Tremble Before the Rage of the 1.9%


There was a lot of general media coverage of yesterday’s big Diablo 3 Status Report. Most of the gaming sites just reported on it, but several that added some editorial made noises like this one from Atomic PC — concerned that all the game tweaks seemed to be aimed at the tiny sliver of fans who’d sunk the 60 or 70 hours into a single character to get to Inferno already. Quote:

To sum up, Blizzard intends to keep changing core game mechanics, using whatever method it deems necessary, to appease a small minority of players; furthermore, even for those few players at that level, Blizzard still says, yes, you’re just going to have to farm previous Acts to progress.

This is a known issue (feature or bug?) with most games, especially with MMORPGs. The developers always spend 90% of their dev time working on end game content to appease the very small % of their players who are using and abusing it. When a developer tries something different, as Blizzard did with WoW:Cataclysm — which put a huge focus on reworking all the beginning and middle content, and didn’t add that much end game — they are rewarded with endless fan rage about the boring end game.

Unsurprisingly, the fans who play 6+ hours a day are also the most vocal and entitled about what they think should be in the game. You can see why developers must appease them in an MMO, since they have to keep fans happy and playing to keep the revenue coming in. It’s a little less clear why Blizzard is so concerned with them in Diablo III, though. As much abuse as Bashiok and the other CMs are taking on the B.net forums, it’s amazing none of them have snapped yet and said, “So sod off then, we’ve already got your sixty bucks.”

I shall quote a few, to give you a sense of how things are going over in Blueland.

Posted again, as it seems blizz removed this thread, why im not sure , perhaps i had caps in the title , cant remember was to angry.

…Fact : Bashiok has recently made a comment (im sure the thread was deleted) with the comment …

of course drops are affected by the AH

of course ….? … so blizzard openly admits now , that server side, the drop rates are throttled depending on supply and demand, and the AH current in stock status…

Is it just me , or is this openly admitting , the system cheats us.

Hypothetically, assuming , i play a single player game only, ever. Because the game is online only, and controlled 100% by blizz, i have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.

This is 100% pure cheating.
Bashiok: I specifically clarified the exact opposite of that in the text you quoted.

No, you did not. You just added sugar, sprinkles, and your shiny blue text to the fact that you made a mistake and revealed what is actually true. Well done by the way, most people bought it.
Alert Chris Carter. This sounds like a case for Mullen and Skulder!

I dont care about the the conspiricy theory, what I dont get is that having the auction be a core part of the game and necessary to even get through hell, detracts from over long term playability of the game. Instead of playing the game I go to the auction and by my stuff, now look there is no point in playing the game. HMM DID THIS NOT OCCUR TO YOU.
Use of the AH isn’t necessary. You can go to the Trade forum and get items direct from other players if you want. Or you can just find upgrades yourself – it’s just going to take longer. It would be very poor judgment to not include all factors when balancing drop percentages.

That’s one of the more polite ones. Click through to see some really angry (and really delusional) fans, mostly raging about how Inferno and the end game items aren’t perfectly balanced yet, after two whole weeks.

Click through for much more on this issue, with several additional blue quotes:

Another on the same issue, with a longer Bashiok reply:

i have ZERO chance to find a legendary, because the server has now adjusted the rates on the fly, because others have already found it.
That’s not what was said or implied at all, sorry if it was confusing. The AH doesn’t have any affect on the literal drop rates of items depending on what’s available.

What I said, and what is true, is that with far more players and an increased proliferation of item trade, we have to factor in how many items are being found by players and how quickly a player can gear up by ‘sourcing’ items from others through trade and the convenience of the gold auction house.

If we say “a player should have X power in Y amount of time through drops” and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we’ve determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.

Obviously everyone wants the best gear possible as quickly as possible, and us attempting to mediate that through design that takes all factors into account is not always going to be a popular notion.

Another one on why the devs should spend all their effort on improving Inferno, since that’s all the real fans care about.

Why Blizzards 1.9% on inferno IS misleading..

Apparently most people failed greatly at entry level high school math because if 1.9% of 7 million people are playing that would be 133000 people on inferno difficulty.

That number is incredibly misleading due to the fact that the 1.9% is based off of characters who have unlocked inferno, not accounts.

In this same update blizzard has stated that the average person has 3 characters created per account.

3 x 7mil = 21 Million Characters created (On Average)

Now, if 1.9% of total characters created are on Inferno…that is 399,000 characters on Inferno.

Let’s bring it back….

7,000,000 / 399,000 = 17.54386% of the population has unlocked inferno (average) on one character.

