Travis Day: What to do with excess gems?

Anyone with much experience playing a level 70 character soon learns that DiabloWikiMarquise gems build up into huge stacks. Players who play multiple classes have more use for the different flavors of gem, but eventually almost everyone (especially in Softcore, where you never lose gems and hardly anyone bothers with Amethysts or Diamonds in armor) winds up with hundreds of gems and no purpose for them.

The common suggestion back in D3v (when the excess gems were only Flawless Squares) was to include them in DiabloWikicrafting. They were required in crafting early in RoS at much higher levels than now, but the common request these days is to include them in DiabloWikienchanting, 1) as additional material, or 2) as an alternate material (e.g. spend 10 marquise diamonds instead of 1 Forgotten Soul), or 3) as an additional material that (if included) would boost your upgrade odds. (e.g. Include 5 of each marquise gem, get 3 enchant affixes to choose from instead of just two.)

All of those suggestions have merit, but they’re all kind of complicated — every crafting change since RoS’ launch has trended towards simplicity, not complexity — and they would require some changes to the interface. Today a fan offered a typical suggestion of a use for excess gems, which is newsworthy since a Diablo 3 developer chimed in.

Travis Day: What to do with excess gems?

I have 300+ rubies, emeralds, diamonds, amethyst, and 7 topaz. Since you, Blizzard, do not like people hoarding(reason for bloodshard cap)
Please enable any gem to be able to re-enchant ring and amulets at the mystic.

Many of us are getting the bad end of RNG with our stat/ChD/CC/socket amulets.
Travis Day: This is a topic that comes up with some frequency both internally and externally. We have plans for a future patch that will introduce more uses for any gem you have excess of as well as a way to increase your ability to get specific gems that you are lacking *read Topaz*.

As a general philosophy point, anytime we introduce mechanics that are intended to consume limited resources this is something that players will encounter. Whether it’s gold, gems, or a specific crafting material, these are all meant to be gathered and consumed at varying rates. Inevitably, and intentionally, there will be times when you need more of some material than you have. The problem isn’t that you are running out, the problem is when there is no mechanism for you to alter your gameplay to gather more of the thing you need. When you run out of blue material you start picking up blue items you were ignoring before, when you run out of gold you equip your Boon of the Hoarder if you’ve found one etc. The problem isn’t that people are running low on Topaz from enchanting, the problem is that you have no way to increase the rate of Topaz you find when you want to. This is what we will be addressing in the future.

The easiest solution would seem to be something similar to the Horadric Cube recipes in D2. Diablo 3 could easily add a gem transmute feature via the Jeweler where you could turn gems you didn’t want into gems you did want. Imagine 4 > 1 at the same quality, where you’d make a new topaz from a ruby + emerald + diamond + amethyst. (And the other types in the same 4 > 1 fashion.)

That’s not what Travis seems to be suggesting, though. He says a way to increase finding of what you want. So some kind of mechanism to make mostly or only one type of gem drop? Reminscent of the targeted Magic Find fans have wanted forever, so you could increase your chances to find rings, or boots, or bracers, or whatever specific item type you were after. Can we have that added also? Kthx.

How do you guys do on gem collection? Does Travis’ hints give you EXCITE? In early RoS the bottleneck for most players was gold, not gems. People were finding way more gems than they could afford to upgrade, but with DiabloWikiBoon of the Hoarder, and DiabloWikiGreed’s Domain, and DiabloWikiGold Find being buffed, and gold costs reduced, that seems much less of a problem these days.


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  1. I have about 400+ of every type of marquise gem except topaz’ so I guess it’s a common problem. To be honest I’d much rather have enchanting be the same for all item types and just require gold/regular mats and have them come up with another use for excess gems. I like the idea of using gems to get an extra enchant option though, seems that would be a good gem sink and provide a fair way to increase reroll odds without making it trivial.

    • It's funny how people are out of topaz. I think of it as the least useful gem, and I don't even bother to pick them up usually, as I haven't played wiz/wd in a while. In Hardcore, anyway.

      The only need for topaz is for WD/Wiz in armor, and in HC lots of those go with Amys in armor. Topaz is useless in helm or weapon, so non-wiz/wd have zero use for them. Whereas every class likes emeralds for weapons, and everyone likes rubies in helms or in weapons on twinks, and diamonds in armor are very popular in HC, and some players use use diamonds in helms/weapons also. Everything but topaz… except for softcore wiz/wd, who can't get enough of them.

      • The issue with topaz is that it happens to be the particular gem required to enchant a lot of the best amulets and rings. Thus you have lots of different classes complaining about their lack of the gem.

  2. Covetous Shen needs another table with a Horadric Cube on it, me thinks.

  3. First of all, make ANY flawless imperial gem work for a jewelry enchant. Second, LET US TRADE GEMS FOR GOLD, YOU CLODS!

    • Trading gems for gold wouldn't really do a thing though, you would be trading a potentially useful resource for a generally worthless one. Gold is only a problem until you get the gem from the goblin rift at which point you never have to worry about it again.

  4. I would personally love to see some 4 > 1 conversion as Flux mentioned, Shen would still require a recipe to do such stuff… or 50x of all gems convert to Forgotten Soul, hell, even increasing the selling price for each piece would help.

  5. What I find most interesting about what Travis said was that there will be more uses for gems in general. I do hope this amounts to something like targeted legendaries. Or something like spending 100 marquise gems for a 1hr buff to target a specific gear slot, so every legendary that drops would be a ring for example. Errr… but no green rings please. 🙂

  6. I love your idea Flux. I suggested we start a petition for something similar to what you suggested over on reddit.

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