The Diablo 3 Podcast #95: Dev Interviews and the Year in Hardcore

Xanth joins Flux for conversation and analysis of last weeks’ developer live stream interviews, plus a look back at the year in Hardcore. Dealing with deaths, economic fluctuations, and multiplayer camaraderie.

Approximate segment start times:

  • 0:30 — Intro and show outline. Wyatt Cheng live stream interview and bad jokes about Blizzcon attendees.
  • 6:30 — Travis Day interview comments. Surprise at how forthcoming and candid Travis was, in critiquing some of Diablo III’s current features, and hopeful that he’ll make the hard changes required.
  • 9:00 — Travis says that legendaries will be the best in slot for almost everything? Game-changing legendary features is impossible for that many items.
  • 14:30 — How can increased quality of legendaries not just all wind up in the Auction House? Binding? Items lose quality when sold? Or gain quality if not sold?
  • 18:00 — New game modes? New play styles, as Travis suggested? Ways to farm specific items, rather than just the random luck for everything we see now in Diablo III? Legendary item upgrade improvements into Inferno?
  • 26:00 — Expansion by this time next year? Will the itemization changes be in a patch before D3X?

  • 30:00 — Hardcore year in review. Xanth was HC from the start… regrets? Playing only HC limits experimentation with different builds/classes?
  • 33:00 — Demon Hunters unsuitable for HC? Why no life-saving passive like the Wizard, Monk, and Witch Doctor have and the Barb doesn’t need?
  • 36:30 — Dealing with deaths and the HC economy working so much more enjoyably. Ironborn mode would be embraced in Hardcore?
  • 46:10 — Many nerfs since Diablo III launched. Has the game become too easy for HC now? What was it like back in the early days, trying to survive?
  • 51:10 — Is Xanth happy with the year in Hardcore? How has the time conformed to his expectations? Multiplayer is greatly improving the game of late.
  • 56:00 — Awesome idea for a new item mod.
  • 57:30 — Xanth rants about public game joining problems — being rejoined back into the same game over and over again. Remember those ancient days of D2, when you could name games, choose which game you wanted to join, and see how long the game had been live before you did so?
  • 1:02:00 — Final thoughts and a sad cow send off.
  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

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    11 thoughts on “The Diablo 3 Podcast #95: Dev Interviews and the Year in Hardcore

    1. Flux, here’s a tip:
      CTRL+HOME goes directly to the start of any given document (can be used in Word or on the internet or wherever, CTRL+END does the opposite)
      SHIFT+CTRL+HOME selects everything from where the caret currently is to the start of the document

      So please don’t use SHIFT+Page Up. Simply go SHIFT+CTRL+HOME

      • I am aware of all Word traditions. But I wasn’t typing it at the start or end of a document. I was typing it in the middle of my gigantic 200+ page podcast notes document, since that was open and convenient when I began taking the transcript.

        Besides, leaping to the start or end wouldn’t have made for much of a dramatic recounting, eh? Compared to hitting page up time and time and time, and still not reaching the beginning. Just be glad I didn’t include coverage of the small font size and tiny margins in that document, meaning even more words per line, etc!

    2. at 9:00 i dont agree with the one who said that some legendaries have to be bad to have good ones. Instead there should be legendaries which would have unique affixes, so a certain build only would be able to work with that legendary item.
      Then rare items could have higher normal stat buffs then legendaries. So that rare items still would be usefull, but to make unique builds you would need a few legendary items.

    3. Hey Flux

      About Archon, that day he was on a 36 hours stream lol, the interview, I completly agree with you, that could be way better, but I understands why it probably wasnt. And im pretty sure that Blizzard made some requirements to allow the interview, he mention sometime in the video about an email, with what he was supposed to ask.

      And about the future of the game, its comforting to see someone like Travis Day thinking about the future of diablo 3, I like the way he understand how a lot of things right now are broken in the game, mostly itemization and lack of end game or variation in the gameplay, and I see that he really want to fix a lot of this issues, it ll probably take a lot of time, I guess that they have to be really choosy with the changes, with the projects, in the patchs. I believe the budget to updates is taken very seriously.

      I see a good future for diablo 3, still play a lot, the combat and the art, for me, are the best by far in the genre right now.

    4. A legendary that double shrine effect would just mean I would carry him around and only equip it before i click a shrine then switch back to my normal item.

      • That’s D2 thinking, ala Echoing swords. (Which I used on every barb, MF switch permitting.) In D3 item mods only work while they’re enabled, ala MF, +exp, lessens duration of CC, etc. So if you took off your +shrine duration gear, you’d lose the doubling effect.

        Devs could just make it so that the normal 2m time counted first, so if you took off the +shrine duration item after 2:01, the remaining 1:59 would vanish instantly… ?

    5. I wonder how you guys can be surprised at the drop in prices for brimstones since 1.0.8.
      People are teaming up, running around safely and killing just as quickly on higher MP’s then they used to, but with additional MF.

      So there’s an increase in shitty legendaries being found and thus brimstone prices are on the express elevator to hell.

      Tomes still remain pricey since they go out pretty fast while crafting and upping gems utterly annihilates tome deposits. And in 1.0.8 nothing much has changed in the pace they are acquired or consumed.

      If only Blizzard would find some sort of balance in the use of tomes and the use of demonic essences. The latter are really just taking up space in stash and on the floor right now.

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