TL;DR

~17.5% of people are playing on Inferno, up from the 1.9% that they made it sound like….

I really think Blizzard should be focusing more energy on Inferno, instead of just throwing numbers out there that look all nice and pretty.

/TL;DR

Either way I am still gonna keep working on inferno, with the increasingly large group of players who are there.
APPARENTLY! Man, that’d be way too few, right? I mean, you’re in Inferno, and so are your three friends, and so that shows 4/4 people are in Inferno. Anyway, let’s get to it.

That number is incredibly misleading due to the fact that the 1.9% is based off of characters who have unlocked inferno, not accounts.
Which it clearly states and isn’t misleading at all. Continue.

In this same update blizzard has stated that the average person has 3 characters created per account.

3 x 7mil = 21 Million Characters created (On Average)

Now, if 1.9% of total characters created are on Inferno…that is 399,000 characters on Inferno.
Fairly sound, despite variance in Inferno level players probably having more characters created than others. But whatever, it’s probably close enough.

Let’s bring it back….
HOOH!

7,000,000 / 399,000 = 17.54386% of the population has unlocked inferno (average) on one character.
399,000 of 7,000,000 is 5.7% …

But that’s still assuming each account only has 1 character to 60. Which is actually quite a bit of a stretch considering the types of players in Inferno and their knowledge on how to “quickly level” many characters to 60. It’s not only likely less than 5.7%, it’s likely less than 1.9%.

I understand the desire to make it seem like you’re not the minority in Inferno, but it doesn’t matter. We spent the majority of the article discussing the difficulty even with a comparatively small percentage of players being there, and our intent to continue working on it. We fully understand the issues people have been discussing, and no small part of the article was intended to let you know we’re listening and have fixes on the way.

lol, thats the response we get…. after weeks of exploding boards.

This topic, that answer, LOL.
The forums move pretty quick, you may want to look at some blue trackers for all the responses we’ve been posting.

every one of my friends (including the bad ones) have unlocked inferno within the first two weeks. i don’t see how anybody who plays more than an hour or so per day hasn’t already gotten there.
I think it’s part of an inherent flaw in a humankind’s wiring to see patterns and correlate skewed results as truisms that lead to far greater and more world-altering issues than who is or is not in Inferno.

So we should take your spin-doctoring as truth?
I think if you believe we’re just here to lie to you then it seems like quite a waste of your time, and I’d question if you are of sound ability to schedule your time and attention in the most appropriate ways.

I don’t think you are here to lie to us. You simply skewed your results in way that makes the situation look better for you.
If you’re unable to read “characters” and understand that does not mean players, I can’t help you. Honestly we couldn’t get the ‘players’ stat before the article needed to be locked down for translation, so we went with characters as it was an easier stat to pull.

Nothing looks “better” or “worse” for us. We’re having to suspend or outright ban innumerable people from these forums each day because they’re incapable of providing constructive criticism, and instead resort to swearing at us … because the game is too hard. There are a lot of people playing this game, and a lot of them have communication issues. We’re trying to have discussions and post articles on problems we see and solutions we have in the works. If you get past the percentages you’d see we spent over half of the article talking just about Inferno. I simply do not understand how we’re mortal enemies as we work to try to make the game better.

Is the reason you’re not showing us that number simply because it will prove your point wrong?
I don’t care what the stat is, or proves, or doesn’t prove, it’s irrelevant. The fact that people are spending so much time caught up in the percentages… I’m actually not sure if it’s a good or bad waste of time. Either way it’s a waste of time, to be sure. We provided stats we thought people would find interesting and would spark some discussion, but I think this is really going too far. Even 1.9% characters is still a lot of characters.

I love that part about how anyone who plays more than an hour a day should be in Inferno by now. Unless that guy is posting from some alternate dimension that runs on like, Cat Years, that’s off by several factors. If only we had some recent data that demonstrated exactly how long it took to… oh wait!

The first person to hit 60 did it in just under 24 hours, though he dinged in Act 3/Hell, so maybe add a few hours more to get all the way to Inferno. It took closer to four full days for people to beat Inferno, but that wasn’t the question.

So, it took 24 hours non-stop by a player rushing furiously and playing with a team of others devoted entirely to assisting his progress to get to 60. What’s normal play speed, assuming you’re actually playing to level up, and not exploiting bug-like quest experience reward tricks? Hard to say, since everyone will progress at a different pace.

