Umbra Developer Interview by Flux

UmbraFlux has been moonlighting a bit this week and took some time out to interview developer SolarFall about their upcoming gorgeous looking CryEngine 3 ARPG Umbra which recently surpassed its Kickstarter goal. On hand to answer questions was Solarfall’s Daniel Dolui who discusses their game design influences which include Diablo 1 and 2.

The interview is now available on PC Invasion in both written and audio form.

Tagged As: | Categories: Other Games, Other RPGs


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  1. This looks really promising. Can’t wait 🙂

    Also glad to hear they mention D2 as one of the main inspirations and the effects from D3.

  2. This game is inspired! I’m a backer and urge any D2-D3 fan to take a serious look. Thank you Flux for the interview.

  3. I watched an hour interview on youtube and listened to Flux’s podcast.

    While the graphics are EXTREMELY impressive, I can’t think of any truly successful single player games in modern times. Honestly, I’m very extroverted and when I started checking out Umbra, the first thing I was looking for was social tools and how they handle multiplayer. But it sounds like its not an option.

    Torchlight 2 had some nice design and graphics but I couldn’t get into it because multiplayer wasn’t robust enough. It had a matchmaking tool but no private servers. Umbra looks amazing but I don’t think I can play a single player game these days. Best of luck.

    Path of Exile is trying to cater to the multiplayer experience but the graphics are subpar. The playerbase for PoE is something like 5 million. I think it says a lot about how catering to extroverts trumps graphics when it comes to ARPGs (and MMos).

    I’m skeptical that the design goals for Umbra will result in a successful game. What I really want is a game as beautiful as Umbra that caters to extroverts like PoE is trying to do. But if I had to choose one, I’d pick the game that favor extroverts with strong social tools over amazing graphics.

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