The Diablo Facebook Ransom is Paid: Part VI


Another week, another 25k “likes” for the Diablo facebook page, another piece of artwork. This time it’s a DiabloWikiVictor Lee sketch that served as concept art for the Wizard’s DiabloWikiHydra skill.

This look of the skill is fairly faithful to the fiery version of it we saw in Diablo II, which was itself an elemental upgrade over the flesh and bone dragons that appeared as Guardian in Diablo I. The Diablo III version has different graphics for all of the heads, at least one of which seems to have gotten something of a frilled lizard upgrade. They’ve all got more details to them, with different head shapes and armor plating. Not that beings of pure elemental energy, that are never targeted anyway, need armor. But it looks cool and gives more visual flair to the graphics.

This concept art is nice for another reason; it’s holding still to give us a clear look at it! I saw hundreds of Hydras cast during Battle DiabloWikiArena games at Blizzcon last year, yet never felt like I got that good a look at the dragons. The Arena ones had an Arcane energy form, thanks to an Alabaster DiabloWikirunestone in the skill, and their purple on dark purple coloration, with a lilac glow, was very pretty, but very hard to see clearly. Even in the still shots, the slightly transparent entities, formed from harsh planes and angles, as delineated by the almost monochromatic palate, are hard to discern.

I think that’s a feature, not a bug. The dragons of the skill have a shimmering, ethereal presence that seems ever-changing and insubstantial, like the flickering flames of a fire. I’m eager to get a good, clear look at the other Skittles-hued runestone versions, after the teases shown during last year’s Blizzcon panel.

We’ve also been gifted with a new screenshot. It shows a male DiabloWikiWizard in simple cloth armor, blasting some DiabloWikiActivated Vessels with an DiabloWikiArcane Orb. The red/orange swirls are part of one of the monster’s death animation. The origin of the Monk-like glyph on the ground is less clear. Dungeon decoration? Indicative of a DiabloWikirunestone effect?

Here’s a closeup of the central action. Click the image to see the full-sized shot.

Tagged As: | Categories: Artwork, Facebook, Game Features, Screenshots, Skills

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  1. Come what may, I’m going to search and find my D3 information through this website. I find the over-corporate PR-approach to be demeaning and alienating. But of course, the readers of this page tend to be in their 20s or 30s (and not their teens, like most gamers), more so educated than casual gamers and more hardcore all-around. So we are the minority in a business that has surpassed Hollywood. Would you critize Hollywood director’s for not communicating with their fans in forums or responding to fansites? Time’s are changing, for worse in many aspects.

    Bigger is not always better?

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