I’m fairly competent at Diablo III, and I’ve been playing all I can, but have spread my time across five characters. I just hopped online to check, and my highest is a level 44 Demon Hunter, who is right at the end of Act 2 Nightmare, after 26.5 hours. I’ve not rushed her, but I’m not doing full clears either, and while she received some twinks early on, she’s mostly lived off the land, has only died twice, and has never repeated any content. And she’s not even halfway through, in 27 hours. Since Nightmare is taking much longer than Normal did, I bet Hell will be the same, so I would not feel confident in saying 55 hours total play time. And I bet a lot of people are going that much slower than I am.

So no, you won’t be anywhere near Inferno in an hour a day since launch. You’d need more like 4-5 hours a day for that. Which is about half what the really fanatical fans have spent, which is why they think everyone else must be nearly to Inferno by now also, and why all they care about is balances and fixes to game content that was designed to be unbalanced at launch. If anyone wants to speculate on the psychological nature of people who will devote 10 hours a day, every day, for two weeks, to playing the same character in the same video game, and how that might predispose them to react when presented with adverse stimuli relating to that character in that video game, feel free. I’m sure that’s the entire topic of conversation these days around the Red Bull cooler in the CM section of Blizzard Irvine.

What’s that you say? Moar?

Blizzards Logic @ Article

So I’ll attempt to be as constructive as possible (even though I’m sure trolls/fanboys/etc will still flame me, tell me to quit etc etc). It won’t be easy considering the new article though. I also have yet to post since the game came out since my thread may never get replied to / lost forever/ Blizz ignores all articles seemingly / etc. I’ll put a tl;dr at the end too.

I have been a Blizzard fan since Rock n Roll racing on the SNES. Yeah, they made that awesome game. D3 does feel as though it’s been corrupted by Activision to me but I’ll lightly touch on that later if you care to continue.

I have a level 60 wizard that’s been in Inferno for well over a week, hitting the Act 2 one shotting wall of death as most have(if your curious I’m confident I could progress more but I’m deathly bored of kiting and farming the AH (not gear lols). I also have various other characters (all classes) at various levels up to 60. I’ve spent a significant amount of time killing 5 NV butcher etc etc. It’s been in a lot of other threads but I’m going to quickly point out the very fail statistics Blizzard gave us. First of all, any gamer attempting to call themselves a gamer is well aware the Asian populace likes the progress fast and life threateningly so. (who hasn’t heard of an exhaustion death?) Saying 1.9% of (keyword here fyi) CHARACTERS have unlocked Inferno sounds completely ridiculous to any competent gamer that knows of the determination our Asian fellows have. Let’s not forget the most glaringly obvious flaw of there statistics. They say 1.9% of CHARACTERS have reached Inferno(here comes some math guys sorry) while on average each ACCOUNT has 3 characters. Simple math shows us that its more likely close to 6%+ ACCOUNTS have reached Inferno. Way to hide that nugget Blizz.

I’d like to make this clear as it seems almost every time I see a WoW avatar they are complete fail. They think stuff like kiting is skill/required for difficulty, WoW balance style for skills belongs in a non-mmorpg, artificial/broken difficulty needs mad skillz and are avid believes in Blizzard Knows Best. I am the complete opposite of all of these.
(I’m aware my first two paragraphs were not constructive and essentially starting flame, but oh well, grow up and accept generalized facts. Sure not all WoW avatars perpetrate this, but a significant amount sure do.) Kiting requires some degree of skill to successfuly survive but it’s pathetic that its the sole goal of Inferno. How does staying out of the range of elites (which technically makes all there affixes pointless to even have) the entire duration of killing them make them difficult? It’s like if we could kite Diablo down a never ending corridor. Any noob could probably lay Hydra or some other turret type/ dot etc and teleport away/vault away/ w/e else when he blinks to us. How does this equate to skill? It completely nullfies the mechanics the developers are so proud of with the affixes they gave elites. I can kite with the best of them (for you WoW veterans how about that hunter quest kite back in the day? ;p) and all but frankly its boring as hell. I lay hydra, and/or blizzard… maybe throw some arcane orbs down the hall and run away, often never having to worry about the affixes whatsoever. Some affixes of course make this more difficult like teleport, fast, invul minions but oh well I’ll just skip them right? (tip: make loot rewards higher for killing far more difficult affixes i.e. invul minions, fast leapers or w/e)

Onto my main point in this article(lol far down..): Blizzards fail logic at skills. As follows from the article:
“If any single skill or rune feels absolutely required to progress, it means that skill is working against our goal of encouraging build diversity — and those “required” skills need to be corrected.”

