Kevin Kanai Griffith is a very dear friend to many in the game development community. He currently works at Blizzard as Artist on the Diablo 3 team. KKG has been fighting a rare and ruthless form of cancer known as Alveolar Soft Part Sarcoma (ASPS)… On October 17, 2014 Kevin lost his battle with ASPS cancer and passed away. We will continue the Artbook project in his memory and in tribute to him.
A nice tribute to put his name on a very useful and cool game feature.
In happier news, one topic of conversation about the Cube is how it seems a logical method to make Legendary Gems sharable across your entire account. We’ve seen a lot of requests for that, since there are a lot of annoyances to Legendary Gems being physical objects.
Kanai’s Cube could solve all those issues, simply by integrating LGems into the interface and allowing each character to either 1) right click and extract a copy of their current level of that gem, basically like creating a crafting recipe without any RNG, or 2) making LGems completely virtual, so you’d just click some icon on the paperdoll and then select which of your LGems to activate in which piece of jewelry.
How about it? Do you guys want Legendary Gems to leave the stash-clogging physical plane and become virtual bonuses a bit like passive skills? Or would that fail to activate your hoarding and clicking feedback pleasure centers and you want there to be physical LGems you can sort and arrange and chuckle and gloat over in the dark of the night?