Everything about Legendary Gems in this two-part show. LGem basics, how they’re found and upgraded, why they are so awesome, and then detailed discussion of the best builds, upgrade values, and uses for every gem. Featuring Katniss, Ynzerg, and Flux.
11:00 — Fortune Shrines are useless now, and should pop a Treasure Goblin. And/or a temporarily Boon of the Hoarder style-effect.
14:00 — Legendary Gem basics. They’re quite fast to upgrade now. Too easy? Tinfoil theory that Grift guardians don’t drop legendary items when you’re clearing a Grift well below your best time.
22:00 — The Realm of Trials can be misleading; some builds are really good for waves of trash mobs, but will find much harder times within the Grift. Is it too hard to notice what # wave you’ve advanced to?
27:30 — Bane of the Powerful discussion. Awesome LGem for overpowered character. Chain benefit pushes you to race from one Elite to the next Elite. Not so great if you’re not a powerful character, or are pushing your upper level of content.
35:50 — Bane of the Trapped. Awesome for some builds with cold or slowing effects. Level 25 makes it great for melee chars, especially Hardcore, but they might not want to use it until leveled to 25. Bugged now, not benefiting Sweeping Wind and Sunwuko’s Set, because Blizzard hates Monks?
40:00 — Boon of the Hoarder. Massive golden fortune from use, and so much fun. At rank 25 it’s the best gem possible for rushing or gold farming against lower difficulty levels. It’s so good it makes you *want* to do the Act 1 Spider Caves, because lots of small targets = massive riches.