Anyone with much experience playing a level 70 character soon learns that Marquise gems build up into huge stacks. Players who play multiple classes have more use for the different flavors of gem, but eventually almost everyone (especially in Softcore, where you never lose gems and hardly anyone bothers with Amethysts or Diamonds in armor) winds up with hundreds of gems and no purpose for them.
The common suggestion back in D3v (when the excess gems were only Flawless Squares) was to include them in crafting. They were required in crafting early in RoS at much higher levels than now, but the common request these days is to include them in enchanting, 1) as additional material, or 2) as an alternate material (e.g. spend 10 marquise diamonds instead of 1 Forgotten Soul), or 3) as an additional material that (if included) would boost your upgrade odds. (e.g. Include 5 of each marquise gem, get 3 enchant affixes to choose from instead of just two.)
All of those suggestions have merit, but they’re all kind of complicated — every crafting change since RoS’ launch has trended towards simplicity, not complexity — and they would require some changes to the interface. Today a fan offered a typical suggestion of a use for excess gems, which is newsworthy since a Diablo 3 developer chimed in.
Travis Day: What to do with excess gems?
Please enable any gem to be able to re-enchant ring and amulets at the mystic.
Many of us are getting the bad end of RNG with our stat/ChD/CC/socket amulets.
Travis Day: This is a topic that comes up with some frequency both internally and externally. We have plans for a future patch that will introduce more uses for any gem you have excess of as well as a way to increase your ability to get specific gems that you are lacking *read Topaz*.
As a general philosophy point, anytime we introduce mechanics that are intended to consume limited resources this is something that players will encounter. Whether it’s gold, gems, or a specific crafting material, these are all meant to be gathered and consumed at varying rates. Inevitably, and intentionally, there will be times when you need more of some material than you have. The problem isn’t that you are running out, the problem is when there is no mechanism for you to alter your gameplay to gather more of the thing you need. When you run out of blue material you start picking up blue items you were ignoring before, when you run out of gold you equip your Boon of the Hoarder if you’ve found one etc. The problem isn’t that people are running low on Topaz from enchanting, the problem is that you have no way to increase the rate of Topaz you find when you want to. This is what we will be addressing in the future.
The easiest solution would seem to be something similar to the Horadric Cube recipes in D2. Diablo 3 could easily add a gem transmute feature via the Jeweler where you could turn gems you didn’t want into gems you did want. Imagine 4 > 1 at the same quality, where you’d make a new topaz from a ruby + emerald + diamond + amethyst. (And the other types in the same 4 > 1 fashion.)
That’s not what Travis seems to be suggesting, though. He says a way to increase finding of what you want. So some kind of mechanism to make mostly or only one type of gem drop? Reminscent of the targeted Magic Find fans have wanted forever, so you could increase your chances to find rings, or boots, or bracers, or whatever specific item type you were after. Can we have that added also? Kthx.
How do you guys do on gem collection? Does Travis’ hints give you EXCITE? In early RoS the bottleneck for most players was gold, not gems. People were finding way more gems than they could afford to upgrade, but with Boon of the Hoarder, and Greed’s Domain, and Gold Find being buffed, and gold costs reduced, that seems much less of a problem these days.