserves a future.

            They better damn well pull through on awesome PVP, imo. That’s the only thing that will get me to play, outside of wiki gathering.

            • Yes, I wonder how many people who bought the game are feeling disappointment? I kinda like the combat and the graphics, but I always log out of the game in under an hour out of boredom.

    6. The funniest thing about this IAS on the legendaries is that this is the 3rd game in the Diablo series where IAS didn’t work properly!

      Back in Diablo 1 there were 4 speed affixes, one which did nothing and another two that had different displays (Faster and Fastest) but did the same thing.

      In Diablo 2, we had unique items with values of 1 or 0 instead of the 10, 20 or 30 they were supposed to have, and items that had the text description intended for 30 but only had 20. Eventually they changed all 3 strings to simply be “x% faster attack speed” to resolve it.

    7. Thanks Flux for torturing yourself on the B.net Forums because once a week when when I try to see whats up, I usually end up in a very dark and suicidal place.

      • To be perfectly honest, after being bombarded with the kind of posters Blizzard forums make up, Bashiok’s attitude/mood is understandable (heck, I know I would have snapped a long time ago). Although yes, he could have been, to put it gently, less aggressive with the tone of his posts, but I don’t think it’s solely responsible for his attitude.

        EDIT: oops, replied to the wrong comment, it’s supposed to be a reply to SavalBork’s comment below

    8. That first comment, “arrogant misanthrope”, has to be my all time favorite.

      Bash really is being a dick-hole lately, what with comments like, “How so? Stop doing content that’s too hard for you.”, in response to a reasonable request to fix mechanics, rather than nerf the content.

      • “…in response to a reasonable request to fix mechanics…”

        1. “Reasonable”; I don’t think the word means what you think it means. The poster personally blamed Bash because he’s dying 40 times an hour. “How so?” refers to the accusation that it’s Bash’s fault.
        I believe most reasonable people would not consider that a “reasonable request.”
        2. A request to “fix mechanics” assumes that the mechanics are broken. How many ways can Bash (and others) say that the mechanics are working as intended and if you are dying too much, you’re not ready for that level?
        3. If you’re dying so much that repair costs exceed what you are collecting, you are not built for that content. (There, I said it differently. Get it yet?)

    9. Its weird, Flux. Pre-release you weren’t very Pro-Blizzard at all. Now you are defending them quite a bit.

      Take any free vacation to the Bahamas lately? 😆

      • This isn’t a case of being pro or anti Blizzard – but being constructive and balanced. Wow, I’m so happy I can use those words in relation to an article on here….it’s so refreshing!

        • There are plenty of things about the game I disagree with. I actually think one of the biggest problems is the AH ruining the game experience for many players. But on the whole I enjoy the game a lot when I have time to play.

          The larger issue is that I tend to go against the crowd and to look for holes in conventional wisdom, to spur conversation and because I tend to be a contrary thinker. So pre-release when we had a lot of fanboyism and unrealistic hype and unquestioning love for D3, I tended to see that as a delusion and wished to counter it a bit. And now that we’re getting tons of doom and gloom from a small % of very impatient fans, I find that an unrealistic and overreaction as well.

          • Flux in the pre-release players had hope the game would live up to our expectation building upon what made the previous games great, the Diablo franchise defined what an ARPG was. Since it wasn’t a finished project (just the beta) all of us were hopeful. Now that we can make an informed judgement on this product and how it does NOT build upon what made Diablo a DIABLO game we as fans have the right to be disappointed. This isn’t overreacting, its being let down by on old friend. If you honestly think its a small % let down by D3 Flux, i really suggest you take another objective look. Waiting 10 year and spending, in my case $160.00, does give me the right to criticize a companies work on a product.

            • Maybe try not making a video game the most important thing in your life and you won’t be let down as much. There’s the real issue.

            • No. Not precisely. The fact that you have paid 160$ doesn’t give you the right to criticize the company. You already had it. Even people that didn’t buy the game have the right to criticize Blizzard. Your criticism is not any more or less valid because you have spent money on the game.

