This Week on IncGamers and Torchlight IncGamers Opens


Busy week on IncGamers so let’s have a quick look at what’s been happening:

  • It’s a young woman’s game: Tomb Raider [Interview]
  • Dark Souls: Prepare to Die Edition [Review] – Victory achieved
  • Another 24 hours in Guild Wars 2 [Feature] – World vs. World
  • First 24 hours in Guild Wars 2
  • Dust: An Elysian Tail [Review] – Sparkling
  • High in Hockenheim: F1 Race Stars [Preview]
  • One Week with Ghost Recon Online [Preview] – The field report
  • Hitman Absolution aims to be tough as nails with ‘Contracts’ mode [Interview]
  • Balancing gameplay with Jay-Z: NBA 2K13 [Interview]

In other network news, today we opened up Torchlight: IncGamers ahead of this week’s release date announcement. This is the first site to make use of the universal IncGamers login system. If you register on the site, from today your account will work across all new IncGamers sites such as WorldofWar.net, Torchlight, the new IncGamers forums, and any future sites  making it easier for PALs and generally logging in. Sadly due to the sheer size of the Diablo and Guild Wars 2 communities, these could not be migrated into the new system.  If you wish to reserve your name register here.

Also, as many of you will know, Guild Wars 2 launched last week and it’s a busy time over at Guild Wars: IncGamers so if you are playing then po palong and check in with the community.

Comments

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  1. Torchlight Incgamers? AWESOME! I suppose Rush will be the lead over there?

    • I’d like to know this, I see that Rushster is posting there, but can we expect Flux to post as well ?

      • I may post occasionally, and I’m still planning a big Matt Uelmen podcast interview for the next few weeks, but my focus for now will remain on the D3 site. I don’t really have the gaming time to develop/maintain the required level of expertise for 2 games at the same time, alas.

        • Thanks Flux. Uleman is the best – I plan on setting the music levels to 100 in TL2 and everything else around 70 or 80. Uleman is one of the biggest things missing from D3.

  2. TL2 will that be the first real challenge to diablo 3?

    • PoE is more of a challenge. TL2 = a game without ladder or any kind of antihacking. So it’ll be a games for you and your friends.

  3. JAVA EXPLOITS FLOATING AROUND INCGAMERS. AGAIN. SERIOUSLY YOU GUYS, COME ON.

    • It was a java script tag at quantcast (http://www.quantcast.com/) the site analytics people which was causing problems. Rush has removed it now as we don’t use quantcast any more since moving to google. I don’t know why it was causing a ding though.

  4. Awesome, already registered!

  5. grr lost comment due to whateverthefuckhappened to the site. tldr:

    -it’s annoying that they have an announcement for the announcement.
    -huge fan of PoE. replayed it recently, found it really lacking after playing D3’s tight gameplay for so long. Hope TL2 doesn’t feel the same way.

    • “it’s annoying that they have an announcement for the announcement.”

      yeah, but its a publicity thing

      now this site and other game sites will all be tuned in for it

    • Hype for the hype now. Gets crazier and crazier trying to grab the attention of gamers. Lots of failures lying in the dust over the past 12 months they have to everything possible.

    • Tons of people who frequent this site would be interested to know about Torchlight.Incgamers but wouldn’t have found out without announcing it here. Besides they didn’t make the entire news post about it.

  6. As with everything on IncGamers, it’s a team effort and I hope the community will also come over and join us there too as well as here for D3. We will be looking for staffers to help so if you are interested check the site.

  7. I’m going to be all over TL2 fo sho and I know you have your hands full but… Any thoughts on a Borderlands IncGamers? That’s going to be my biggest time suck the next three months.

  8. Some day, some how, this promoting of rather crappy and amateurish produced games are going to backfire in this industry.

    Oh you will sell in large quantities alright but at rock bottom prices like 10 dollars per disk.

    It is no good when there isn’t an evolution, but only competition on cheap producing and cheap selling.

