The Mega-Sized Blizzard Auction House Forum Post


In the rushing crush of news since UnicorNDay expired/began at midnight on Sunday, I’ve been trying to post only the stuff really worth reading, to put some useful comments on all of the news instead of just a bland link/quote/comment naowkthx, and to never infrequently resort to a lazy “here’s a bunch of links please drive thru.” That standard is becoming harder to adhere to, as the new features keep coming, more interviews are posted, and Bashiok continues to make more forum posts in the 36 hours after the NDA ended than he’d made in the previous 36 weeks.

(It’s weird that one time every 6 months when Blizzard actually pays some attention to Diablo 3. We go so long without any promotion that the feeling of not being ignored takes a while to sink in.)

Crush of content and backed up news or not, I’m sticking to the “only post news worth posting” manifesto. However as Bashiok’s replied to about ten different forum threads about various DiabloWikiAuction House and DiabloWikiRMT issues, I’m going to stick them all into this post and make no effort to add individual comments. Here’s the start of one of the big threads; click through to read the rest of it, and quite a few others on Auction House stuff. There’s a bunch of bonus AH discussion questions at the end, too.

Fair warning; get your scrolling finger warmed up now.

One of the more amusing threads quotes Blizzard’s rationale for why they don’t allow RMT in World of Warcraft. Since all of the issues seem to relate to Diablo 3 as well, the OP probably thought he had a knock out. Bashiok rose to the occasion though, landing counter-punches on most of the main issues.

…but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun
Bashiok: We still think that’s true for a MMO in which thousands of players co-mingle in a persistent world and vie for supremacy in eSport competitions or ‘world first’ boss kills in raids. Neither of these are true though for a co-op action RPG.

The worst that could happen is you open your game up to the public, someone jumps in wearing some awesome gear, and you don’t know if he found those items himself. But that’d be the case whether we offered an official way to buy items from other players or not.

…we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.
Bashiok: The same is not true for Diablo in which all items are randomized in both affixes and drop chances from all enemies. We know that trading is necessary in Diablo games to build a solid character as you could play forever and still never see a specific item you’re after.

Yes – but why oh why the 180? I always thought that Blizzard games were the last bastion of ‘no ingame advantage can be bought for real money’. Bashiok, I am a big fan of yours and generally agree with what you say. But I cannot express my dislike for this new development strongly enough.
Bashiok: Bottom line is people are going to buy those in-game advantages whether we want them to or not. We have a subscription-based game in World of Warcraft and try as we might we still struggle to keep pace with those looking to turn a profit. Why not bring that in-house, make it secure, make it guaranteed, and provide a safe way for players to sell to other players?

This is specifically only a decent idea in our minds for Diablo III because an in-game advantage doesn’t mean you steal a world first, or up your arena rating, or edge out in a competition. Diablo III is a co-op game. If you’re buying power it’s to jump into games and help your buddies kill demons faster, and guess what, they get more drops in less time. In our eyes that’s not buying an advantage as a selfish measure, it’s really just kicking more ass in co-op games with your friends. It’s apples and oranges, if you will, to something like an in-game advantage in a game like World of Warcraft.

That post continued, and lots more…

Okay…I see your point Bashy. But don’t you see why so many people are worried? The introduction of real money into the system means people wanting top tier stuff will pay a fair chunk of RL money. When the first guy pays 500$ for an item, things start to inflate. Suddenly, casual players or those not willing to buy with their real money are locked out of it. And the inflation will continue. If there was some way to strictly limit how much an item can be sold for and curb this effect…then maybe. But I can predict that this is going to go all kinds of pear shaped.
Bashiok:We may have upper limits. We may have minimums. Listing fees are flat so it’s not in our best interest to let it get away from us. That said, it’s supply and demand, and we want this to be a market run by the players. Every rule we impose could upset that and suddenly it’s not players setting market values, but Blizzard deciding how it goes. I still think some limits are likely, though.

I have no doubt that the gold auction house will by-far outweigh the real money auction house in scope and amount of items available. The good thing here is that being able to sell gold for real money will naturally keep the gold auction house economy in-check a bit. Not a lot, but it should be helpful.