            • You are one of a small minority that feels that way. When you surround yourself with other like-minded whiners, it may give you the appearance that your numbers are greater than they actually are.

          • Small percentage.. Mm, dunno Flux. If i’d have to guess, we’re not talking about a small percentage here, but rather a large majority. It’s just a minority that’s actually publicly expressing their opinion about it. I don’t know anyone, including myself, who isn’t disappointed in some way or another about diablo 3, some of them who would’ve never believed Blizzard could ever screw up another diablo game and defended them at all costs pre-release.

            • I belive you are right that most people are dissapointed with certain things in D3. I know I am. But there’s a rather long road between being disappoined with certain aspects of the game, and calling that game a screw up. I don’t consider it a failure, it’s very enjoyable (for me) for what it does.
              It would stand to reason that there’s a lot of people that have been somewhat disappointed, but a small ammount of people actually hating the game.
              This is all conjecture of course, neither you, nor Flux, nor me has the access to some secret statistical data that could prove without a doubt how many players hate Diablo 3.

          • “I actually think one of the biggest problems is the AH ruining the game experience for many players.”

            Yep, i think the same. Most ppl would diagree us, but have anyone played D2 over months or maybe years, they like to agree. AH isnt bad at all, but it made levling easy, a way TO EASY. I dont need any item to find: i open AH, set filters and a price limit, whoops, a get decent gear and level the next 10 levels faster.

            Is not bad, no, i made it too, but so would a play in 2 month too, when i have 2 or 3 60er with good gear? Why i should play? No exp, no story, no ladder, no lobby to talk…only for AH??? Mhh, sounds boring for the future….

            For now iam very happy with the game, HC is challenging for me, most of the classes are fun. We will see…

    10. Thank you for summarizing what is happening over there. I cannot read through all of the garbage posts and I appreciate this.

    11. “I know this seems a crazy theory, but how else could you explain statements like those presented in the above post? “Players should be allowed to do as they want, when they want, wherever they want.” ”

      Oh Flux. What people are saying is they should be able to play how they want instead of Blizzard dictating how to play the game. As in if you want to find anything worthwhile you must farm 5 stacks of valor and kill a boss.

      They’ve nerfed all other means of means of farming into the ground. The botters are happy because they can keep their bots running 24/7 to make lots of real world cash. Blizzard hurt legit players far more than they hurt botters.

      Oh, just to remind you, there wer Lower Kurast chest runs and runs on sparkly chests in various other locations in D2. Blizzards official statment is that breaking urns is not fun so they nerfed it. They claim it is not fun to wear magic find gear and actually open chests they put in the game to they nerfed them. They decided breaking urns is not fun so they made it worthless. Ect.

      There are also boss runs an miniboss runs in Diablo. I enjoy doing things like running Pindleskin a couple thousand times to find what I want. Blizzard thinks such things are not fun so they nixed them. That is what the player was saying, and it is strange you could not conclude that if you have acutally been reading and trying to understand what the concerns people have with the game are.

      Metacritic user scores show what the majority of players think about the game. I think Blizzard will EVENTUALLY get it right. But it is going to be a long term process.

      Oh, and Blizzard did specifically say they want players to farm 5 stacks of valor and kill a boss. I can link to that if you want. I think it is idiotic of Blizzard to think the mass of players would be happy with having that forced on them. People should be able to do area runs OR boss runs OR chest runs OR break urns OR any other run they’d like to do. The key concept is what the players like, not what the developers want to force them to do. Fun for the player should be of paramount importance in a game.

