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    It’s been a fascinating week in the world of Diablo 3 with a lot of debate around numerous issues and features in the game. On Monday Blizzard will be pushing up a post that explains what the team are working on and some stats for us all to digest.

    The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don’t really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

    Anyway, we’ll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we’re working on and maybe some rough time frames.

    I think we’re about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We’re looking forward to a bright future for the game for years to come. We’re in it for the long haul.

    I appreciate there are still a lot of questions, but the post on Monday has quite a bit of info and is coordinated to be posted in about a dozen languages. I really can’t get into too many specifics without ruining the efforts that have gone into ensuring a simultaneous release. I do hope it’s informative, though.

    On Inferno and the amount of people who are actually playing Inferno, it’s apparently a very small percentage of players.

    No, no, no… far, far less than 1%. 🙂

    Over the past week the community have been debating the game intensively and the two camps are very much split down the middle. It’s been hard to keep track of it all, but do keep in mind that constructive criticism is what Blizzard need to see and not “I hate Diablo 3” posts. The more useful feedback that the community can provide, the better chance of seeing some of the fixes and changes you may be looking for.

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