A thread asked about getting an account started without a credit card, got multiple replies from Bashiok.

I hope, oh so much, that we won’t need a credit card/paypal account to get started. Like…we get a small balance when we buy the game and it’s all set up from there and we can earn cash on that balance if we need to.

Else…this shuts out many people without credit cards, living abroad or just not willing to connect their real life finances to a virtual world.
Bashiok: The system will allow for a certain number of free listings per week (or something like that) which allows you to post a few things risk free and see if they sell. If they don’t it’s no sweat for you, and maybe you wait until next week to do the same thing again, or maybe that was good enough, you got your feet wet, and you go back to the gold AH.

If you do sell something you can use that to build up your Battle.net balance which can be put toward buying items yourself. If you’re putting up the right items for the right prices you could pretty easily never ‘buy in’.

Thanks – but so…right off the bat I will need to attach an account? Permanently? But if it needs to be a permanent connection with a financial system I am sorry to say that I will not be able to participate in this game.
Bashiok:You only need to attach your Battle.net account with a third party if you want to cash out.

When you sell an item you have two choices. The money goes to your Battle.net balance where you can use it to buy more items, or buy stuff in the Blizzard store, or you can choose to send it to your third party payment provider account. Once the funds are in either they can’t be transferred between each other. It’s a question of keeping funds to keep playing in the auction house, or shifting out funds to get it as cash.

The third party payment provider hasn’t been named yet since we’re still inking that contract, but it’s a reputable one, for sure.

Anyway, you don’t have to unless you’re planning to cash out.

Just out of curiosity, is there any advantage at all to keeping the money in the BNet account? Would you get more e-balance if you kept it in there or what?
Bashiok: You can’t use funds sent to the third party to buy more items. I’d hazard a guess that people will want to keep some amount in the Battle.net balance toward purchasing future items, and if there’s some extra left over cash that out.

I don’t know though, I don’t think anyone knows how it’s going to really shake out once a lot of people start using it.

Well yeah, I get that part, but can’t you just get the cash and then put more cash back in whenever you wanted to? I suppose that’s inconvenient, but still.
Bashiok: Yeah, of course.

But how are you guys actually going to deal with the real problem that plagues D2. Are you really just hoping to TAX the cheaters or do you actually think you can stop them this go around. Keep in mind there are already dozens of maphacks and even two public disconnect hacks that have been released for Starcraft 2, and that’s a game that isn’t going to financially reward players.
Bashiok: I really couldn’t speak to specific measures or intent, but I think we’ll certainly have a vested interest in ensuring the auction houses, gold and real money, are stable. That’s kind of a non-answer I realize, but I’m just not going to make a statement about specific actions before we even know what we’re going to be dealing with.

This string of posts was helpful; I can see why you’re the CM (no sarcasm, it’s equally hard to convey sincerity over the intertubes.) Particularly the bit about X amount of free listings per week. After some amount, a listing fee is charged to… I guess… discourage listing spam? Or… halp.
Bashiok: Yeah we want there to be some hurdle to the real money auction house so that the average quality of items on it (versus the gold auction house) are higher. No one’s going to be happy if they go to the real money auction house and see a bunch of junk. We think it just makes more sense to keep the quality level of items a bit higher. A few free listing a week (or whatever it ends up being) could cause some problems in this area, but probably nothing too extreme.

A thread asked about account security, now that there would be something resembling real money attached to it.

So if i have a balance on my battle.net account of say $100.25 and i never linked it to a third party to take it out, and some one hacks my battle.net account, will they just be able to link my account and take my money, or worse link my account, do nothing to my money but wait for it to rise then take it?

Since were dealing with real money now, are accounts going to be more secure? Or is it up to us to insure their security?
Bashiok: Of course we always hope everyone is doing the most to ensure the security of their account, but what you’re talking about is fraud, and it’s far more serious, and dealt with in far more serious ways, than someone simply hacking a video game character.