      • You are mostly correct, but you also have a very challenging request. What you are asking for, basicly, is that killing monsters, smashing pots and farming goblins should be equally profitable. This is a very challenging thing to balance. What about risk-reward ratio for instance? Smashing pots and farming goblins is inherently less risky then going for elites. How do you resolve that?
        You can’t really, without significant changes to how they function. Maybe pots would be trapped and you would be at risk while farming them. Maybe goblins would only spawn in areas with high ammount of normal monsters. Those are all things to consider but it requires more then a small patch to implement.
        Don’t get me wrong, i understand why people are annoyed with the nerfs. But those changes are, in general, made in the good direction. I’ve been more then happy to retire my crappy mf/gf gear.
        It is my hope that by making adult, informed posts we can make Blizzard develop these hotfixes into something more enjoyable. Letting chests and pots be affected by NV and fortune shrines would be a good start.

    12. Bad enough the game was average at best, the pacthes Blizzard is rolling out is just making matters worse.

    13. Could you include a link to the Threads? I would like to follow some of them, especially the last one, without having to sift through all the garbage that is Blizzard’s Official Forum?

      • Click the little Bliz icon at the bottom of every quote, and that’ll take you to the blue tracker archive of the post. You can click the “view original post” linked text on those to see all of the original threads on bnet.

    14. Did you get hired by Blizzard Flux? What’s with all the whiteknighting from you the last few days?

      • I get that the game has only been out for 5-6 weeks now…but it’s been in “development” for the last 10 years with a what? 6-8 month long beta too?

      • Flux only lets you show to what this internet generation has become:

        A let out for all anonymous scum bags.

    15. I feel sorry for you for having to read all that. I barely got through any of it before I had to stop reading. So much hatred and stupidity, I can’t bear to listen to it for that long. I actually dislike the auto-join to general chat in-game because it is almost always complaining. The other night they were comparing Jay Wilson to Hitler.

    16. Nerfs are never fun.
      When you lose over 5k DPS because of a nerf though… and drop from 19k to 14k,. thats nearly 25% of your damage output,. that WILL affect your health regaining abilities, stun abilities, fury generation, etc.
      Basically a lot of characters went from being able to survive in act 2-3 in inferno,. to having to go back to act 1 because you simply can not survive.

      yes its that bad, and it was unwarranted in the eyes of pretty much all players.

      • In D2, each patch more or less meant that 80% of the builds had to be redone. Today you just swap your skills around a bit, maybe exchange couple of gear pieces. Back in the day, you had to spend hours (or days) rushing a new char, just to see if it will be any better. And just to play devils advocate a bit more: if IAS was the only thing that alowed you to run higher acts, I see that as yet another proof that it was a broken stat.

      • But this happened and was even worse in Diablo II. When Blizzard changed things like this, you literally had to create a whole new character from scratch, with a whole new build, and mostly new gear.

        That was Diablo II. And yet people praise that, and I’ve even seen posts about how that was somehow a good thing. People are delusional around here.

    17. D3 is a superb game. Period.

      What you see is the trash talking of 5000 Blizzard haters. All reunited in one central place: the Blizzard forums and other fan forums.

      You can thank mmorpg.com for that: they were a breeding place for years for this kind of behaviour against Blizz.

      Now we are stuck with it.

      It will happen to ANY future game Blizzard will launch.

      Just watch it when MoP launches.

      The fact that a roundup of this silly trash talk is being made is not so bad actually. One can see better the extreme rare hate these guys demonstrate.

      • Gee what rose tinted glasses you wearing? The hate is actually backed up with legit reasons. I don’t even need to say anything further.

    18. “There is discrepancy between ranged and melee”
      “Herp derp ranged is death zerging increase repair costs”

      Because melee doesn’t suffer A LOT more wear and tear on their armor just because of the fact that they are melee and taking all the hits 90% of which can be dodged by ranged.
      Right guys?

      • They’re not. The wear and tear effect on gear is significantly more affected by your own attacks then enemy attacks, even on armor. So it’s pretty balanced.

    19. I was happy with the game until this latest Patch and people who moan at the moaners should take a look back and notice that it’s not looking at all rosey for the future of D3, I logged on yesterday evening which is usually peak hours, there was only 1,500 in public games compared to a week ago of about 10,000. Just out of interest I logged on to Diablo 2 and there is more people playing this it seems than D3. If I was Blizzard, I would be very worried.

