Strategy: Natalya’s Vengeance Gets Its Revenge

Nat's in action.

Nat’s in action.

During the PTR for patch 2.2 most DH players saw the buffs to Natalya’s Set and thought it looked neat, but no challenge to Marauder’s or the new Unhallowed Essence set at the high end. “Fun way to finally use Strafe; maybe good enough for T6 farming.” I used a simple version of the build early on the PTR, just going with Physical Strafe and RoV (before Nat’s weapon became so powerful with the +damage to Rain of Vengeance) and it was very fun for T6 Rifts, but at about GR35 it slowed down too much.

Others were not content with that, and tried new/different gearing and play styles, and their theorycrafting has paid off… New builds show that Natalya’s Set is not just comparable to Marauder’s and UE, but actually better. Plus, it offers very different playstyles from the standard M6/UE “shoot everything from the very edge of the screen” which are effective, but not very fun at the higher end.

The version of Natalya’s that looks the most fun harnesses the intense burst damage and knockback of the Rain of Vengeance: Stampede rune, which can be cast every ~3 seconds thanks to CDR gear and constant use of a Generator + Strafe, and nicely triggers the Focus/Restraint buff. The build generates (and requires) infinite Discipline, and the DH exists in a permanent state of Smoke Screen. It’s a very aggressive and fast paced build, and in the video below you can see a Chinese player clearing a GR54 like a boss. (Good tutorial from a GR55 clearer in this thread.)

That’s just Softcore, though, and he dies repeatedly. There’s another version of the build that is even more fast-paced, and has been used to clear GR49 in Hardcore. Click through for video of that, but note the big disclaimer… these builds need a tremendous amount of control dexterity, and will probably lead to arthritis with the intense keyboard mashing and back and forth mouse control required.

Strategy: Natalya’s Vengeance Gets Its Revenge!

Here’s a video of the Armageddon build used in Hardcore to clear a GR48. This one uses Natalya’s set with the two Danetta’s Set hand-xbows, and requires constant Vaulting. And I mean constant… this video could come with an epileptic seizure warning, since it’s just non-stop jumping around.

The trick of that build is that the two-piece Danetta’s Xbow set changes the cost of Vault from Discipline to Hatred, which makes it count as a Hatred Spender. That combines with the non-stop Strafing to work the CDR of Rain of Vengeance (via the Natalya’s six piece set bonus). And since the Vault-o-matic Demon Hunter is essentially never in one place long enough to be hit, it also keeps her alive.

As with the first build, this one requires such non-stop button mashing that many players won’t want to use it, at least not at the highest end. But even if you don’t want to fully commit to the program, Natalya+Danetta is an amazing build for T6 or mid-level Grifting, combining great killing power with unsurpassed movement speed.

In light of recent events… is anyone still using Marauder’s?

Tagged As: | Categories: Demon Hunter, Diablo 3, Item Sets


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  1. Note the Danetta’s version doesn’t have access to f/r because it needs Nat’s ring or RoRG.

  2. I like Nats the best as well,I adapted a longstanding Fan of Knives build of mine around it. FOK is my main spender and ROV is only used to buff it and my toughness.

    Im sitting at around 44 million toughness with my buffs up from: Shadow Power-Gloom, The ROV DR% buff, and Evasive Fire – Hardened. There is still alot more growth in the toughness area with more paragon points and perfect gear rolls.

    Before nats my FOK build could barely do a GR 28 and now its easily in the high 30's with a bit more room for growth (40's should be possible at some point). Toughness does start to become a problem however, its one shot territory if I am caught without my buffs up, timing is really important at that stage.

    I am also playing console, so the buttons are all within easy reach, so its really not as bad as when playing on PC. I did do some testing on this on PC PTR.

    The ergonomics are much better on console, the lack of precise control is a negative though, the PC really shines in that aspect.

    • I have been running that FOK build since patch 2.0 and it has taken since then for gear to come out so I could push past T6 (that also took some time )and into higher rifts.

      Basically I was just sitting around waiting for gear that I could leverage endgame.

      Still waiting on FOK specific gear though…….

      • Imagine if Nat's buffed FoK the same as it does RoV? (~1 sec CDR.) Would finally be a real melee DH option!

        • The FOK rune Assassins Knives would be a real help in GR's with the longer range knives hitting the ranged mobs that tend to be just out of Knives Expert range and are really dangerous in the higher rifts for melee characters.

          I wish all FOK runes were hatred spenders, and there was more high RCR gear besides Cindercoat.

          Fan of Knives is one skill that I never really liked as cooldown based.

    • Why not put keys where they _are_ in easy reach? My controls are in standard left-hand typing position. It's much better for Diablo-induced RSI and reduces the risk of missed keys.

      Q(potion) W(skill1) E(force-move)
      A(skill 2) S(skill3) D(skill4) F(stand-still)
      Z X C(world-map) V(inventory)

      Notice that force-move and stand-still are under natural positions for the two strongest fingers, elliminating "Demon Hunter Pinky Syndrome".

      After nearly 20 years of Diablo, it did take a few days to get used to. I'd suggest a little training in softcore, then never look back 🙂

      • The constant use of the shift key can be a problem for some DHs, so that might work if you got used to it. I think most of us have just built up stronger pinkie fingers by now? It’s a pity normal keyboards don’t have several keys where the space bar are, since the thumb doesn’t have a lot to contribute.

        The tricky part with these Natalya's builds is that you have to constantly keep Strafe going while clicking Evasive Fire (for the CDR) every second, and cast RoV every ~3 seconds, and maybe Smoke Screen every 2 seconds.

        The default is to play it with Strafe on the RMB and just hold that down the entire time, left clicking for the generator, but lots of people find the RMB full time to be that hand-cramping. There's a trick where you map Strafe to a number lock key and it stays on full time, which many players swear by.

  3. I must say that because of the achievement changes I had the stay longer in the season to reach 400 points. I found all pieces of UE before P30 with 2 ancient pieces and jumped from T1 to T6 (still using my lvl 66 Krider).

    Because I level as quick as non season I'll continue on the season for now to push this char as much as I can. Only missing a new Krider and one of the focus rings to finish the build and push my lgems high enough.

  4. Hi Flux,

    The GR 54 video is recorded in Chinese, not Korean. Please make a double check as it could be insulting to certain people.

    Still, like your post. Nat-6 is a solid duel-wielding build that hasn’t been competitive for DH for a while.

  5. How about using ring of the zodiac (for season 3) for constant vengeance ?

    • You can do that, but ObZod only takes 1s off per shot, while the RoV CDR via Nat's is 2s per shot, and as you can see in the vids, that's cutting the 30s down to ~3s already. Making that incrementally faster with an ObZod ring isn't generally worth it, for all the damage lost in the trade off.

  6. If its not Hardcore, it’s lame.The game is all about hardcore.

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