Specifics are yet to come since they would mostly deal with the specific fraud policies of the third party payment company. Bottom line though is it’s a whole new level of account support, which is no small part of the reason for auction house fees.

You can’t cash out the e-Balance, so the only thing they can do is purchase stuff from your account, which Customer Service can always reverse.
Bashiok: Quite right! I sort of skimmed that I guess. It’s late…

A fan points to the seemingly-lengthy auction times in the AH screenshots, and asks if that’s a final feature.

In WoW most people prefer to just buy-out actions becuase waiting 20 hours to win a item is too long for most people. I prefer short times that actually promote bidding like 10 minute actions something i can sit and watch while I and others bid.

From all the Auction House pictures I have seen they all seem to end in the letter M for minutes, so whats the post times like wow as low as 12 hours to 2 days, or is it shorter to promote bidding like 10 minutes to 1 hour.
Bashiok:Those are just countdowns, I don’t think post times have been finalized but they’re likely not going to be much shorter than a day or so. Also keep in mind there’s automated bidding for you. If you want to bid on an item you can set a maximum you want to bid, and the system will automatically counter-bid against others up to your maximum. It’s quite a bit like features that eBay uses, if you’re familiar with it, and in my experience there’s a lot more bidding that buyouts in that type of system, and usually some last-minute bid excitement to try to snag an item.

Are there legal issues with the DiabloWikiAuction House? Is buying/selling virtual goods allowed in all regions? Could it be considered gambling and thus be illegal? Bashiok says their sharks have vetted it, so not to worry your pretty little head.

I buy $100 dollars of in-game items in hopes to turn profit by re-selling them in the auction house for profit. How is the $100 I spent not something I am putting up at risk?
Bashiok: You’re confusing the inherent risk of reselling an item for an acceptable value in a free market with what is actual ‘gambling’. If what you proposed was gambling then retailers would be running illegal casinos.

It’s all rather unnecessary for discussion. We’ve spent a very long time working with our legal departments around the globe researching regional laws and regulations, if not obtaining government approvals. We announced the feature because we know it to be sound from a legal perspective. If any local or country-specific laws do become an issue we’ll of course be sure to let people in those regions know.

We’re not going to comment any further on legal speculation on what’s potentially ok or not, we’re simply not qualified to do so. Our legal departments have done their homework, we’ll leave that to them.

In all of the contumely over the mere existence of the RMAH, lots of other issues aren’t even being discussed. A few I’m going to discuss on the next podcast, for which I’m recruiting an AH-hater.

  • How will gold will stay viable/valuable forever? And if it doesn’t will Bliz allow barter or gems/runes/etc to be used as currency?
  • What will top HC items trade for, if all top softcore items wind up selling for $?
  • What’s Blizzard going to do about the blackmarket RMT sales of HC items?
  • What will Blizzard do if people don’t use the AH much, and their projected revenue from it doesn’t pan out?
  • Will the incentive to item farm (for $ sales) break the economy with massive inflation, and will that break the game
  • Does Blizzard have a responsibility not to constantly devalue items people paid for by introducing much better items in every patch and expansion?

Comments

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  1. Lets face it. Here’s the nitty gritty: 

    Battle.net is going to be free for all D3 players (or so we hope) to play.
    There has to be people continuously working on patches for D3 and on Battle.net, just like for WoW. 
    World of Warcraft has a monthly fee.
    Diablo 3 does not.

    = This is the monthly fee to them. These “posting fees” for real money transactions.

    I’ll stay neutral on the issue, but that’s the obvious answer if you look closely.  🙂

    Edit: You know speaking of monthly fees… extra units in Starcraft for real $$ couldn’t hurt that game either. haha. Do they sell multiplayer maps yet? /sarcastic

    • If you think d3 will be patched like wow, you’re delusional.

      Its a fraction of people paying a fraction of the money.

      Its just a bit of side money to keep the servers running after launch. Think d2 has been turning in profit lately?