    And many PC video games are right into this serious dip atm, the reason is simply :

    People want to be blown away and seriously you can’t have that with an amateurish budget and ditto development.

    No longer in these days.

    My time and my money is too precious to be given to games like TL2 who are really under performing and underwhelming in production value.

    • @Thrall
      Afraid that TL2 might be better than D3, eh? As you said – not really in the production (cinematics, graphics, sound, etc.) but in the core gameplay. As Brevik said: it’s the people that matter and make the difference. You can hire tons of talented people, but it is a spark of genious that brings real revolution. You can hardly ever buy that. It’s people like David Brevik or Ron Gilbert, that create something unique that define the genre.

      I think what is having a negative impact on the industry are the big companies. I work in such a company (not gaming related though). They don’t care that much about client satisfaction, they care about sales. That’s why I think there will always be market for independent/small teams. Just look at Steam or Kickstarter: people do want something fresh, unique, with a personal touch of the autor and not just another product of a big company.

      In my opinion, D3 is a regression, not an evolution of D2LoD. They’re going to catch up eventually, but I really believe that TL2 has a shot at becoming better – not in terms of sales and profit for the company, but in terms of delivering a satisfying experience for the gamers. I really hope that the underdog comes on top.

    • lol

      you haven’t even played TL2 yet
      no one’s played TL2 yet

      so there’s no way to determine if its “crappy and amateurish”

      it may very well be, but there is no way of knowing that
      if any post ever has shown your bias it was this one 😆

  9. IncGamers, your wordpress is showing 🙂

  10. Finally a real arpg to be released soon.

  11. absolutely thrilled. Looking forward to news and other items being delivered there about Torchlight.

  12. The downfall of this PC gaming industry is that amateurish products are supported in the wrong channels.

    The best example is the mmorpg industry. Promoting every other dud of an mmorp during the last 7 years to \beat up that Blizzard game\ only lead to people leaving the field.

    What do YOU think when a person – after having played and liked WoW – stumbled into such products like Hellgate London, Tabula Rasa, Conan, Warhammer, Aion, ST, SW, you name it and actually lost money and time by playing duds who didn’t even stand a chance to survive as a suscription based MMO for more than 3 months.

    Actually the only thing these games could offer is price reductions and free to play cash shops, rendering the whole promessing mmo genre to a complete drain in players and intrest, while it should be the reverse.

    The same goes to promoting amateurish things like TL. Selling at waste basket prices and settings and content that is not even animated.

    The production value of all these amateur games were and are simply SUB standard to keep new people interested.

    An ailing video game industry is the end result, that will make the genre so niche, you could compare it with PC wargaming in a few years time.

    Pretty cool to discuss things with 1000 people, only you don’t grow from there at all.

  13. Afraid that TL2 might be better than D3, eh? As you said – not really in the production (cinematics, graphics, sound, etc.) but in the core gameplay. As Brevik said: it’s the people that matter and make the difference. You can hire tons of talented people, but it is a spark of genious that brings real revolution. You can hardly ever buy that. It’s people like David Brevik or Ron Gilbert, that create something unique that define the genre.

    I think what is having a negative impact on the industry are the big companies. I work in such a company (not gaming related though). They don’t care that much about client satisfaction, they care about sales. That’s why I think there will always be market for independent/small teams. Just look at Steam or Kickstarter: people do want something fresh, unique, with a personal touch of the autor and not just another product of a big company.

    In my opinion, D3 is a regression, not an evolution of D2LoD. They’re going to catch up eventually, but I really believe that TL2 has a shot at becoming better – not in terms of sales and profit for the company, but in terms of delivering a satisfying experience for the gamers. I really hope that the underdog comes on top.

    • That’s your opinion.

      But I see the following:

      In D3 you get a complete designer staff of 150 people working on a game that includes such things as:

      – Destructable dynamic content
      – A perfected on line engine with a smashing engine that obliterates everything in the comparable on line market these days (like LOL, DOTA1 DOTA2 , etc…)
      – A centralised server cluster that allows anyone to play anyone in the world (even inter continent).

