The Diablo 3 Stash is Way Too Small…?


A fan on Reddit wrote up a short but useful article about his experience changing from Season One to Season Two on the PTR. The first PTR ladder season only ran for a few weeks, but for a dedicated player that was plenty of time to completely fill up all five stash tabs, which made for some interesting storage and character slot decisions when the season came to an end.

Preview this to the first real season on Live, which will run for much longer than the PTR season and give players much, much more stuff to cram into their stashes. In the view of this guy and many players, The Diablo 3 stash is way too small.

After PTR Season 1, I got that huge mailbox with items and started managing my Stash:

  • All mailed rares were instantly salvaged (I played barb/crusader on season and my non-season main classes were these as well, so no way they could be useful)
  • Sold half of crating mats, saved something like 4K of each type
  • Sold all the 1K stacks of marquise gems (already had Flawless Royals on non-season – at least for my main class)
  • Saved some new legs with the new affixes and good rolls (some 2H swords for testing)
  • Completed a few sets that were missing a few parts
  • With the actions above I could save everything I wanted, with a few observations:

  • On my first stash tab, I have one piece of each set (missing a few). As I play HC, if I die, the set I’m using is gone. It’s not really a problem once I can find it again while playing with other sets. Still, the tab is full and no chance to salvage anything.
  • On my second tab, I have general leg items. The only doubled item there is Maximus and Fulminator (with epic roll). If I salvage them and the rest of less useful items (Stalgard, Tyrael, Parthans), I would get 12 spaces or so. Not a lot to support an alt char, right? Then I thought, should I salvage Azure, Frostburn, cold Andy? Will I never play a cold build? Meh.
  • On my third tab, I have some alt gear. I played some WD and got those items. The tab is almost full. Again, not much space for another alt…
  • On my 4th tab, I got all the misc stuff (crafting mats, gems, Rift and GRift keys). I didn’t use those keys on season because I didn’t have gear for it. Now that they’re non-season, I can get rid of them. All the leg potions could be distributed to the alts.
  • On my 5th tab, I have some extra leg items and alt gear (specially those which were taken from season mail) and leg gems. All those legs aren’t repeated (the leg itself or the roll)
  • If I salvage/sell the repeated ones, and don’t separate them by char/type, maybe I can have 1 extra tab. Is that enough for an alt? What If I wanted to level 2 alts? If I really enjoy this alt, what happens when I reach my barb level of items (1 set tab + 1.5 leg tab)?

    If you missed it, last week Lylirra provided useful answers to all the FAQs about ladder season stash space and other related issues, so check those out.

    From what she said Blizzard is doing everything properly in terms of mailing/transferring ladder gear to the main account when a season ends. And in theory a player who was going to dive full time into the next season wouldn’t really care about sorting and stashing and saving that much gear on their main account.

    That said… most players were facing some pretty grim stash space issues even before ladder seasons came along. Patch 2.1 adds the fifth stash tab, but the patch also adds tons of new legendary items and improvements to existing legendary items and lots of potential new builds with skill improvements, and alts mean you need more stash space.

    So what’s the solution? Do we need like 10 more stash tabs, even if it means paying for them? Multiple tabs of inventory on each character, for much more carrying capacity and mule functionality? Or do players just need to learn to cut bait and only save stuff they’re really going to use? Is stash space management part of the game’s skill and strategy?

    How do you feel about stash space in Reaper of Souls?

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    Comments

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    1. I'd like to state that calling people who collect many items pack rats isn't fair and slightly insulting in my opinion. Items are the core of builds, so collectors are people who merely like to mix things up once in a while.

      Since the devs said many times that they would like it if each class would have multiple viable builds I think it's high time they recognize that when these builds rely on random drops they need to provide much more stash space, otherwise people who can't be bothered with stash management won't play multiple builds, no matter how viable they are.

    2. Simple solution would be to have a separate individual stash for each character alongside the shared one. Hell, I'd like this more for the organizational benefits more than the extra space.

    3. Esp people who play hardcore need space badly. You need level gear, back up gear, multiple sets, legs etc for different situations and characters etc etc.

    4. If only Blizzard would be a bit more transparent about this.

      This all comes down to their server farm which is an incredibly complex system to manage in terms of cost.

      Let's pretend for a second they made stash infinite. How big a farm would they need to build to allow for the data to be stored? How many idle servers would they need to run "just in case" they were needed?

      Furthermore, what is the cost to run servers to store the data of users who aren't even playing anymore? I haven't played in 3 or 4 months, yet my character is available at anytime I want them.