      • You do realize that from Blizzard’s point, the best customers are the ones who pay the $60 and then quit after couple of hours?

        • Yeah exactly, that’s why they’re patching the game in the first place…. oh wait…

          • If the patch is intentionally made to annoy people, then surely that’s good for business? Or rather, .for lowering the server load?

    20. This is what is exactly wrong with D3 only feature. Blizzard has the power to change anything in the game overnight, and you have no option to fight back. Back in days of D2, when patch came out, you could simply say f*ck you Blizzard, and don’t install it and play the game you liked, not the way they “fixed” it for you.

    21. D3 is just a (bad) approximation of what a Diablo game should be. Not surprising, seeing as how it’s not even made by the same studio as the previous two.

    22. Online play is a mistake that is ruining the game. Every time a nerd find a new way to abuse the game, here come the nerf hammer that also fall on solo player like me.

      (lol at the kaptcha “silence is golden”)

    23. Wow. As someone who put a lot of hours in this game, but didn’t use any of the ‘exploits’ like IAS stacking, pot breaking, goblin farming I couldn’t be happier that they decided to nerf the payoff from these mechanics.

      I actually play the game and since 1.03 everything got a lot better for me. The exploiters’ tears taste pretty damn sweet now.

      • Yeah. Too bad they messed up my Zombie Bears though. And sometimes elites turn invisible, that’s pretty weird. I also think that MF -from NV- should still count with clickables.

    24. Well you see, you have utterly retarded, stupid and not so stupid.
      Blizzard’s D3 is floating around the stupid mark, then Blizzard made a patch where most changes are akin towards not so stupid and that made the utterly retarded fans come out.
      Seriously “players should be allowed to do as they want…”, the sheer stupidity of that statement is mind numbing, where do these idiots come from that are adament for this game (or gaming in general) to become even more meaningless and pointless and boring then it already is? Is this the target audience Blizzard actually tried to reach with their game?
      I just don’t get it, it’s like the last years there’s an influx of gamers that clearly do not enjoy the concept of gaming yet feel entitled that games should service them.

      Anyways, that last post is nice, more of that.

    25. I really like the changes. Game has gotten much better. I like the repairs being meaningful, makes you play a lot more carefully and get a bit more nervous knowing every death really counts. Also guaranteed rares at 5 stacks is the most addicting thing since Mephisto runs. Also, the core game is still fun as all hell, so

      • I would agree with you if NV stack stayed with you if the servers crash, you leave games, or switch quests etc.

        edit: one of my favorite aspects of d2 was that I could just jump into a game for 10 minutes and farm.

        Diablo3, for being such a casual friendly game.. its an odd omission. Though they have stated that they like the idea.

    26. Kids feels entitled to everything these days. Blizzard went casual and they should blame them self. When you go for wider market to squeeze as much cash as you can, your game is doomed down the road.

      Wow – all hardcore left. All casuals come and go. Game is on downward spiral.

      When you cater to everyone you cant please anyone.

    27. How about you get off Blizzard’s cock once in a while?

      This isn’t an article. This is a giant copy and paste.

      Most of the expressed concerns are valid. But let’s just label them as scum and villainy. There’s a smudge of crap all over your entire face right about now.

    28. The whole perspective of playing the game to get stuff rather than to have fun is bound to fail.

      We saw it coming: “People play D3 to get great loot.”.. well, NO. Maybe farmers and opportunists do, maybe incredibly bored people who play more than 40 hours a week do.

      Regular gamers do not play just for the loot, that is not even close to the correct reason why. It is not the reason I went back to D2 many times over, either.

      Now Blizzard is hopelessly trying to find the right balance to fulfill the promise of a utopian loot system, for an insatiable internet crowd with eighty free hours a week to exhaust anything they create, while further neglecting the failed game itself in these efforts.

      This is not going to get better, the foundation itself is flawed.

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