The Diablo 3 Podcast #134: Dev Chats, Build-Changing Legendaries, and the Launch Party

The Diablo 3 Podcast #134: Dev Chats, Build-Changing Legendaries, and the Launch Party

Reaper of Souls beta chat including recent D3 dev livestreams, build-changing legendaries, the power of Paragon Points now that experience grows so quickly, and RoS launch party plans. Featuring Flux, Neinball, and Holyknight.

Click through for full show notes and segment start times.

  • 0:20 — Intro and Fan Art for three and a half hours with HolyKnight! Winter Olympics completion and the deep disinterest of most Americans for snow sports.
  • 4:00 — Imperius Wings of Glory with pre-order. Has want?
  • 6:10 — Recent series of Reaper of Souls developers livestreams with players. Half-interviews during play. I enjoyed mine with John Yang; how did the guests feel?
  • 13:55 — Reaper of Souls beta testing. Flux is loving it lately, how do the guests feel? Legendary drop rate is nice, and exp gain is amazing.
  • 20:10 — Paragon Points reconsidered; much more fun and interesting with the higher level up rate. They make a considerable difference in quantity; valid strategy long term just to grind and add them up? Especially for Hardcore, since they’re not gear that you can lose when you die.
  • 26:50 — Build-changing legendary items is the dream and goal of itemization. What have the guests found that fulfills that hope? Flux offers several recent examples and raptures over his Demon Hunter’s new Krindershot (Elemental Arrow now generates 4 Hatred.) Every class has numerous legendary items that change your whole approach. Neinball mentions the delightful Crusader flail that removes resource cost from Shield Throw.
  • 40:00 — Enchant costs and recent changes from gold to gems as the main price. Balance changes long term?
  • 43:30 — Legendary rings are junk. Long term issue? Working as designed?
  • 47:40 — Secondary benefits from mainstats are very uneven. INT yields huge Res All, STR yields huge Defense, Dex yields Dodge, which is much less valuable. Comparable equipped Wiz/WD will have 700 more res all than any other class. Unfair situation?
  • 53:00 — Class selection and play choice for the rest of the Beta and March 25+.
  • 59:00 — Reaper of Souls Launch Party plans. Flux and Neinball are going, HolyKnight wishes he were. We’re giving away 25 pairs of tickets via to the invite-only event.
  • The Diablo 3 Podcast Episode Guide in provides links to every show, plus quick summaries.

    Related to this article
  • John Yang Joins World of Warcraft Team
  • Watch all the Diablo 3 Dev Lightning Talks
  • Diablo 3 Podcast #200: Diablo 3 Legendary Item Postmortem

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    11 thoughts on “The Diablo 3 Podcast #134: Dev Chats, Build-Changing Legendaries, and the Launch Party

    1. I’d love to see an update or pottcast decicating some attention/time to the upcoming PS4 version. Changes compared to PC version, ‘old’ console version etc.

    2. I’ve had a few build changing legendaries. Cindercoat for example increases fire damage and reduces the resource cost, which made me change most of my runes to fire.

      Also I’m using Moonlight Ward which seems quite OP on any skill with a fast attack speed (WW, Arcane Torrent, Spirit Barrage). I’m constantly getting arcane explosions of 300% damage for free.

    3. I, Clavdivs, The God, declare that fuss regarding Resist All from attributes is completely pointless – they are exactly equivalent with Armour bonus given by strength.

      I, Clavdivs, The God, furthermore declare that mechanism in which Resist All is exactly equal to Armour is dumbing down the game.

      Heavenly wisdom declares that there is great inequality in value of Resist All as *affix*, when compared to +Armour* as affix (Resist All affix is giving up to 100 to resistances, roughly equaling +1000 armour affix, which of course doesn’t exist, not even close).

    4. Haven’t found a lot of fancy affix items yet, but did find Magefist and Lidless Wall, so yeah, using Fire skills. (Lidless Wall is an amazing shield btw) Also found lots of CD reduction items, so been leaning toward CD abilities in my build.

      Found the belt that makes gold you pick up boost your armor, but sadly soon realized that affix is badly in need of a revision.

      Nemesis Bracers are fun. Game changing in that you fight more elites? Sure, okay.

      I just want the game to drop a two-hander with primary stat. 🙁

    5. Now that they’ve dumped dual stat rolls (dex/str, etc) they should probably just dump secondary defensive effects all together. Then differentiate armor and res all (since they do the same thing practically), and add a lot more defensive affixes like dodge, block, block amount, elite resist, etc. The secondary affixes were to avoid complaints about finding dex or str on wizard hats and the like. Now that that’s impossible, they can scrap it. Tighten it up, Bliz. Oh, and make one gem give main stat which changes based on the class that equips it; then you have more gems available for other, more interesting affixes.

    6. Quick question, why don’t you give one invitation to Holyknight, i am sure we wouldn’t if there are 24 left ? ^^

    7. Just listening to you guys it sounds like they made everything overpowered so that anyone with half a brain could play.

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