      • Blizzard themselves have admitted that their projections vary wildly on how much they’d make from the inclusion of this RMT system.  Indubitably, they’re hoping for it to err on the high side of profit.  They’re going to get some stream of money.  Regardless, they’re planning expansion packs.  So the box model is still a fall back if this RMT system doesn’t make much.  If it does, they’ll likely patch stuff in on a regular basis if only to maintain the viability of the RMT system or improve it.

      • @ael – Actually, every single unit they sell of Diablo – digital or otherwise – is now pure profit (I’m certain they’ve covered their costs by now).

  2. these days diablo surfing takes at least 4 h a day

    • Yeah it’s definitely TMI, i read the news posts and some comments, but i’m not even reading the linked to articles and interviews anymore.  I find myself thinking “why read endless info on this from different perspectives when i’ll just see it all for myself soon enough?” I can make better use of my time, like playing games.

  3. I said it first. The reason why RMT is okay for Diablo is because the game isn’t competitive. WoW, surprisingly, is competitive. Diablo II had the occasional “first to level 99” thing, but it wasn’t officially recognized.

    As for the possibility of RMT attracting cheaters or legit farmers, it sure will. But as supply goes up, prices go down. Even on the black market of Diablo II we don’t have any $250 or $1000 ultimate swords of pure win that other famous games have. High runes are worth usually 50 cents or $1 USD. Non-bugged runewords are worth their base + runes. A perfectly rolled Anni or runeword is worth money, but those aren’t commonly sold. Diablo 3 will be an attractive ‘target’ because of the volume of users, but low profit due to the nature of the game. RMT is like trading one user’s time for another’s. And between millions of users hoarding loot for a billion hours, your 50 hours of work will be worth $1. The famous $1000 digital objects in other games are caused mostly by their comparative lack of players. We’re all farmers, and if you throw a million of us at a problem, that problem will be solved.

    HOW TO CASH OUT ON BNET:
    1) Opt to send your funds to your Bnet Account. Ignore PayPal or whoever Blizzard teams up with. The terms of cashing out will surely be awful.
    2) Use the money in your Bnet Account to buy Blizzard merch and games.
    3) EBay that stuff.

    • The whole “rmt is not ok in competitive games” argument kind of baffles me.  There’s demand (and therefore supply) for gold selling regardless of competitiveness level of a game.  It’s actually kind of dishonest imo to pretend that not offering RMT in wow somehow keeps the competition pure.  Like pretending there’s no black market.

      • How can a blackmarket exist when all good item are soulbound in WoW, there is no blackmarket in WoW. The only way is to trade whole Bnet accounts.

        Yes, you can buy gold, but that is not competitive item. 

        I guess that is why Blizzard did put soul-bound in Diablo 3 once, and the fans hate it. Oh the irony.

  4. Just some preliminary thoughts about the issues that you’ve pointed out that have been discussed less, Flux.

    – How will gold will stay viable/valuable forever? And if it doesn’t will Bliz allow barter or gems/runes/etc to be used as currency?

    Anything that continues to be made and not consumed will eventually be devalued to a point where it may as well be worthless.  Players will continually get gold for killing monsters.  The questions is, how many gold sinks will D3 have?  They need to be able to remove gold or somehow limit it for it to remain valuable (or keep it backed with something that does have somewhat limited supply and desirability).  We only have some rather big picture ideas regarding what these are – the primary one that comes to mind is crafting.  But, we really don’t know exactly how big of a gold sink that will be.

    – What will Blizzard do if people don’t use the AH much, and their projected revenue from it doesn’t pan out?

    You want to stop the bleeding before it kills you.  I imagine they’d ditch the RMT system and all the back end costs associated with maintaining that (which is a significant cost, I’m sure).  They’d leave in the gold only AH and perhaps try one of the monthly paid services they have on the drawing board.

    – Will the incentive to item farm (for $ sales) break the economy with massive inflation, and will that break the game

    There’s already high incentive to item farm.  I want my character to be better and look cooler.  In the process of playing, I’m going to farm for items.  Are $$$ sales going to compound the incentive to item farm?  I think so, yeah.  Will that expedite inflation?  Probably – I’m going to want to spend more time doing loot runs.  However, you’re going to get a lot of items during your runs that aren’t going to be worth selling directly for $$$.  Every item you get though will be worth some amount of gold.  Since gold can be traded on the RMT, it’s going to have some $$$ value.  Now, if they’ve designed gold to be useful/necessary enough, people will buy it.  Will all this break the game?  Gonna need more time to think about this as well as to actually experiment with the system.

