A fan cried bug on one of the most fun features in RoS, massive packs of Reaper of Souls Treasure Goblins and got Blue’d.

    Best served dead.

    Best served dead.

    I walk into a room during a RIFT and found about 14-16 treasure goblins. It was quite hilarious, I only got to kill about 6

    This is not a bug, but a feature.
    Tsarnis: What he said. Enjoy 🙂

    Aside from that, the OP misspelled “not enough.” Because Goblin packs are one of the best things in Treasure Rifts, which are probably the best thing in Reaper of Souls. I’ve heard people talk about “Goblin Rifts” as if one monster type in the rift was made of Treasure Goblins. I’ve never seen that, myself. What I’ve seen are packs of 8-15 Goblins in a small area. Usually there’s only one such Knot on the entire level, but one time I got a Rift with a level in the Act 3, Keep 2 tilset that had 5 separate Knots, all separated by a considerable distance of dungeon.

    Do you threaten me?

    Do you threaten me?

    As in Diablo 3, Goblins in RoS have They have essentially zero awareness, so you can get right up to them before you hit them and they start running. Usually if you don’t have a bunch of ranged spells going off (the Fire Nova on the new Hellfire Ring is a nightmare when you’re trying not to alert a Goblin from a distance) you can wait until you are ready to hit the Gobbers, and by that you get your cooldowns off, your resource full, go at them from a direction that will drive them into a corner and not off into open space, etc.

    This is huge fun with a knot of them in a Rift, and if you’re not undergeared for the level you can usually kill most or all of them, leading to a floor absolutely carpeted with Rares, gold, and gems. Legendaries… not so much, though it’s possible. I did get my first Legendary Crafting Plan since last week’s patch “fixed” their buggy frequency (they are way too rare now, IMHO) from a knot of Goblins today, and it was the first one I’ve ever found in an outdoor area.

    It was in the Act Five cemetery, which is one of my favorite tilesets in the game, and it’s not as bad as getting a knot of Goblins in say… the Fields of Misery, where they really would scatter in every direction. At least in the Act Five cemetery there are a lot of little metal fences and gravestones and urns to confuse the goblins so the run into corners and such and don’t spread out too widely. Ideally though, you want them in a dungeon with small rooms and lots of corners, so they don’t flee very far as you scramble madly after them, often all but diving to get in a hit on several at once, or switching back and forth between several of them in the same area, to reset their run-and-escape AI as they stand paused on the threshold of their escape portals.

    Below see some collected screenshots of Goblin orgies. I’m pretty good about taking screens of anything interesting I see in-game, often risking Hardcore death to do so. But Goblin Knots are the one almost-exception. I want them dead. All of them. And since pausing even a split second to PrtScr might impact that… these Goblin petting zoos are underrepresented in my ever-growing selection of Sanctuary-selfies.

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