The Diablo 3 Podcast #86: New Crafting, Item Farming, and Passive Skills

Flux, Neinball, and Sentarius discuss their recent play, passive skill overhauls, Monk builds and O.W.E. changes, new crafting recipes, and what The Hobbit’s Goblin King and all of Diablo’s Act Bosses have unfortunately in common.

Topics covered on this episode of the Diablo 3 Podcast, with their approximate starting times (all subjects are digressed from, as the conversation flows):

  • 0:30 — Neinball and Sentarius intro. Sentarius is a long-time member of the Holy Knights of Westmarch and he describes the guild support features he would most like to see in Diablo 3.
  • 5:35 — Party skills and varying builds for better party play; the guild member guests describe the current options and their desired changes/improvements.
  • 11:20 — Everyone shares their recent Diablo III play activities and priorities. Monks and leveling for Neinball and Flux, Witch Doctoring and Demon Huntering for Sentarius.
  • 17:00 — Monk discussion leads to Barb vs. Monk comparison and why Barbs are so OP at this point, which leads to Monk passive conversation and the lack of +damage options.
  • 22:00 — Monk’s One With Everything debated, pros and cons and switching all your gear to match a new type of resistance.
  • 33:00 — Passive skills discussion. Which are best/worst, which need changes and improvements? All other classes envy the outrageous DPS+ of Barbarian passives; even the ones that under 5% of Barbs use. Refer to the ongoing forum debates about Barbarian, Monk, Demon Hunter, Wizard, and Witch Doctor passives.
  • 42:00 — Farming and item gathering. What does everyone pick up while playing now? Just selected rares? Plus protips for more efficient play and farming.
  • 48:00 — Tempest Rush part time use as a fantastic speed farming boost.
  • 51:20 — New crafting recipes. Which are you using, what have you upgraded, etc? Pickup radius issues. Awesomely fast and fun Witch Doctor build.
  • 1:02:00 — Final thoughts and future system changes in the expansion.
  • 1:05:30 — The Goblin King’s voice in The Hobbit is awful, in exactly an opposite way from how all the Diablo 3 bosses have awful voices.
  • The Diablo Podcast Episode Guide in the provides links to every show, plus quick summaries.

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    13 thoughts on “The Diablo 3 Podcast #86: New Crafting, Item Farming, and Passive Skills

      • Please keep that first shit to the majority of idiots on youtube. I would like to think this site is better then that.

    1. Great show, eager to create party with using the mentioned skills.

      I noticed someone, I think it was Flux, saying at the beginning of the show that you cannot search for SoJ with monk skills, but you can! Just select ‘armor’, ‘all armor types’, ‘legendary’ and the desired monk skills and you’ll find SoJs with the monk skills.

      This also works for witching hours with 9% AS and 40+ cd and lacunis, etc. Just add base properties of the legendary if other legendaries show up in the results.

      • That only works for monk skills that can roll on helms, such as sweeping wind and fists of thunder, but you can’t search for the weapon affix ones such as wave of light or lash tail kick.

    2. Have yet to see the podcast, but I wanted to say thanks to Flux and everyone still contributing to D3. Always a pleasure to hear you the incgamers podcast.

    3. ” My monk would crawl through glass and have sex with your dick with a toaster to have those passives”. flux… gold!

    4. My WD used to run para farming from 50-85 50yards so much gold found off the floor! I kinda miss the constant 5 stacks gfeasts…

    5. There still seems to be a lot of confusion about how the Monk passive Combination Strike works. The text is:

      Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.

      So let’s say I’m using FoT:Thunderclap as my main attack and DR:Foresight as my secondary attack. I attack twice with FoT and get the 8% bonus, then I finish with DR and get an additional 8% + 18% dmg, for a total of 34% bonus damage from these two skills. Now, what people don’t seem to realize is that AS LONG AS I KEEP ATTACKING WITH FoT WITHOUT STOPPING FOR MORE THAN 3 SECONDS I WILL MAINTAIN THAT 34% BONUS FOR 30 SECONDS (when the Foresight buff wears off). You do *not* have to keep alternating between the two attacks every 3 seconds.

      In the podcast it really sounded like you guys thought you had to keep alternating skills every few seconds. Having to use DR once every time you engage a new pack of monsters (or once every 30 seconds) is not a big inconvenience. And for what it’s worth I’ve also found at certain times it can be really nice attacking from further away.

      Yes it takes both an active and passive skill slot to achieve this, but I think more people would consider it viable if they didn’t think they had to constantly alternate their attacks throughout a fight.

      • Is that because Foresight is active for the 30 seconds, or it is because you’re attack continuously? As in, work you get 16% from a single extra attack from some other skill, say, Crippling Wave?

        • Tested it out and it looks like the latter (like it doesn’t matter what generator you attack with so long as you always attack within 3 seconds). DR: Foresight just makes sense because the 18% from the rune leverages it really nicely.

    6. Yeah it doesn’t matter which you keep attacking with to keep the combination strike buff up. DR:Foresight just makes a lot of sense since it lasts 30 seconds. Keen Eye is another logical choice, but since the armor buff only lasts 4 seconds you would need to switch back and forth fairly frequently if you wanted to constantly maintain the 50% armor buff. Still not a bad choice though if you occasionally need to be more tanky.

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