    – Does Blizzard have a responsibility not to constantly devalue items people paid for by introducing much better items in every patch and expansion? 

    Responsibility.  Hmm.  Do companies have a responsibility to make a product that will last forever so you don’t have to buy another or not make better versions of the items such that you’d want to buy the new design?  Do pharmaceutical companies have a responsibility to produce cures so you don’t have to constantly buy medication to treat the disease?  Do automobile manufacturers have a responsibility to not make newer/better models and devalue your older car?  

    This is a particularly tough one.

    • Good points. A couple of follow ups. (See how I plan these in advance for podcast topics? 😉

      What do you think Bliz would have spent on full time CS employees tasked with trying to stop gold farming, black market RMT, etc? Compared to their upkeep and programing costs for the AH? They’ve said that fighting that sort of thing in WoW is a huge chore, and i doubt it would have been much different in D3. So this way they have similar expenses, but get a % off the top. Wise business decision?

       

      The responsibility of not nerfing item sales ties into something people were wondering in the forums. Is them not selling HC RMT part of a legal issue? As Neinball (who is a lawyer) pointed out, the legalities of ownership of virtual items is not at all set law. Cases have gone each way, and it’s an evolving field.

      Entirely possible Blizzard was worried about their exposure to law suits if they permitted HC RMT, took a cut, and then people lost significant $ value through a realm down, or other tech glitch on Blizzard’s end. I doubt it’s their whole motivation for not allowing RMT in HC, but it could be a factor.

      • >Entirely possible Blizzard was worried about their exposure to law suits if they permitted HC RMT, took a cut, and then people lost significant $ value through a realm down, or other tech glitch on Blizzard’s end. I doubt it’s their whole motivation for not allowing RMT in HC, but it could be a factor.
         
        Ah that makes sense, and would explain why they aren’t giving us the real reason.

      • I feel so much better now that I know I’m not the only lawyer spending his precious billing hours on this site! 😉

        What’s funny is I’ve spent so much time concerned with my gamer hat on that I haven’t put my lawyer hat on.  Once I did, I saw the dollar signs all line up.  You have Activision/Blizzard, a company with deep pockets.  You have a mature audience type game, with blood, violence, gore, etc… I mean, it’s called Diablo.  You have tons of minors who will shell out money to play it and will beg, borrow and steal their parents credit cards to “play” with/participate in the RMAH by the thousands. 

        Then you have the gambling “nature” of the Diablo world.  When I’ve described Diablo to people unfamiliar with Diablo and games in general, I’ve described the excitement of getting a monster to pop like a pinata akin to the excitement of pulling the lever of a slot machine.  The satisfying lights and sounds that go with each pull and each result.  That’s why I wasn’t surprised to read years ago in like Time magazine how the D2 creators had consulted with Phychiatrists regarding the human brain and human behavior.  The intention all along was to duplicate that sensation the brain gets when the lever is pulled and the wheels are turning.  They studied how often and in what quantity the brain needed stimulation and reward to really get hooked on an activity and programmed the sounds and drops accordingly.

        But so far, Blizzard has been able to say “hey, it’s just a game”.  You buy the game and in some cases pay a montly fee and that’s it.  But now Blizzard has created it’s own ebay for the random drops from its game.  They aren’t quite the house at the casino, but they facilitate the marketplace where the chips from their casino are turned into real money and vice versa. 

        With the amount of minors that will participate in this system, the chances of kids getting ripped off or secretly spending too much money on a virtual item are so much higher.  Now when the parents find out, Blizzard can’t hide behind their EULA and say they are sorry and are working hard to prevent just that kind of thing from happening from those black market sites.  They won’t have anywhere to hide now.  It’s encouraged, it’s part of the “game”. 

