The Diablo 3 Podcast #133: Diablo 3 Developer John Yang Livestream


Diablo 3 developer John Yang joins a livestream for an hour of Reaper of Souls conversation. Topics include Barb nerfs, Demon Hunter changes, crafting costs, legendary items, and much more.

The audio has the full conversation from the video, plus a couple of minutes of extras at the start. None of the conversation ever relates to the video — we never talk about what we’re doing in the game as we methodically run Rifts — so you’ll miss nothing if you just listen instead of watch.

  • 1:10 — Barbarian nerfs in Reaper of Souls. Mainly changes to Fury generation via changes to Into the Fray, Thrive on Chaos, and the proc coefficients on Run Like the Wind, since it was too easy to exploit. Design is to gain around 3-5 Fury per second. Live Diablo III now 12 Fury/sec is not hard to obtain.
  • 7:50 — John says they tune for roughly 40% Crit Chance, 400% Crit Damage, and 1.5 Attacks per sec.
  • 11:00 — Demon Hunter issues. Grew non-viable in Diablo III at higher MP levels. How will the class fare in Reaper of Souls? DH feels much less squishy now. “Time to death” the devs aim for 10s. “Different skills for different difficulty levels.”
  • 16:50 — Hardcore Demon Hunter issues. John is open to adding a death-cheating passive, but he thinks the Demon Hunter has very good “oh shit” options already. How about Companion strength? They’re pretty tanky now.
  • 23:00 — Enchanting issues. Changing costs, possible preview of green/red changes.
  • 32:00 — Legendary changes and additions? John says yes, lots of improvements to the legendaries before and after launch. Costs for crafting legendary set items? Scarcity of legendary crafting materials does not correlate to value or need, and some types of Purples are much more common than others.
  • 42:00 — Quivers and critical hit chance; seldom found on legendaries.
  • 47:00 — Elemental damage variety. Much added recently. Much more to come.
  • 51:30 — Giving players control over item farming. Ways to search for particular item types? It was considered, giving some bosses added chance to drop certain item types, but rejected. Gambling!
  • 55:00 — Adding more end game content? Something to rush other than ubers and bounties and such? John can’t promise anything, but they are working on lots of things that may or may not implement.
  • 58:00 — Mainstat secondary benefits are very uneven. INT yields ResAll and STR yields Defense, both are much better than the Dodge you get from DEX. John agrees and says some boosts to Dodge may be coming. Reduced damage from “poop on the ground” or possibly another passive to help.
  • 1:01:01 — Blizzard does not hate Demon Hunters or Barbarians. But maybe Monks.
  • The Diablo 3 Podcast Episode Guide in DiabloWiki.net provides links to every show, plus quick summaries.

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    1. “1:10 — Barbarian nerfs in Reaper of Souls. Mainly changes to Fury generation via changes to Into the Fray, Thrive on Chaos, and the proc coefficients on Run Like the Wind, since it was too easy to exploit. Design is to gain around 3-5 Fury per second. Live Diablo III now 12 Fury/sec is not hard to obtain.”

      3-5 a second? You gotta be fucking kidding me. HotA is 20, Rend is also 20, neither of those skills are that powerful even if you could use them half the time or more. 3-5 a second means using dinky little no damage abilities 90% of the time before using one ability that still doesn’t hit that hard, and then you’re back at 0.

      “7:50 — John says they tune for roughly 40% Crit Chance, 400% Crit Damage, and 1.5 Attacks per sec.”

      1.5 attacks per second, or the equivalent of 17 fpa in D2 (which most characters there exceed with 0 ias, even with two handers not suited for their class, or with weapons deliberately designed to be slow).

      No wonder the game feels slow as a glacier (pun intended).

      • 1.5 APS is just flat out wrong, b/c it takes no effort to get to 1.8+. I mean, you’d have to go out of your way to have 0 IAS. That’s gotta be a typo/misquote b/c he’s playing the game and he’s not focused on the words coming out of his mouth.

      • Incomplete summary. He clearly states that 3 Fury per second is the goal for a single passive effect.

      • I’ll repost what I said in that other thread:

        “But seriously, when I jumped to the PTR, I was using Charge with the CD reduction rune and Revenge and with those two my Fury was just constantly full. Specially in large groups, I was able to fill up my Fury in a blink, empty it, and fill it right back up. Again, not during end game, but it was also with no special items whatsoever, just generic stuff from live while leveling up, and I don’t see any reason the same tactic wouldn’t work well at later difficulties. It feels to me like there’s a ton of options for generating Fury fast. *shrug* “

    2. Thanks Flux. Downloading right now.

    3. I think the problem is that the barb is a more complex class now (since there isn’t one build), and there aren’t many guides out there to teach the uninitiated how to play. Hopefully after the expansion is out for a while, guides will pop-up with some cookie cutter builds for those who are having trouble with the class.

      • Too right, I feel like a lot of the people complaining about balancing are really just tripping over a foot tall fence.

      • I think the problem is, they insist in forcing me/us to play the way THEY want, I love my WW Barb and I love my CM Wiz, and they`re forcing me to play in other way…
        I`ve spent 2 years getting gear to make that builds work and i don`t have 500k dps to run trought MP10.
        They are focusing in the wrong things, an expansions should provide more variety to do things expand the things that are already in place and make that things more appealing… so i get inclined to test them out, not be forced to do it because they`re cut , nerfed or changed , in that sense this is more like …”go change everything”…
        They got all wrong
        What do they care how I play, it`s a game,. why should i change my way to play..I`m having fun alying tornados everywhere, permafreezing everything!Ç

        Not enchanting legacy items…? because if you do they`re moar powerful that the ones in loot 2.345 ?
        They didn`t listen, at all.
        /rant end

        • Not true at all. The vanilla system is plagued by overpowered abilities in Into the Fray and Thrive on Chaos. There are even people who manage to play either with no generator on their bar, or with one that they almost never use. They’re forcing us to use a generator, because that’s how the class is designed to be played. That’s not to say that infinite whirlwind is impossible, but you’ll have to rely on some specific legendaries (that may not exist atm) to achieve such a feat. THAT is where choice comes in: making many abilities viable, and having cool legendary items to change up your build.

