What to do in the last week of Season Two, and how to prepare for Season Three? Plus higher Greater Rift strategy and death avoidance, SUPERKADALA, and a shared Legendary Gem interface. Featuring Tyr, Mjinspace, and Flux.
Click through for approximate segment starting times and related links:
The Diablo 3 Podcast #169: S2’s Last Week and GRift Heights
1:30 — Plans for the last week of Season Two. The secret super value of the Overwhelming Desire amulet.
7:00 — Random tales of RoRG and Keywarden farming. Has anyone ever found a usable Hellfire Amulet?
14:00 — Preparing for late Season GR push… danger in HC and sandbagging in SC.
18:00 — The ridiculous nature of T6 once you’re really geared for GR40+. Why is there no higher Torment yet?
21:00 — Season Three weekend plans?
27:00 — Greater Rift progression; can you predict your advance, or is there too much RNG from too many RNG sources?
34:40 — Does Gambling satisfy now, and will a 900 max Bloodshard cap change your opinion come Patch 2.3? Would gambling specific weapon types fix the problem?
39:45 — SUPERKADALA! How the devs said it might work as a new way to create Ancient weapons, and why perfect is the enemy of good in Diablo III patches.
45:00 — Ancient weapons are mandatory, but too hard to find. How to fix? More weapons with better legendary affixes?
55:00 — Devs are too advanced and using ideas way beyond what the community is looking for?
1:01:00 — Too much difficulty and random unavoidable death on higher GRs?
1:10:00 — Shared interface for Legendary Gems would be awesome; just one of each type in menu, and clone off a copy any time you want for each char?