        The reason I say minors, is because minors generally cannot be bound by contracts and are a more protected class of people under the law.  If you’re an adult and you gamble and lose, that’s tough… But if you are a minor and you gamble and lose, that casino could lose its gaming license once the parents/law find out.  With the amount of money that Activision/Blizzard has, the amount of money that may fly around the RMAH, the amount of minors that will participate… I just see the dollar signs lining up for some big class action.

        To switch gears on a different angle to Flux’ topic of “responsibility”… Blizzard will have control of the new item faucet into the game world.  So let’s say their RMAH actually stabalizes and the market sets values for items.  You buy a bunch of a sword at $10 each (a great price considering they usually go for $25).  There’s a 24 hour cooldown between when you can buy and sell an item.  The next day (before you can sell your swords) Blizzard announces it’s turning on the faucet and adding a bunch of new and better swords sometime in the future (Jay Wilson threw out a 3 month number for their warnings, but who knows how much notice we’ll actually get).  You go on the RMAH and realize the sword now only sells for $5.  The interesting question then becomes, did the person who sold you the swords at a discount just cut the price on them for a quick sale, or did they have inside information that Blizzard was going to turn on the faucet?  There’s no SEC that regulates and investigates Blizzard’s private little RMAH, so what recourse do you have? 

        Anyway, enough of that.  Games are supposed to be an escape from the lawyer hat! 😉

  5. >What’s Blizzard going to do about the blackmarket RMT sales of HC items?
     
    This is a major question for me.  I don’t understand why they are doing RMT on SC but not on HC.  If they don’t do it on HC, obv d2jsp will fill the gap.  So why is blizz not doing it for HC as well?  The “guy buys item for 100$ and dies” argument is not compelling.  There’s plenty of HC items on d2jsp.

  6. How will gold will stay viable/valuable forever? And if it doesn’t will Bliz allow barter or gems/runes/etc to be used as currency?

    You need gold to repair, to resocket gems and anything NPC related. Blizz could also find a way for gold to be viable in the end-game content. For example, you could say that there is a fee for every Arena Battles (scaling to how better your gears are). There could be a “betting” system on Arenas, wherein both players will enter a sum of gold to be won by the winning team, for additional bragging rights. They can make gold as currency to get “information”. For example, they can create an NPC that gives you specifics about a boss, monster or dungeon fight if you are willing to pay. That NPC can sell untradable maps, scrolls, etc. In a way, he will be the coutnerpart to WoW’s dungeon guide, but much more realistic and not-idiotproof.

    As long as Blizzard gets creative, gold can still be the most valued thing in the game. There a whole lot of things more important than gear.
     

    What will top HC items trade for, if all top softcore items wind up selling for $?

    I’m afraid I didn’t really get the question.
     

    What’s Blizzard going to do about the blackmarket RMT sales of HC items?

    Nothing, probably. Because they know that the burden of guilt has been transfered to the customers who bought HC items. They didn’t add RMAH on HC because HC players can say “Well, you gave us the option to buy with money! Might as well do it”. Buying something only to loose it is way too fucked up and they won’t be responsible for it. In fact RMAH on HC might be turned against them for idiot players can call it a “scam”.

    There won’t probably be a blackmarket of HC item trades because there won’t going to be enough stupid players that will support it.

    Does Blizzard have a responsibility not to constantly devalue items people paid for by introducing much better items in every patch and expansion?

    I don’t see the game being patched way too often. The patches are probably going to be bug fixes and minor adjustments and the like.  There won’t be a huge patch of an added content with new bosses and new gears etc. Mainly because D3 is free and WoW isn’t. WoW have all of those patches in order to satisfy the paying costumers. To keep them playing by adding new challegnes. D3 isn’t like that.
     

  7. FYI: you can now buy virtual blizzcon ticket if you want to be really prepared 😛

  8. HAPPY QUARTERLY CALL DAY!

  9. What will Blizzard do if people don’t use the AH much, and their projected revenue from it doesn’t pan out?

    I guess they didn’t create RMAH with revenues in mind. They just wanna defeat the 3rd party sites that are making money from their product. If someone is going to get profits from selling their virtual goods, might as well be them. There are lots of ways to get money form the players, and RMAH is way too risky to depend a source of income.