How in the world could someone disagree with me that this is not the most fail logic possible on skills? Because a skill is strong and absolutely required in Inferno, it must be nerfed to encourage “build diversity”. Seriously, laugh out loud. Why should they be working towards nerfing instead of buffing every single classes large pool of completely useless skills? I could go into why there were far more intelligent fixes for all the nerfs they made but that’d create a large diversion from my point of the article. No matter what any white knights say about keeping Inferno difficult, not nerfing it, they are steam rolling whatever else people are failing at, etc they can in no way deny how many completely useless skills there are for there class.

How can we look at this anyway but inept developer philosophy?? It seems to just enforce the “gear is everything” notion. Yes, I don’t disagree with us farming gear for the next act/difficulty. There are significant problems with the item system that the article also ignored but other posts are already tackling that. Feel free to go flame them for pointing out the flaws. (I will at least say… please Blizzard…. please.. make the difficulty that requires level 60 drop only level 60, for the love of video games, please.)

They also lightly touched on it in the article but overall heavily ignored the problem of Inferno. It’s not hard. Yes, it’s about to happen, I’m going to make a direct comparison to the glorious challenge that is Dark Souls as so many others have. Sure they are completely different games but that doesn’t mean Blizzard couldn’t learn a thing or two. Inferno is heavily artificial difficulty. What is artificial difficulty? Simple. adding 0’s to damage/health, the end. This creates what we all know as a gear check. Sure gear check is understandable in a Diablo game, welcomed even. But with the glorious Auction House people have quickly collected incredible amounts of resists, health and armor. Yet they still are forced to kite. Wizards were severely punished for coming up with an alternative to stacking vit/res/armor. I’m sorry that some of you have this notion of how Wizards should have tank gear but I’ve always seen mages as nothing more than glass cannons. Think about any fantasy game (outside of World…) you’ve ever played. Don’t you usually cut through a magic wielding foe like a hot knife through butter? Was Force armor really that overpowered? Allowing us to be invulnerable? Lol you didn’t use the build if you thought that. Personally, while you likely won’t believe me, I came up with the build all by myself (Galvanizing wards atrocious health regen gave me the idea). I also realized the Critical Mass build myself (at least for me, with games like Diablo I enjoy it so much more not looking up any information. Builds/solutions to puzzles / etc etc is so much more fun to me figuring out without anothers ideas). While both builds could have used fixes, they were nerfed into oblivion and CM for sure is now total junk. FA can be used with tons of mitigation/health pool but it’s still pretty irrelevant on Inferno A4 (GASP how do I know about A4? public game.)

I’m sure there’s many holes and many questions flamers will direct at me if this thread even gets replied to within this thread but oh well.

tl;dr Blizzard should be worried about buffing all the useless skills instead of nerfing all the so called “op” ones. We want build diversity. Please make ALL the skills ‘op’ instead of making the ‘op’ join the useless (this is satire interwebs.)
Bashiok: That really doesn’t make any sense as there’s no correlation average or otherwise between number of characters created per account and number of characters that have unlocked Inferno. In any case your simple math is backwards. If 1.9% of characters are in Inferno and each account has approximately 3 characters, it’d be 0.6% of accounts have unlocked Inferno. Again, it’s a faulty stat, though, as it’s unlikely the account average includes all or no Inferno level characters.

Anyway, carry on.

They also lightly touched on it in the article but overall heavily ignored the problem of Inferno.
Bashiok: Literally 3/5 of the article was about Inferno. If it didn’t have the magic words you wanted to hear that’s another thing, but we’re starkly aware of how people feel about Inferno and our intent to make adjustments. I’m not naive enough to assume that it would suddenly allow everyone to stop their complaints until we can get a patch out, but don’t claim we’re ignoring it.

So yeah. Very few players are into Inferno yet, but a lot of those who are really think it’s important that Blizzard… well I’m not sure, exactly. Most of the posts on this issue seem to be mostly about denying that only a tiny percent of players are into Inferno yet. I’m not sure why anyone really cares about that; I didn’t before all these posts about it sprung up. But anyway, you get the idea.

Main page vote is now live here to survey just how far you guys are into the game, so stay tuned for that.

Tagged As: | Categories: Blizzard People, Blue Posts, Controversy, End Game, Inferno

Comments

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  1. “7,000,000 / 399,000 = 17.54386% of the population has unlocked inferno (average) on one character.”

    Painful to read. Awesome that bash (nailed) corrected him 😈

    I would say i have read my fair share of dumb posts on the official EU forums.