      All for a game without a subscription model.

      They have to put in limits. Truth is, there is no increase they could do to satisfy some people who believe they must save everything. They would reach that new cap and start complaining all over again.

      None of us know the true costs of running this game. If they would only share some information with us, then we'd probably all be a bit more understanding.

      I'd like to challenge them to create a locally stored stash. Let us store the data on our own computers. Only the server could create the items (and sign them with a signature for authenticity). But then we could have a "local stash" that is really huge. Transferring from this local stash could go thru a check program that checks the authenticity and makes sure its unique. To prevent dupes, the local stash could enforce the idea that the authenticity marker field is unique. And even if people did manage to dupe, with no AH in place, who cares..

      • No, but we could make some guesses at file sizes and apparently 10 characters with hundreds of items each are only a few MB. Given you could get 3 TB HDDs for under 100 and that's at retail prices and 5 tabs is what the game had in beta and certain other games with much lower budgets give you effectively infinite stash space…

        • Hard drives are cheap yes. However, running a server farm is far from cheap. The electrical costs are very high.

          There are many articles out there about server farm waste in terms of electricity and cost. If they were to offer each account tons of storage space, you have to build up the farm to handle theoretical peak capacity. You end up with many servers sitting idle "just in case" they are needed. It it a costly business. For a game with no revenue now except box sales, how do you keep the lights on?

          There is a good reason for placing limits on stash space. Could they give us more easily? Obviously not or they would have already.

          Again, it would be nice if they shared details with us about the behind the scenes operations. It would shed a lot of light on things.

    5. Perhaps they can use the infrastructure no longer assigned to the AH to support more stash/storage and character slots.

      Everything being account bound is the main source of the issue. If I want to try a new build or elemental type, I cant go out and replace my gear. I dont have room to save it either. I play all classes. And it's especially apparent in hardcore, where most people like to save starter gear.

      If it's a cost issue, i have no problem paying a nominal fee – even like $5/month – for an unlimited (or near) stash. Dont be so frelling cheap, Blizz!

    6. 1) Normal crafting materials (parts, dusts, crystals, and souls) shouldn't take up inventory, period. They should be currency like blood shards. Same for keys, organs, and Machines. Especially when they made everything bound (which was kind of stupid).
      2) Rift Stones shouldn't take up inventory, either. And the whole method of using them needs to be fixed. Hopping into a fresh game w/ a purple portal is annoying as hell.
      3) There should be at least two full stashes; personal stash and cross character bank.
      4) They should consider "unlocking" affixes and enchantments, specifically (and maybe exclusively) for elemental and skill damage. Example; you find Tal Rasha's amulet w/ cold damage, but you don't use a cold build. You want to hang on to that amulet in case you ever find enough gear to use a cold build. Or worse, you find other pieces of Tal's set w/ mismatching elements. If you could "unlock" and enchant w/o the stupid random crap, you could pick the elements you're actually using, provided you first find different Tal amulets w/ the various element types. That way you only need to keep one amulet w/ the best INT, CD, CC etc rolls, and then can pick which element suits your build best. Same for skills, as well. This still forces you to hunt down multiple Tal amulets, but now you don't have to keep four of them around at all times.

    7. Wow. 92% of us think that the stash is either too small or way too small. That’s about as definitive a statement as these polls have ever made.

    8. I thought it was too small for 1.0 much less 2.1. At the very least, I'd want one stash tab per character so it's at least less of a pain to stay organized.

    9. How about Blizz offer a cloud service for further storage needs?. it’s really not an excuse.. Blizzard on a dime can decide to offer new features for a cost.. and would you have any doubts ppl would pay?. sure they would. Heck they can pre-order stash space to guage demand and supply appropriate asset allocation. They run plenty of metrics as far as I know /am told.

    10. My stash space is always filled, along with the 7 or so characters I have as mules. One thing I notice is that most of the stuff I throw into my stash or mules go unused until the inevitable future where they become absolutely obselete and I get rid of them.

    11. If a free to play game such as Path of Exile can offer us extra stash tabs for a modest fee, why can't the behemoth that is Blizzard do the same? It's a huge oversight on their part, especially considering most people would be running several characters.

    12. I had initially written this post in June and it remained on the Battle.net Diablo Forums top ten most popular topics for nearly 3 weeks. With over 3000 views and a bazillian comments from non-haters; yet, still not one 'blue' response. It's frustrating because, I'm tired of deleting things and I'm just out of space.

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