The Diablo 3 Podcast #28: UnicorNDA Chat part two


More discussion of the smashing new Diablo 3 news on the imminent D3 beta, big changes to skills, traits, runestones, retcon twists, and more.

More discussion of the smashing new Diablo 3 news on the imminent D3 beta, big changes to skills, traits, runestones, retcon twists, and more.

The twenty-eighth episode of The Diablo Podcast is now online for your listening pleasure. Now that the NDA has ended, Flux, The Eliminator, and Wolfpaq are able to give their thoughts on a bunch of hot topics from the Blizzard media event last week. Issues covered in this part two of a two-part discussion include:

  • Auction House
  • RMT
  • Changes to skills, skill runes, and traits, plus more.

Grab the show via direct download, iTunes, or watch on our YouTube channel.
The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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  1. Did the show end at around 30 min mark or is something supposed to be there until the end?

  2. I disagree on Wolfpack’s point where he mentions the ability to put one point or 10 points into Meteor when deciding how to customize your character. No one did that. A one point Meteor was a wasted point. Every build was 20/20/10 or some variation. Basically if you didn’t max the right attack skills you were screwed. Putting points into stats/skills is such a superficial way to customize your character, I think that the Skill Runes will more than make up for any customization needs and besides the customization is much more visual as opposed to some stat increase going on behind the scenes. Anyway, this isn’t Diablo II (obviously), so I’m happy with any changes regardless of how drastic.

    • Yep-yep, good point. Focusing now means chosing lightning skills instead of fire ones as your main skills and adding some kind of “more lightning damage” passive. And still you got item customization. In WoW your main stat is 10% base + 90% from items, I think they’ll do same thing here.
      Go-go Blizzard, we’re with you.

    • Couldn’t agree more.  The piling on to these new systems is driving me crazy and most clearly wanted a Diablo II clone.  Most people (myself included) were playing with 2 or 3 different builds per class and that was it.  The old skill system gave the illusion of customization.
       
      I say if you want skill points, play D2 or Hellgate or something.  I’ll be playing a Witchdoctor looking for those sweet drops.

  3. Flux, specifically to the question in the podcast of putting points into a particular skill, why is that a superior game design than the changes made? The podcast danced around the issue other than mocking the new changes and the low intelligence of Blizzard’s beta testers. 

    Let’s get real. Putting points only into specific skills build after build, which seems to be the theme on many who post on this site, is not choice. Why complain about the changing of a game mechanic that was never really used in the first place? 

    • The problem was we all didn’t know all the facts, so it was hard for us to talk in depth about the topics.  I think future podcasts it will be a lot better, now that we know all the info.

  4. What do you exactly do you do when you level up?  Do you just gain the ability to add another passive skill and be able to have better upgrades (merchants, gear, runes, etc)?

  5. the word you are looking for is influential now thatthere is no skill points i am fear full that. (especially in the early stages of the game release) that the cookie cutter builds for each class will become aparent very quickly.  on the upside this could help blizzard see skill imbalances quicker. now that we lost a teir of skills i can only hope that even when these skills are rebalanced that there is enough skillls to allow unique skill builds to every class.

  6. the word you are looking for is influential
    now thatthere is no skill points i am fear full that. (especially in the early stages of the game release)
    that the “cookie cutter” builds for each class will become aparent very quickly. 

    on the upside this could help blizzard see skill imbalances quicker.

    now that we lost a teir of skills i can only hope that even when these skills are rebalanced that there is enough
    skillls to allow unique skill builds to every class.

  7. also with these new changes , as said in the podcast, runes are going to be very valuable. if the skills are said to be equally balanced then that leave runes and gear to make your char. better then another. if these runes are hard to come by and make such a huge impact on skills wouldnt it be most adventagious to hold onto your runes (Ex: guild bank them) (if ur current equipt ones are better) rather then to sell them on the AH.  this will allow for dominace in pvp arenas.   i think the best question is. is how frequent runes drop, and are high end runes hard to come by. i assume that early in game release they will be extremely valuable and over priced on the ah. also it seems that runes themselves could almost serve as a currency if the AH was not implemented.     it seems like glyphs and runes are the same thing(dont hate :-|)

  8. All I hear, over and over, is items, items, items.  It all depends on the items.  Items will be how you become more powerful.  Items will provide much of the fun and diversity.  Items will define your character.
    Of course this will be the case.  Blizzard will soon make money off of each item sold (like anyone is going to sell a good item for in-game gold), so of course their main focus is now on items.  They want items to flow through the AH like a mighty river (of small transaction fees).  I have no doubt that they have since rationalized their monetization decisions as being “good for game play”; but I don’t believe for a moment that there wasn’t pressure from the top to grease the wheels of inspiration.  I don’t think I’m being too jaded here.

  9. Oh, sure.
    No offline mode because you can’t visit AH offline and spend your real MONEY.
    No followers on Nightmare and Hell so you’ll need better items for your-self for real MONEY.
    4 people per party so the whole party gets less items and everyone got to go to AH and spend real MONEY.
    11 levels of gems and half a year to build one high level gem so you’ll go to AH and buy gems for real MONEY.
    2 mins cooldowns on high tier skills. You can always buy cooldown reduction items from AH for MONEY.
    Want to create female barbarian? Forget about your barbs clothes – you need to buy female ones for MONEY.
    No PvP for hardcore. If you die in PvP – your character will die. You’ll lose all your items. So you got to buy new ones on AH. With your own real MONEY.
    No Arena, now it’s deathmatch with respawn. You got to repair your items after each death using special tools bought on AH for real MONEY.
    Achievments banner with great achievments for gathering all the unicorn orbs, which you can find on AH and buy with real MONEY.
    Dark Wanderer is a king’s Leoric son so now you got to pay for your sins and buy Leoric a new crown from AH. With real MONEY.
    No Talisman. So you can’t buy charms from AH for real MONEY. OH SHIT who wrote that?!
    Did I miss something?

  10. i like the idea of the bonus if u use all same type gems. i think if you did this u should get an aura like look around ur char. (purely visual)  (similar to having full ik or tals on d2) possibly a very small group bonus like +0.25% ex gained per kill  not to effect pvp

  11. yeah, no life… so you have to buy one off the AH…i like to hear what blizzard plans to use the profit they are making from the AH system for.

    i  like the idea of the bonus if u use all same type gems. i think if you did this u should get an aura like look around ur char. (purely visual)  (similar to having full ik or tals on d2) possibly a very small group bonus like +0.25% ex gained per kill  not to effect pvp

    • Not so much of a profit. According to WoW trade chat gold cost is really low and was low almost all the time (I believe it’s around 3-4$ for a really good rare item), so the fee for selling items will be tiny. That’s just to be sure people won’t spam crap items.

  12. Just waiting for them to remove the runes too, prob beacuse it was too hard to use from a PS3, prob a good idea for them to remove arena, now its more “its just for fun”, than the competition the arena include. If they included arena people would be whining about that you have to buy stuff for real cash to stay on top, and they will never remove some thing that will give them a lot of $.

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