    1: A dude wants mounts and other MMO related stuff to be added to the game (sigh – NO)

    2: Another dude has a girlfriend and asks blizzard for a blue on whether they would remove (change) spiders ingame to ladybugs, so his GF can play alone! (sigh – NO)

    3: Yet another dude wants a blue response on whether he can receive ingame compensation cause he bought items on the GAH to gear up his Force Armor (bugged) Wiz, when they suddenly nerfed it overnight! (sigh – NO)

    4:And the dumbest of all 🙁 Some dude asks on the official forum whether any cracks of D3 has been released 😉 (sigh – NO – dumbass)

  2. Wait, so someone thinks playing for an hour a day (15 hours total so far…) is enough to unlock Inferno? That just made my day.

  3. “Bashiok: That really doesn’t make any sense as there’s no correlation average or otherwise between number of characters created per account and number of characters that have unlocked Inferno. In any case your simple math is backwards. If 1.9% of characters are in Inferno and each account has approximately 3 characters, it’d be 0.6% of accounts have unlocked Inferno. Again, it’s a faulty stat, though, as it’s unlikely the account average includes all or no Inferno level characters.”

    Lol? Is Bashiok retarded or something?
    I have 1 account and 4 characters (1 level 60 Inferno character i play with, 2 level 1 mules since i didn’t want to waste gold on stashes yet and 1 low level character my brother sometimes plays with) That’s 1 in 1 account that unlocked Inferno, or in other words 100% of accounts.
    But Blizzard reads it like this; 1 in 4 characters (or thus 25% of characters) unlocked Inferno.
    Hmmm, lets see here, what’s more, 100%, or 25%? Hmm hmm hmm, that’s difficult math right there.

    • I <3 sample sizes.

      • Provide me a sample size that argues the opposite then. unless people are able to make less then one character per account, like half a character or 1 tenth of a character? CAN THEY? Nope. Well then it’s assumed there are more characters then accounts, yes? I mean logic, it’s so hard HURR DURR. Bashiok is an idiot. Obviously more then 1.9% accounts unlocked Inferno. DERP

        •  Internet trolling has become such a sophisticated art form, I can’t even tell if you’re serious. For that I congratulate you.

          But, just in case, if 1.9% of characters are level 60, and no account can have fewer than one character, then the greatest possible percentage of accounts that could possibly have at least one level 60 character is…1.9.

          Bashiok seems to assume that every account with one level 60 must have 3, which is idiotic, but is at least mathematically possible. The reality is likely somewhere in between. 

          • Wow, are you really this dumb? My mind is blown by your stupidity.

            If 1.9% of characters are level 60 in Inferno, and no account can have fewer then one character (which is in the benefit of my argument dumbass), then the SMALLEST possible percentage of accounts that could possibly have atleast 1 level 60 character in Inferno is 1.9%.
            Ofcourse there are accounts having 2 level 60 characters in Inferno, but i think those are the vast minority.

            The reality is that Bashiok is a moron, and so are you, but i’m the troll because i’m explaining simple logic a 12 year old is assumed to understand, right? 

          • My fault for trying to do math before lunch, but I still can’t tell if you’re serious wrt to rage at Bashiok, which is why I commented on trolling.

            Anyway:

            More characters than accounts.

            1.9 % of the larger number (let’s say 2%).

            We don’t know the relationship between the smaller and larger numbers (3ish, but whatever) so we’ll make it simple and say there are 100 accounts and 300 characters.

            2 percent of characters are 60. That’s 6. At up to 10 characters per account there is NO WAY to tell if only 1 account (1%) or 6 accounts (6%) are in inferno.

            So you’re right that more than 1.9% of accounts *could* be in inferno, but you have absolutely no way to prove it. Just as Bashiok has no way to prove that fewer than 1.9% are.

            Thanks for the correction. 

          • Thank you. I’m not raging at the numbers, i’m raging at the failed logic in Bashiok’s post i quoted. That is all.
            (and for some reason i can’t reply to your latest post)

            edit: Also to me it’s quite obvious there are more then 1.9% accounts that unlocked Inferno, even if i can’t proof it.
            Since i think it’s very unlikely that every account having atleast one Inferno character has a factor more of Inferno characters outweighing the factor of characters per account on average.
            For example, if there are twice as many characters as accounts (which i don’t think is unlikely) then every account that unlocked Inferno should atleast have two Inferno characters on average (which i don’t think is likely) for the accounts that unlocked Inferno numbers to not exceed 1.9%. So i’d bet they do exceed 1.9%, by quite a margin even.

