Since updating the Mystic and Jeweler wiki articles with new BlizzCon (and beta data mined) information, I’ve been wondering about something… where do they fit? The Jeweler and the Mystic and their wagons, I mean. We know they are rescued from danger in various quests later in Act One, and that they return to Tristram and do their crafting thing. Blizzard has released concept art and screenshots of their wagons as well… but not in Act One.
There were several nice images of the Mystic’s wagon in a Blizzcon 2011 panel, but as you can see in the compilation image to the right, they showed the wagon in what appears to be Act Two, on a featureless sandy desert floor. The Jeweler’s wagon has only been seen in concept art, but it’s clearly a large object, equivalent in size to the Blacksmith’s.
That’s the problem, since as you can see with a careful look around Tristram as seen in the beta.. there does not appear to be enough space for two more wagons of that size. To document this issue, we took some screenshots and even made a short movie that shows a full tour of the town. You’ll probably find it interesting even if you’ve seen a ton live streams and play through videos, since no one ever seems to take their time to look around Tristram. Lots of you guys have probably never even see the Ferryman!
Click through for the video, a bunch of Tristram screenshots, and the apparent answer to this conundrum.
A leisurely tour around Tristram, starring Elly’s Demon Hunter.
Adding to the visuals, here are ten screenshots of possible locations. Perhaps the open air medical center could be replaced? Or better yet, that wasted space below the waypoint could be put to some proper use. You could even squeeze one in beside the back gate out of town.
Personally, I’d feed the existing merchants to the zombies and put the Artisan wagons in their spots. The current NPCs sell items of uselessly low levels at all times during the beta, making them about as useful as undersea bicycle salesmen. Frankly, I hope their item selections are bugged in the beta, since they sell such junk that most beta testers have long since forgotten they exist. I hadn’t clicked on one on purpose in weeks, until the beta patch removed the Cauldron of Jordan and forced me to find some other way to sell the occasional items the new higher crafting prices haven’t forced me to salvage. (But that’s an article for another day.)
Another possibility is the various boarded up houses. Perhaps the Artisans just take over some space in an existing dwelling while in Act One, and don’t have their full wagons until Act Two? There are a number of such houses in Tristram, that could easily be converted into storefronts.
Another option feels like cheating, but it’s a possibility. What if the version of New Tristram we’re seeing in the beta is as modified as the rest of the beta content? It’s entirely possible that the layout of town, and the whole size and structure, has been tweaked for the beta. To avoid showing spoilers, to avoid wasted space where the other Artisans will be located later on, etc.
I don’t think that’s the case though, as there are one or two spaces that look suitable for the Jeweler and Mystic to set up shoppe. The most obvious is right behind the Slaughtered Calf Inn, where some wood cutting has been going on. It’s not too far from the main hub of town, there’s room for wagons (if some trees are shifted around), and the angle is right. Another possibility is the other firewood station way to the left rear of town, on the way to the Ferryman. That seems less likely though, since it’s so far from the waypoint and the stash, and we know that everything in Diablo III is all about convenience and accessibility. Pics of both those areas can be seen below.
Could be, eh? I’d planned to leave this little article here, since this seemed like an issue you guys would have enjoyed debating. Unfortunately, actual information has interrupted, thanks to a few pics RisingRed took from a beta emulator. They show the Jeweler and Mystic in Tristram, and though the open interface windows obscure much of the scenery, it sure looks like they’re in the firewood clearing behind the Inn. That’s the only open ground space with a streetlamp in front of it and red/yellow leaves behind, at least.
That said, the emulator isn’t necessarily showing the final version of the town, and as we know with Diablo III, everything remains subject to change, until it’s done.