      So if that is a regression because you don’t like some Legendary drops or an in game AH.

      So be it, but the above is what the design CORE is about in a game for 2012.

      The same goes for MMO’s…

      At the same time as Blizzard is introducing seamless phasing and CROSS SERVER OPEN WORLD play between servers without even … a loading screen in sight…. you have the latest “revolution” like GW2 that puts …. LOADING Screens in closed up zones without even a mount system.

      That’s what I call a real regression because people “hype” the wrong buttons.

      It goes far beyond some “opinion” of a lonely noob.

      I call this technical advances where 99% of the people have no clue about.

      And these technical advances are what will make or break this industry not some forum hype for some amateur products.

      • “In D3 you get a complete designer staff of 150 people working on a game that includes such things as:

        – Destructable dynamic content”
        Sounds big, but Scorched Earth also had this… in 1991. Not to mention, there are other games which utilised terrain destruction in a more meaningful way, like Red Faction series or Battlefield: Bad company 2. Oh, and ragdoll physics are from around 2002-2003, so, yet again Blizzard is just late to the party. Hardly innovative, still looks bad and generally it’s a waste of processing power.

        “- A perfected on line engine with a smashing engine that obliterates everything in the comparable on line market these days (like LOL, DOTA1 DOTA2 , etc…)”
        Rubberbanding says hi! Also, i find it funny that you’re oblivious to the fact that first DotA was… on Battle.net servers. I guess you’re a suck up only to post 2008 blizz, eh?

        “- A centralised server cluster that allows anyone to play anyone in the world (even inter continent).”
        That sure is amazing technology! I defnitely haven’t seen it utilised anywhere else! Shame only that you can’t use your european characters to play on USA servers, but i guess the technology isn’t there yet… Surely, Blizzard trailblazers will come up with something that utilises the basic functions of internet… oh wait.

        I’ve seen you come up with better comments Thrall. Come on, at least try next time.

  14. The fact that these games (TL2, POE) exist and even have interest is proof enough that a game with way worse graphics can stand up to the big boys through unique game play.

    Once one of these “underdogs” gets in the golden bb, Blizzard’s goose is cooked. Game play must be combined with technical advances.

    And btw, smashing a archway into little bits in no way makes up for a games other major shortcomings!

    • personally I feel all 3 have a place, because none of them are perfect, each of them shines in a way that another is lacking.

      the combat in D3 feels really good, much better than any other ARPG i’ve Played, and there are a lot of cool/unique abilities as well. The sound design is great as well. The elite affixes are all interesting and you feel like you actually accomplished something just beating a strong elite, more so than most of the bosses, wher ein other ARPGs, I barely even notice the elite equivalents, they usually just have an aura, and they’re stronger, but nothing as awesome as mortar, or fire-chains, even waller. just some aura, bonus resist or bonus damage.

      however, D3 lacks a real end-game good itemization and skill balance.

      I’ve played PoE, and the itemization is amazing, and the skill/passive systems are deep and involed, as well as highly customizable. not to mention it has an interesting end-game that manages to include the item hunt without it being a boring grind to redo the same content you’ve just done 3 times leveling your character already. With all these great things, I feel the combat just doesn’t compare to D3 at all, D3s combat is very tight, and repsonsive, and just “feels” good. PoEs combat feels a bit outdated.

      I don’t feel either game has it perfect by any means (though, for being developed by such a small company, PoE is quite good)

      I can’t really judge Torchlight 2, but i have played the first, i liked the skill tree’s and how you could pick and choose between your classes 3 sub tree’s freely without needing any pre-reqs. it allowed for a very unique feeling class. not sure what it was exactly, but I got bored with Torchlight very quickly, didn’t even get through a single playthrough, though i think a co-op mode would have probably changed that)

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