          • Yeah, I think we’re at the limit of the comment trees on this website. Keeps the interface clean and all that.

            I’m inclined to agree with you that it’s unlikely that the average number of inferno characters on an inferno account exceeds the average number of characters on all accounts, which I think would be the tipping point for 1.9%. I do suspect that many accounts have more than one level 60 character, given that they belong to the most hardcore players, so I don’t know how many more than 1.9% of accounts would be in inferno, but I agree that it is unlikely to be 1.9% or fewer.

          • Unlogical, you’re an idiot.  If there are ~400,000 characters that have unlocked Inferno, then the minimum number of accounts that have unlocked Inferno is 40,000 (10 characters per account).  So the minimum number % of accounts that could have unlocked Inferno is 40,000/7,000,000.  That number is…approximately 0.6%.

            The maximum number of accounts that could have Inferno unlocked is 400,000/7,000,000…approximately 6%.
             
            I’m guessing that Unlogical failed high school algebra because he can’t do a simple word problem.

          • @ Prokofiova: Yes, the theoretical minimum percentage of accounts having unlocked Inferno is 0.6%. And what does that tell us? NOTHING.
            Again, i’m not raging about the theoretical numbers, i’m raging about Bashiok’s faulty logic.
            He says that the percentage of accounts that have unlocked Inferno are likely under the 1.9% based on the faulty logic that one shouldn’t assume the same account not having two or three Inferno characters. But that would assume every other account to also not have two or three non-Inferno characters. What do you think is more likely, that relatively speaking more people have multiple Inferno characters or multiple non-Inferno characters?
            I let you ponder that one with your little pea brain. Even in the unlikely case that EVERY account having unlocked Inferno has TWO Inferno characters (and that’s a BIG and unrealistic assumpion in Bashiok’s favor), then seeing that the average of characters per account is THREE means STILL more then 1.9% of accounts have unlocked Inferno. Are you going to bet it’s less based on faulty logic like that idiot of a Bashiok? Don’t let reason stop.

    • It really depends on if there are more accounts with 0 inferno characters or >1 inferno characters. Either way it’s obvious that a very small portion of the players have unlocked inferno. Maybe they couldn’t do accounts because there are a lot of a accounts with 0 characters total (WOW passes) and they didn’t want dumb looking stats? Who knows.

    • Unlogical is the right name for this argument 😛
       
      Remember, Bashiok is just correcting the math of a comment earlier in the thread that was more faulty to begin with. He is in no way implying that it is the correct way to find out how many accounts unlocked inferno.

      • Yes he is: “But that’s still assuming each account only has 1 character to 60. Which is actually quite a bit of a stretch considering the types of players in Inferno and their knowledge on how to “quickly level” many characters to 60. It’s not only likely less than 5.7%, it’s likely less than 1.9%.”

        If each account had 3 Inferno characters, and the average of characters per account is 3, then guess what the average number of accounts having unlocked Inferno is knowing 1.9% of all characters unlocked Inferno? (Also notice how he tries to steer the argument toward percentage of level 60 characters which isn’t at all the same as characters that entered Inferno) My name is Unlogical  because of dumb people like you who don’t know the first thing about logical and relative thinking.

        • Based on the statistics Blizzard gave, you can’t equate characters with accounts; it’s apples to oranges.

          Here’s a rewording of the problem:

          “If 1.9% of people in the US have blue eyes, how many families have all blue eyes?”

          So the real question isn’t how many have blue eyes, but how many people are in a family? (or an account, in Diablo’s case)

    • Here is to the education system. God bless.

  4. It was 1.9% at the time they collected the statistics. In time that will grow to a much larger %, and those people will experience the same disappointment as the 1.9% now.

    What has kept D2 relevant and popular for so many years? The players that went through normal mode and stopped playing? No, those that got to and played through hell many times over. It was a large number of players, and if D3 is to have the same level of success as D2, there will also be a large number of players in inferno at some point.

    Therefore it’s very disingenuous to paint the issues that Blizzard is addressing as the realm of the tiny hardcore.  

    • Exactly. I’m still in Hell just because I haven’t had enough time to play. I’ll probably make it to Inferno in a week or two. Those statistics will be much more interesting after a couple months, not a couple weeks.

      Besides, issues like itemization and crafting affect everyone. I got two level 31 legendaries in Nightmare, and yes, they’re crap too.

