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    Spurred by a forum post asking about the unattuned rune system as described in our recent article, Bashiok put down his leftover turkey and replied. In typical Blizzard fashion, his reply has no content; just the claim that they’ve evolved the system to something new and better… but of course they can’t share any details with us, yet. Quote:

    We actually have moved on from the previously discussed unattuned system. We’ve been trying many different ideas out, but we’re not quite comfortable enough with any of them yet to invite you in and see what you think.

    Let me also say that the old system wasn’t broken, per-se, it just had a few issues we thought we could resolve. Runestones are a huge part of Diablo III, and we think it’s worth trying out some alternatives and see if we can’t improve it. But if all of our experiments fail we can easily go back to the original system, and it will still be totally awesome.

    Actually, the original system won’t be totally awesome, which is why they’re trying to find improvements. The original system means everyone will have a stash full of level 7 runes of every type after six months.

    It will be interesting to see how they’ve resolved this issue, though. Most of the D3 stated development feature problems have been improved, eventually. The only thing that they just did the same as D2, that I can think of right off the top of my head, is DiabloWikiShrines. There was much talk from the D3 devs about how shrines were lame in D2, since they only provided temporary boosts that didn’t change the gameplay. And now shrines in D3 provide… temp boosts that don’t change the gameplay.

    This isn’t a terrible thing, since I liked shrines in D2. Plus D3 has the Fortune Shrine, which is a nice addition. Of course that was the #1 suggestion for an added shrine back in D2C, but hey, better 10 years late than never.

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