The Diablo Podcast #57: D3 Beta Patch 10 Debate


The 57th installment of The Diablo Podcast is now online for your listening pleasure. On this show Flux is joined by Azzure and Neinball to discuss the Diablo 3 beta patch 10.

Last week’s big patch brought huge changes to the crafting system, changes to item mods and drop frequency, the removal of value from white items (and clickable bookcases), the sudden and tragic (YMMV) end to gold pets, an overhaul of attributes, a big decrease in difficulty thanks to much higher character hit points, many interface changes, and more. What do the guys think of all those issues, after a week of testing? How do they rate it on the whole? Are the other game changes enough to offset the “it’s not really a game anymore” difficulty nerfing?

Bonus discussion topics near the end of the show include feelings about Blizzcon 2012 being cancelled, and Azzure’s radical anti-itemization theory about the massive changes coming to skills and skill runes.

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  1. I saw a few newly added items available for crafting.
     
    I also saw a new item affix – chance to slow. (Actually that’s not really new, I saw a stat but I forgot to take a SS of the item)
    I want to confirm I’ve encountered only (well, almost I saw 1 Frozen) Teleporting and Knockback.
    And of course by the time the podcast is out Patch 12 is announced 😀

  2. I think the idea that Azzure spoke about with the runestones would be interesting and could solve the no identity problem.  You would want to stick to a group of skills and lvl up their rune/s.  So there would be a reason to make more then one of the same class.  This would bring up another problem though.  Not enough character slots, but that is an easy fix.

    • An easy fix if they were willing to expand the number of character slots which they don’t seem willing to do. After all, wouldn’t expanding the number of character slots defeat their stated goals behind taking away storage slots on characters? I could definitely see Blizzard selling additional storage space and character slots either directly through the UI or via specialty items on the auction house for those who are willing to pay for them. Blizzard could then offset additional hardware costs that expanding storage/slots create and likely turn a little bit of extra profit in the process. I know that’s not what anybody wants to hear (including me), but I’m just trying to be realistic.

      Azzure’s speculation about the possible runestone/skill changes was the highlight of the podcast for me as well. While any guess about those changes are only educated guesses at best, it’s nice to hear someone thinking outside the box about what might be down the pike. I’m of a mind that these specific changes will probably be made around the same time as the release date announcement since they’re really the major hurdles to clear in announcing the release (or at least that’s what Blizzard seems publicly to want us to think). I’ve always wondered if/when they would beta test runestones since they’ve never dropped in the beta, but I guess we won’t know if/when runestones will be tested or even continue to exist until we know how that system will work. I guess I was hoping in the podcast for a little speculation as to the timing of announcing the different things that have yet to be announced about the game. Again, they’d probably just have been guessing but their guess would have been better informed than mine from an overall industry standpoint and hands on beta standpoint. I’m STILL not in the beta. 🙁

  3. didnt mention the smaller stash?

  4. Why doesn’t Elly do more of these podcasts?

  5. I am looking forward to listening to this. My first read through though and I smell ‘WOW’ .. glyph system. Azzure has yet disappoint me so far, keen beans I am!

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