  5. exaggerated posts aside, i feel a bit depressed already when playing d3. the combat is soo good, which  makes it all the more painful to see the puny pieces of crap loot that drops after a big fight.

    i am truly thinking about installing d2 again 

    • After playing D2, most (close to all) people will feel its near impossible to play D1, because of being spoiled by D2. Raging as most people are, same applies to D3 and D2. I have played D2 right after the beta was closed to kill time till the release. Try it.. it will make you realise one thing: D3 RULES YOUR SOCKS OFF!
      I was walking about with my sorc.. lvl.. 6? spamming frostbolts.. I nearly fell asleep..
      The loot I found? Terrible.. absolutely boring to the teeth. So I went to check my mule.. and find all the items I had prepared for every kind of character.. because they were always the same anyways. Then I took my old soso and went for a spin to meph. I did this about 10 times only to realise.. Diablo 3 is so much of an improvement it gives me goose bumps. Less whining, more enjoying the magic = kthx!

  6. nerdrage is the worst

  7. The game is dead in the water because Blizzard has wasted all their time and focus catering to this <2% who are the most vocal and demanding, as they hope to spend 50 hours a week plus playing the game. There is no satisfying people like this, maybe for a week at the most but long term no way.
     
    Many skills remain boring to use, weak story, not much replay value, and still they spend all their time listening to raging over-players discontent with inferno and tweaking skills by 0.001%.
     
    I read the site and I see no real news or noticeable developments at all. I’m already looking elsewhere for a good arpg.

    • Please let us know when you find one.

    • While it may not make too much sense to focus on <2% of those vocal minorities, what do you think they can do to satisfy the rest of 98%? Could it be that the game has over statisfied the great majority of Diablo 3 players?

      Story has never been Blizzard strength and the best they can do is to do a better expansion and that won't come for some time. Skillwise I am having a lot of fun with them and I am unsure of what you want to make them more interesting. Skill balance and content balance I am sure is an iterative process that Blizzard excels in and there is no evidence that they won't keep balancing the game. As for replay value, are you refering to loots?

      For the more casual players I am sure the current loot would satisfy them. For the more demanding minority of players though, they would have to wait for future patches which was promised to address affixes and other problems.       

  8. How do others feel about this:

    quote: “If we say “a player should have X power in Y amount of time through drops” and completely ignore that the time factor can be reduced by simply having access to more drops through trading and the auction house, players would be gearing up far quicker than we’ve determined they should. It has nothing to do with the auction house per se, but the general ease at which players have access to more items than they would without it and us needing to keep that in mind while balancing drops. It would be rather poorly thought out if we balanced drops completely ignoring all of the ways players can gear up, and trading is certainly one of them.”

    Should the drop rate also be influenced by the fact that there is a AH to go to, even though it does not consider the items in it? Because, does this not imply that it is by design to use the AH whyen playing this game? I, for one, want to find my own loot, or get it from friends. I want to be excited to find that loot (I think that’s one of its core mechanics that make it a nice game). That should be the reference point I think, so not including the AH option. Want to get an item faster? Then go to AH. Want to play the game normally, then don’t. But this last play style would only be possible if this is feasable within normal play time. I don’t mind playing for months to find that great item, but it should be possible. If the AH is part of the drop rate calculations, does this not make such play style nearly impossible? (Actually, do those “pay/grind gold to win” whiners before release have a point after all?? I never thought so, but…)

    So, how do others feel? Because I feel a bit like I’m screwed with for wanting to play the _game_, on my own and with friends, and maybe someone can convince me that including the AH in the calculations is not so bad? 

    edit: maybe a solution to the problem? Opting out of AH. See http://us.battle.net/d3/en/forum/topic/5150764997?page=4#64

    • What if items purchased on the AH become soulbound if equipped?

      Just brainstorming – I don’t want everything to be soulbound ala WoW, because item hand-me-downs are useful and a Diablo tradition, but maybe listing / buying something on the AH could eventually lead to its removal from circulation?

      • Like the idea 😉

      • I propose a different solution. Have a new class of loot that is bound on pick up. Generally these items are not tradable but has a higher drop rate. Then those who want the excitement of good loot drop (myself included) can be satisfied without disturbing the AH economy. Both types of people can play however they want, AH or no AH.

      • Or have all equipped items become account bound.  You could sell items you find, or you can buy items, but once you use that item, you can no longer sell it.  You can however still share it amongst all your other characters.

    • I don’t use the AH either.
       
      But it IS part of “the game”. The game is all the functionality that came in the box. Just like trading was in D2, given the existence of multiplayer games and the trade window. And just like the AH is part of the game in WoW.
       