          At it’s core, diablo 3 is an game where you have 6 abilities. D2 is the game where you max one skill and spam it. If all you want to do is spam whirlwind, D2 is a better game to play.

        • Can’t agree. As a Spectral Blades Wizard I felt forced to use Critical Mass.

    4. Thanks Flux.

      That other guy is so annoying on the podcast. He tried to sound so important (serious business) but it didn’t work out. Oh and he kept interrupting Flux + those “laughs” where he was pretending he is not offended by Flux’s sarcastic comments.

    5. John says they tune for roughly 40% Crit Chance, 400% Crit Damage, and 1.5 Attacks per sec.
      I’m not even going to mention attack speed (or am I?), since if pretty fine with that.
      But tuning for a ton of crit and crit damage? Hooray for stat diversity.

    6. Atm I am listening to the stream while in bed. Somehow these podasts always make me sleepy haha.

    7. Late Game or End Game of D3(Vanilla or RoS) is just … boring. Faceroll everything… No matter what abilities monsters have, no matter what kind of monsters you fight… its just all the same shit. Faceroll and maybe use Bottle once upon a time. No Preparetions to certain encounters, No Tactics, No Savings from Allies – 1 word: BORING.

    8. QUOTE

      Not true at all. The vanilla system is plagued by overpowered abilities in Into the Fray and Thrive on Chaos. There are even people who manage to play either with no generator on their bar, or with one that they almost never use. They're forcing us to use a generator, because that's how the class is designed to be played. That's not to say that infinite whirlwind is impossible, but you'll have to rely on some specific legendaries (that may not exist atm) to achieve such a feat. THAT is where choice comes in: making many abilities viable, and having cool legendary items to change up your build.
      
      At it's core, diablo 3 is an game where you have 6 abilities. D2 is the game where you max one skill and spam it. If all you want to do is spam whirlwind, D2 is a better game to play.

      Spoken like someone who has no clue.

      D3 WW Barb: Hold WW while hitting Sprint every 3 seconds, Rend every 5 seconds, Overpower every cooldown, Battle Rage frequently, and Wrath of the Berserker sometimes. How many is that? Hm…. 1, 2, 3, 4, 5…. 6! 6 skills! AHAHAHA! Now you can ***** about whirlwind barbs if you want, but defending the clunky generator bull****, especially on a barb is just facepalm worthy.

      Newsflash: The way the game was originally designed SUCKED. That’s why the fanbase is so bipolar between apathy and being easily impressed.

    9. Interesting content but why, WHY does somebody have such bad acoustics that you can hear all of their keystrokes? It sounds like they’re playing from the centre of a tin can.

      • Ironically, it was the guy who streams all the time, and when we first started talking I was surprised how much echo there was on his end. I’d guess he’s got his desk facing into the corner of a small room with hard walls. Needed some tapestries or something as acoustic baffling. Not to mention his very noisy keyboard. I’d have asked him to make some changes if he were a podcast guest, but it wasn’t my show so not my place to object.

    10. So i’m currently at 2 minutes and LMAO. Thanks Flux xD

    11. It’s funny how Blizz can’t find a way to make dodge more viable in-game, as they are quite experts at dodging good questions..

      And I loved the podcast, as it kept my mind busy while cleaning up my house, but man, I wish devs wouldn’t come out as such noobs during interviews.

      It’s not funny when players seem to know more about your game than you do, it really isn’t.

    12. Huh, that was a bit disappointing. The one with Travis seemed to have much better questions even if Travis gave terrible answers to all of them.

    13. I suppose it’s easier to get good questions for Travis or Wyatt since they take care of such large, high focus game areas. A guy primarily responsible for two of the old classes isn’t going to be as exciting. The Andrew Chambers one was quite good too, but again the Crusader and crafting are more interesting areas of the game.

    14. Great to have another podcast with a dev to listen to, though I have to agree that the one with Travis from last week felt better, quality-wise.
      Not only were there no weird sound-issues (esp. the guy who only asked two or three questions), but the regular streamers just did a better job at formulating their questions.
      The other two guys besides Flux seemed to have a hard time asking clear, short questions, and often interrupted John Yang while he was answering their questions (ok, Flux did that as well ^^), to answer them theirselves …

    15. The best fixed to make Dex comparable to INT (All Resist) & STR (Armour) for damage mitegation would be to gain some block chance along with dodge chance.

      • For Monks possibly, but not many DHs use shields. And while that might encourage some to move over to a shield, it would still leave the rest of them out in the cold.

        • The block chance increase would be to your base block chance no shield required. Equipping a shield would adds its block chance to your base block chance gained from DEX. A ratio of a hald of dodge chance would not be overpowered ie 30% dodgealso gives 15% block

    16. To make 2-handed weapons more viable, when equipping one then double the proc rate of your skills to make up for the slower attack speeds & no off-hand weapon or item.

    17. QUOTE

      To make 2-handed weapons more viable, when equipping one then double the proc rate of your skills to make up for the slower attack speeds & no off-hand weapon or item.

      This. One situation where doubling it (and a second socket) is an easy fix.

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