    Will the incentive to item farm (for $ sales) break the economy with massive inflation, and will that break the game

    Because we don’t have professions, we can’t make our own gear. So with or without RMAH, D3 is all about farming. It’s just now, we there’s more incentive to do it.

    PVPers aren’t gonna be rewarded from their games, as there isn’t such thing as PVP-only item. So they still have to do some PVM and farm their gears themselves. The RMAH traders supplies them that item. There will always be new players wanting to PVP so the demand for gear will not slow down.

    The good thing about this though is that when you are done with your gear, you can resell it (because they aren’t soulbound). Meaning that the item you buy can still potentially turn back into cash.

    There won’t probably be a massive inflation because the demand for rare items will be extremely high. If you see the day when the best sword in-game ever is being put to auction by 20 different people, then that sword isn’t “rare” anymore. I imagine that as soon an item becomes available, it will be sold quickly enough for players not to see an inflation of price.

    We only got to see massive inflations in WoW because a)It had professions. It was almost mandatory to pick 2 so every player have something useful to sell and b) the extremely RMAH valuable items will be hard to farm because of randomization. We can easily farm for BoE’s in WoW as long as your raid is good enough. But in D3, no matter how good you are, your item drops are purely based on luck. It is not a “farm” but a “gamble”

    Will there be inflations? Probably not until the later stage of the game when everybody has become geared. Will inflations ruin the game? If it did happen, then it proves that the game is easy enough that the gear doesn’t matter and you can do hell runs with only decent gears.

  10. Did anyone notice that that search window has “strength” as one of the criteria? Perhaps this is the attribute that will replace willpower.

    Didn’t Blizz once expressly say, though, that strength would not longer be a requirement? I remember that from a long time ago when someone asked about armours. I wonder if that only had to do with armours or they have changed their mind.

    • Also, if strength is in, logically, you’d think it would effect melee damage, but then that would be redundant with attack.

  11. As much as RMT isn’t fair, it’s going to happen whether we like it or not, and it’s better for Blizzard to do it than have someone else do it.

    Of course gold will still have a value. RMT is likely only going to be top tier items, while gold will be for everything else (and not to mention everything in game).

  12. This whole debate about the auction house reminds me of the weed debate. \People are smoking weed anyway, why not just make it legal?\.

  13. I think Repair cost will play a major part in controlling the economy. Blizzard could make higher tier gear cost more gold to repair to a point where it becomes a big dampener to the economy; much like repairs in Vanilla WoW kept raiders poor and forced them to continue farming.

    HC won’t have that issue since people die quite often. People in HC will need to re-gear their character, amass more gold and items and re-level their traders if they lost them.
    I mean, even the most careful player will eventually die due to an unforeseen event; disconnect, super boss, carelessness…

  14. I canceled my Wow subscription 10 minutes ago.  I won’t support a company that implements a real money Auction House type system.

    You might ask why I am still checking this website then, and the reason is simple, I hope Blizzard changes their mind.  I will continue to check for updates to Diablo 3 until release.

    I’ve done lots of reading on different forums, watching interviews, and reading Blizzard’s FAQ on the issue.  I could go into lots of detail about why I do not support this.  But it would be just re-hashing what has already been said by many others.  

    The most amusing part of this whole thing is that in all the stuff I’ve read, I have yet to see a single good argument for having the RMAH, whether from Blizzard themselves or from a fan.  It’s all been a bunch of cop-outs.

    The saddest part is that Blizzard is tailoring this game to the group of gamers who willingly broke their EULA agreement.  That just boggles my mind.

    I’m sure at least a few immature people will flame me for posting this, “QQ” “I’m glad your gone!” “One less whiner on my diablo 3 server!” bullshit.  It’s fine.  If Blizzard supports your type of crowd, I don’t support Blizzard.  It’s as simple as that.  I am speaking with my wallet.

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