      I have a friend, btw, who LOVES the AH; and playing it to him is the most stimulating aspect of the game (despite all the challenges it presents these days due to issues). I think that’s not at all unusual.
       
      Given that, I think Bashiok is correct… they have to do what they’re doing. Personally, what I would prefer would be a game with an offline single player mode that could be modded, so everybody can have the drop rates they want for their individual playstyle, but that’s not what we’re getting. Have to wait for Torchlight 2 for that 😉

  9. Some of these posters need Cesar Milan to take them out for a walk.

  10. I find it hard to take that guy seriously when he can’t use Their, They’re and There properly.
     

  11. It’s “MULLY” and Skulder you ignorant blue piece of Sh*t.

  12. Wow. I really hope the rest of Blizzard doesn’t do math like Bashiok.

  13. Ok My highest character today is … lvl 44 (almost end of Act 2 Nightmare) and I played with this DH for … 48 hours in game… I did 176 AH transactions and I have around 400K Gold. Only have 2 other Low characters of which one is HC and I simply try to advance 1 level per day in HC, just for fun. As of now I have have run all quests in Act 1, 2 (Nightmare) and Act 4 (Normal). Now comes the BEST part : of all my RL friends I am the second highest in character progression.  A few play with 5 different classes and STILL hang around lvl 16-20. Most play only every other day and these guys are hanging around lvl 25-40. The highest character of my club is around 55 right now  (as of today). So I know posters exagerate or simply are too hardcore compared to what \normal\ players digest. If you say to someone you play a game @ 6 hours a day for 7 days straight, a LOT of people will question the sanity of such a player, while most players out here think it is \normal\ to play 6 hours a day…. Well it ain’t \normal\ at all…       My slowest leveled character was a rogue in WOW. it took around 2.5 years to level him to lvl 85 and still played 36 days (= 864 hours)  before reaching lvl cap. But I have to say I leveled him through BG’s and shut down experience gains in PVE some times… So let’s say people have mostly no clue about the average progression rates of players.     And like always a LOT of posters simply lie on the web.   

  14. Inferno makes so much people cry its getting funny. Yeah there are some issues but there are also a lot of L2P issues from people crying over it.

    • Before the game lauches, people cry “THE GAME IS NOT HARD ENOUGH! EASY MODE!” Blizzard listens and tells them it is going to be hard, real hard. Now it is like, “INFERNO IS SUPER HARD!” “I HAVE TO KITE, NO FUN” If Blizzard then increase the power of items or make inferno less hard then people would be like “I FINISH THE GAME, NO REPLAY VALUE”

      Thank god I am not working for Blizzard  

  15. If there’s enough endgame for hardcores, then there will definitely be enough for casuals.

    Conversely, if hardcores don’t like Inferno and D3’s design choices that much, what chance to casuals have? 

  16. ashiok: That really doesn’t make any sense as there’s no correlation average or otherwise between number of characters created per account and number of characters that have unlocked Inferno. In any case your simple math is backwards. If 1.9% of characters are in Inferno and each account has approximately 3 characters, it’d be 0.6% of accounts have unlocked Inferno. Again, it’s a faulty stat, though, as it’s unlikely the account average includes all or no Inferno level characters.
    Anyway, carry on. 

    Bashiok’s math and logic is bad lol. He shouldn’t dabble in maths if he just know how to use a calculator lol.
    The number of accounts is 5.7% lol. He is the one that calculated it backwards. 

  17. AH destroys the game even in normal, starting from the first time you try that button.

  18. In case you didn’t notice, the changes Blizzard has been making to the game are actually SCREWING people who got to Inferno, not making content or a better game for them. The whole premise of this article is stupid.

    Changes that have been made include:
    * Nerfing of Chest Farming — screws people who got to Inferno to farm for high level rares 
    * Wizard nerfs — screws people who actually found good strategies to beat Inferno using skills like Critical Mass, Living Lightning,  Diamond Skin and Force Armor.

    Seriously, changes that have been made are making life harder for people to play Inferno. This means that, for people to finish Inferno and otherwise make progress, they will need to buy better, more expensive gear.

    And oh, here comes the RMAH! Where people now have to buy gear so that they can continue to play! Otherwise, they are screwed by the difficulty!  Oh, look, money goes into Blizzard’s pocket, 15% of every sale made in the RMAH!

    Now you know what’s really prompting all the changes. Blizzard just wants people to use the RMAH, so they can profit. So many design choices about Diablo 3, from the inane Online-Only mode to the draconian nerfs to make sure people don’t finish Inferno so easily, are geared towards Blizzard making money off the RMAH. 

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